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Will the pod ever require a resource to make dupes? I haven't seen anything that might refer to this in the roadmaps. It's a problem that really bothers me. Bases become unkillable.

If they are going to do this I can see why they would wait until the game is finished (i.e. testing) but I really haven't heard anything solid on it. In fact a lot of people seem to think the pod won't change, which worries me. 

(Oddly enough it isnt brought up in any conservation of mass complaints, which is weird bc it's the first one I noticed)

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Dupes (and all other lifeforms in the game) are made of genetic ooze, so maybe we'll have to produce that in the future. I think I actually suggested this a while ago, my suggestion was for the printer to run out of fuel eventually and to then require electricity and ooze to run. The ooze could be made from hydrogen and coal (or hydrocarbons) and oxygen. I didn't make that suggestion in the context of just wanting to make the printing pod more expensive though, the idea was that the printing pod could be used to print other lifeforms after obtaining their genetic blueprint and the recharge cost after a specific amount of prints was to balance it.

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From a game play perspective, the idea of having to cost resource to print a dupe would be a decent change.  Maybe add an option in the custom map setting to allow people to set it?  (With default of 3 free "charges"?)

However, I really don't care for the conservation of mass/energy argument in ONI.  It's just not a thing in this game, at least not in the current form OR the direction it's been developing.  Unless there's a radical change in direction and large scale revamp of input/output, it's just pointless to talk about conservation for a tiny part of the game.

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so if i have mass extra energies and resource, i can make army of slaves! :D
please no, however like other post a week about this, they should limit the dupe we have, like doubling timer each dupe out from printing pod
first extra dupe 3 cycle, next one 6 cycles and so on for a start. there maybe some mechanism score how we treat dupe, satisfactied dupe tend to make next dupe faster spawn, well any idea is open here. or each dupe died have penalty score

current game we have too many dupe coming , and we dont have enough time to expand. i usually turn off printing pod mid game after i have desired number of dupe up to my base can accomodate them

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4 hours ago, Botaxalim said:

so if i have mass extra energies and resource, i can make army of slaves! :D
please no, however like other post a week about this, they should limit the dupe we have, like doubling timer each dupe out from printing pod
first extra dupe 3 cycle, next one 6 cycles and so on for a start. there maybe some mechanism score how we treat dupe, satisfactied dupe tend to make next dupe faster spawn, well any idea is open here. or each dupe died have penalty score

current game we have too many dupe coming , and we dont have enough time to expand. i usually turn off printing pod mid game after i have desired number of dupe up to my base can accomodate them

Penalty from dying dupes on the spawn time might create a kind of death spiral, which might not be a good idea.  I mean, sure, there are people who kill dupes on purpose, but most of the time, it's an unfortunate accident.

I usually keep the printing pod on, but since I only pick dupes with high immunity with either early bird or uncultured, I would just decline the dupes most of the time.

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I say leave it as it is... Yeah it is weird, but it is an easy mechanic...   MAYBE increase the time based on dupes in order to keep people from bogging their games down with them.. (Which why is that even a thing? dupe logic should be simple enough there should not be an issue with slow down for the first 10,000 dupes or so)

 

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2 hours ago, Reaniel said:

Penalty from dying dupes on the spawn time might create a kind of death spiral, which might not be a good idea.  I mean, sure, there are people who kill dupes on purpose, but most of the time, it's an unfortunate accident.

I usually keep the printing pod on, but since I only pick dupes with high immunity with either early bird or uncultured, I would just decline the dupes most of the time.

I'm curious about the melting point, I tried to test this earlier and it crashed the game. 10,000k is supposedly when a dupe melts, so I tried to encase one in diamond then put oxygen at that heat inside the diamond encasement, the game crashed of course. It was a scientific study, I assure you, I just wanted to give him some hot wax for his unibrow.  :o:shock::?

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6 hours ago, eggsvbacon said:

I'm curious about the melting point, I tried to test this earlier and it crashed the game. 10,000k is supposedly when a dupe melts, so I tried to encase one in diamond then put oxygen at that heat inside the diamond encasement, the game crashed of course. It was a scientific study, I assure you, I just wanted to give him some hot wax for his unibrow.  :o:shock::?

try melting some other form of genetic ooze instead - like meal lice or other food. I imagine there's no product gas rendered for it - carbon gas?

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15 hours ago, The Plum Gate said:

try melting some other form of genetic ooze instead - like meal lice or other food. I imagine there's no product gas rendered for it - carbon gas?

 No, I just wanted to see what happened, like if anything visibly, like turning to ash or something.  :?

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