manu_x32 Posted September 24, 2017 Share Posted September 24, 2017 Inspired by one of Brothgar's recent video, I decided to take a shot at it. It's a pretty expensive device energy wise, not sure I would ever build that in a real game, maybe late game if I have lots of extra power. But it was a very fun challenge. 1 aqua tuner and 1 liquid pump running full time. liquid pump output also runs fairly often. The rest runs rarely. Haven't checked the exact output rate yet, but it seems more than 2kg/sec when watching the output hydro switch. The liquid tepizer is kind of optional, I put it there in case water starts to go too cold after a while. The gas pump is to make sure not too much polluted oxygen accumulates in the room. It doesn't run often, and instead of going in a void, it could output to a polluted oxygen treatment plant. If you guys made similar devices, I would be very curious to see them! I made a new youtube channel to be able to share these easily in the future. A video is so much better! Cheers! EDIT: some numbers calculated over 10 cycles treated water: 14 391.8 kg total = 1439.16 kg/cycle = 2.39 kg/s power consumption: average of 12987.9 kj total = 1298.79 kj/cycle water output temp: around 25 C (seems controllable too, but I haven't done many tests) So i guess it's not a bad device. Seems to compare well with to the ones posted in the Water plumbing heat experiment thread posted in replies below. I'll see if I can improve it with some tricks found in that thread... EDIT: no it does not compare, theirs is way better. Save file : pwTreatmentPlant_manu_x32.sav (right at the end of the tenth cycle of testing) Brothgars vid: Link to comment Share on other sites More sharing options...
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