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No intakes or outputs on buildings


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Hey, I just bought this game and I ran into what I think is to the best of my knowledge a bug involving plumbing and the input/outputs of buildings. When I try to hook pipes up to buildings, there doesn't seem to be any icons for connections like I see in screenshots of the plumbing overlay. Am I correct in assuming this is a fault or am I missing something?

 

I tried new games as well as verifying the game cache and reinstalling to see if it was that but the problem persists. Any Input or suggestions from you guys would be much appreciated. The screenshot below shows pipe coming from a powered pump in water to the right.

 

D6FD063E573DF81E2C6CCB1AC5C08B2CD1373896

I'm such a twit...

 

Yeah that was it. I'm sorry, I'm new to the game. Hopefully this post sinks away to the bottom of the list so no one realizes how bad I mucked up. I just assumed that a wash basin would have an input and output, being a sink and all.

47 minutes ago, Pyra said:

I'm such a twit...

 

Yeah that was it. I'm sorry, I'm new to the game. Hopefully this post sinks away to the bottom of the list so no one realizes how bad I mucked up. I just assumed that a wash basin would have an input and output, being a sink and all.

A fair few people that play this game are actually upset that it doesn't, lol.

Showers and lavatories are usually the first buildings you unlock that require automated plumbing.

16 hours ago, Pyra said:

I'm such a twit...

 

Yeah that was it. I'm sorry, I'm new to the game. Hopefully this post sinks away to the bottom of the list so no one realizes how bad I mucked up. I just assumed that a wash basin would have an input and output, being a sink and all.

I wish that is was a thing - however all those items are early / easy access as the plumbing is a research topic. Sanitation follows, allowing you to use bleach stone in the hand sanitizer. This essentially replaces the washbasin as an interim-game or midgame washbasin and destroys germs rather than liquefying them no water needed or wasted.

The point of the not having to have an input is so that they can be made day 1 without cycles and cycles of research.

It's also worth mentioning that most of the ggod food comes from the cooking station while others can be eaten without any processing - like mushrooms, muckroot, meal lice themselves, etc) I usually avoid mush bars and generally make liceloaf in the early days. Just remember, this is a huge water sink. 75kg or 50kg or water for mush bars and liceloaf respectively - you can rapidly deplete your early game clean water supply just feeding your dupes.

If the Microbe Musher had a water intake pipe then running it and a water pump would consume 480 watts. Probably not a big deal, but the water needed for these two items is meant to steer players away from the low end food.

I can't can exactly vouch for the higher quality food - uncooked mushrooms seem to be the way to go, even for my level 25 runners expecting [-1] quality or better.

Thanks for the advice, after 4 maybe 5 colonies, I managed to get a hang of it. I've got one now where I'm trying to set up a life support system with vents, but the room I built for it flooded so I had to downsize a bit until I get all of the water out. then I got the filter mixed up and pumped hydrogen across my base instead of oxygen. it's one big choke fest now. :p  At least my dupes stopped pissing all over the place, so that's nice.

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