The Luck Duck Posted October 21, 2017 Share Posted October 21, 2017 I know this is would be very similar to don't starve so mention any suggestions down below. Think about how a season mechanic might help the game: 1. Each season could add something new (Mobs and plants) and it also gives you a reason to keep playing the game. Though still end game content would have to be added after the seasons are over... 2. You may be able to fix disease. What if in one of the seasons disease was much more active. You would have time to prepare for this but maybe one infection of a single dupe can be very disastrous. It could be like the start of the outbreak update except it happens later in the game as it doesn't occur on the first season. 3. Uh... this is veering off of being evidence for my point but maybe each season allows you to get a new material? Then once the season cycle is over maybe those season exclusively obtainable materials can interact with each other is cool and science ways. Well since the game is still in early development it is gonna be awhile before any crazy changes happen but something like the don't starve seasons may actually work in this game. Though that is just my silly opinion anyone who is still reading this post your opinion below. I would love to hear what you guys think of this Link to comment https://forums.kleientertainment.com/forums/topic/83142-could-seasons-work/ Share on other sites More sharing options...
YouKnowWho Posted October 21, 2017 Share Posted October 21, 2017 i dont think asteroids have seasons Link to comment https://forums.kleientertainment.com/forums/topic/83142-could-seasons-work/#findComment-965213 Share on other sites More sharing options...
NurdRage Posted October 21, 2017 Share Posted October 21, 2017 Not sure about seasons exactly. But i agree on some sort of cyclical or discontinuous major change to shake up the game and keep it interesting. Once you have a good base going... heck even a mediocre base going... you're pretty much set. The rest is just exploring game options. While there is nothing wrong with this and you could certainly build a massive game out of just that mechanic I agree it would be beneficial to have challenges that change with time. A random solar flare would be nice. Similar to Rimworld there are random times when a major electrical disruption severely messes up your electrical systems. Maybe it reduces your power output to just 25% but still consumes the same resources. You have to shut down non-essential systems and just focus on life support while you whether the solar flare. Massive food disruptions could be a thing. I'm not sure the mechanics but maybe a horrific blight might destroy all your crops for 5 cycles. You have to rely on your food stores so if you're unprepared... well.. good luck. Alternatively, maybe on easier modes, the microbe musher still works even if you have a blight going. But your dupes will be monstrously pissed off at eating mush. It's tempting to want changes in temperature... but that's already such a big mechanic in Don't Starve that it would make ONI like don't starve in space if we went that route, i'd be against a temperature changing mechanic. For extreme danger, a high-velocity meteor shower. Basically meteors would be shooting through the map perpendicular to the plane of the screen and would cause massive damage on their way through. Worst of all it's random. They could pop your power plants or your life support systems. A few hits could kill your dupes are at least severely injure them. Once it's over half your base is inoperable so you have to prioritize key systems to fix first before going to the rest. This event punishes those that don't make their base easy to access and repair. A lot of us. myself included, just wall in systems once we're done building them. A meteor shower would force us to build better. Extra fun would be the meteor shower piercing liquid storage cisterns. Imagine half your base flooded with a mixture of water, polluted water and oil. Maybe have Geysers go through a "dormant" period or an "excess" period that lasts several cycles. A lesser periodic disruption could be some sort of quaking that prevents dupes from sleeping. So for 5 cycles the dupes no sleep and get VERY cranky. Link to comment https://forums.kleientertainment.com/forums/topic/83142-could-seasons-work/#findComment-965225 Share on other sites More sharing options...
Botaxalim Posted October 21, 2017 Share Posted October 21, 2017 Well you could change "season" idea as orbiting sun/star, then we have heat death, or cold asteroid. Well for fall and spring you could add between them. But i prefer we have this cyclus in more as asteroid pass thru sun/star, not as real season in the earth where continuesly occur Link to comment https://forums.kleientertainment.com/forums/topic/83142-could-seasons-work/#findComment-965377 Share on other sites More sharing options...
Queron81 Posted October 21, 2017 Share Posted October 21, 2017 How about a total darkness period as a kind of season? So you would have to prepare with lights in your base and with flashlights for exploring, or your dupes would walk extrem slowly, tumble and get hurt and they could get scared/stressed. Link to comment https://forums.kleientertainment.com/forums/topic/83142-could-seasons-work/#findComment-965392 Share on other sites More sharing options...
The Luck Duck Posted October 22, 2017 Author Share Posted October 22, 2017 All great ideas. Also by "seasons" I was being very general. Basically a length of time where you need to adapt to survive. Though this is pretty similar of a thing for Klei to use it in two of their games so I am curious on what the final version of oni will hold. Link to comment https://forums.kleientertainment.com/forums/topic/83142-could-seasons-work/#findComment-965470 Share on other sites More sharing options...
Daxterr Posted October 23, 2017 Share Posted October 23, 2017 I really like all the ideas in this thread. They might not want to copy too much stuff from DST, but I think that tons and tons of different occurrences and cycles and stuff is just what this game needs. Link to comment https://forums.kleientertainment.com/forums/topic/83142-could-seasons-work/#findComment-965720 Share on other sites More sharing options...
BlueLance Posted October 23, 2017 Share Posted October 23, 2017 If the asteroid is rotating, you could have it that during "Summer" the asteroid section you are on is facing the sun and "Winter" it would be facing away.... Otherwise I do not think there can be much in the way of seasons. But the implementation would be funny. Link to comment https://forums.kleientertainment.com/forums/topic/83142-could-seasons-work/#findComment-965749 Share on other sites More sharing options...
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