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Zero Energy Water Separator?


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1 hour ago, Masterpintsman said:

No, just logic conclusion of the way the simulation currently works.

It has been noted several times that it should be upgraded to be able to handle multiple kinds of matter (both gas and liquid) within the same tile.

That's increase the computational workload so maybe not a good idea to "fix" that.

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I'd call it unintended side effect of way fluid simulation was implemented just like diagonal gas layering and even harder to neutralise than it as it would require reworking physics engine from scratch.

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8 minutes ago, Fernir said:

I'd call it unintended side effect of way fluid simulation was implemented just like diagonal gas layering and even harder to neutralise than it as it would require reworking physics engine from scratch.

If there's a puddle of a few grams of polluted water and a ton of clean water next to each other, the polluted water should not be able to hold that clean water in place - the large mass of the clean water should be able to push the polluted puddle out of the way until it either hits the wall, falls down, merges with another puddle or until the pressure equalizes. Kind of how gases work, just in one dimension rather than two. That should be possible to add to the physics engine without breaking it and without significant performance impact.

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