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Effective way to transform useless gases into solid items ?


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Hi,

I've seen a method before the last thermal update that enable to transform some gases (like CO2 or Chlorine) into solid items, in order to evacuate them and eventually feed the hatches for free. (Here you can watch it : https://www.youtube.com/watch?v=R8rDD1LU8U8&t )

I heard that since the new update, it's not possible to make a system like this anymore, cause the liquid/solid states of an element break the gas pipes. I saw that some youtubers are trying to solve this problem by effectuing some tests on debug mode, but I only found a solution to get liquid oxygen (which is not very usefull...) but I didn't found a way to get rid of CO2 and chlorine.

Does anybody have a solution to do it ?

Thank you in advance

 

You can cool hydrogen in a room and then simply inject other gasses you want to liqui-/solidify.

Or you can exploit the fact that a margnal amount of fluid on a vent tile disables the overpressure check and bug-compress the stuff away:
bacbf8b510.jpg

2b003235c9.jpg

15 minutes ago, ProfNox said:

I don't really get how the second is working... :/

The setup below the rooms is using unpowered filters that exploit the fact that a bridge can only inject a packet into a free space in the target pipe or add to a packet of the same kind, so the valves are set to circle-feed very small packets (smallest that can be set on the valve. some g/s) that block the bridges from feeding any other type of gas into the loops made by the valves. The two lower pipes (bridge inputs) are the input to the storage setup.

The valves will let excess from bigger packets pass up to the vent, which in turn is de-overpressurised by some water on the tile it's built on - allowing to store unlimited (well, till the point the mass gets so big that the game crashes at somewhere >4000kg/tile) amount in the rooms with the pumps (to get at the stuff should I need it).

Currently these are at 426kg Polluted Oxygen, 72kg Chlorine, 1107kg Carbon Dioxide (per tile, so total amount is *5)...

1 hour ago, Masterpintsman said:

You can cool hydrogen in a room and then simply inject other gasses you want to liqui-/solidify.

I found that method to be unsafe for the equipment - random small packets of gas to be frozen tend to freeze right in the pipe.

It is safer to put the gas in a chamber, then pump supercold hydrogen to it, and remove it using a pump at the ceiling when there's enough of it and removing is safe.

Or if you can simply circulate supercold hydrogen in pipes in that room and the gas will liquify or freeze without having chance to break anything.

I don't consider freezing safe, though - it tends to make solid tiles which are hard to remove.

There are better ways to get free coal from hatches, if you are able to herd them into a paddock with a group of pufts.  I wouldn't necessarily consider chlorine and CO2 "useless," because they are your best options for building heat exchangers.  Heat exchangers are necessary in the late game for keeping your battery banks and generators cool.

 

Here is a screen shot of my hatch/puft paddock, connected to death row for morb production.

20170501134439_1.jpg

5 hours ago, Kasuha said:

I found that method to be unsafe for the equipment - random small packets of gas to be frozen tend to freeze right in the pipe.

It is safer to put the gas in a chamber, then pump supercold hydrogen to it, and remove it using a pump at the ceiling when there's enough of it and removing is safe.

Havn't had problems with that, I setup the hydrogen room so that the pump that circulates it is high enough above the injection point for the other gasses, they'll never reach it.

If I well understand, we can produce solid materials by freezing them or overpressuring them ?

Safer or not, the first method seems to be suitable to recover them. When I need to enter in the room the temperature should be less affected by some passages than the pressure. I presume that we can put them in storage compactor ?

48 minutes ago, ProfNox said:

If I well understand, we can produce solid materials by freezing them or overpressuring them ?

Overpressuring does not produce solid. It's still gas, there's just a LOT of it in a tile.

And frozen solid gases can't be swept in the current game - dupes can't carry them. That may come eventually. And putting it into a compactor will only be as safe as the same is with ice - if held at higher than melting temperature, it will eventually melt and escape the compactor.

22 hours ago, Kasuha said:

And frozen solid gases can't be swept in the current game - dupes can't carry them. That may come eventually. And putting it into a compactor will only be as safe as the same is with ice - if held at higher than melting temperature, it will eventually melt and escape the compactor.

Hem... And does CO2 or Chlorine count as minerals ? I read somewhere that it can be used to feed hatches. But in the game it's said that they only eat minerals. If it is not the case, I presume that thoses gases have no utility and can't be used yet (except CO2 to make some fertilizer) ?

7 minutes ago, ProfNox said:

Hem... And does CO2 or Chlorine count as minerals ? I read somewhere that it can be used to feed hatches. But in the game it's said that they only eat minerals. If it is not the case, I presume that thoses gases have no utility and can't be used yet (except CO2 to make some fertilizer) ?

They can eat frozen gases but can get killed if the gas liquefies before they eat it. Keeping them on mesh floors could perhaps avoid that? I'm not sure, never tried it myself.

Refined Metal, "Solid Gas", and other exotic material "types" can't be utilized because they haven't had their Properties list filled out yet to include usable properties.

Building materials and Compactor contents go by Properties, not the material type. "Dry Ice" aka Solid CO2 hasn't been tagged yet as a liquifiable even though it probably should be.

I don't know what Hatches think is edible, but I'd venture that they look for "debris with the Solid property".

Liquid Pipes need materials with the property Plumbable. Gas Pipes require the property Raw Mineral, which I guess is distinct from the TYPE Raw Mineral.

Some interesting properties have been described but not used yet, such as Phosphorus, Flammable, and Light Emitter. I assume we'll get those in future updates.

One other thing, if you can find a Void, that eats gases and liquids... I think... I only encountered one Void tile in all my bases and I at the time I assumed it did nothing.

But in debug cheaty mode, the Void tiles definitely eat gas and liquid.

1 hour ago, heckubis said:

yah you can find condensation in the darndest of places my fridge now makes clean air no need for that deodorizer

I think he meant tiles like this one:

g0dn4wH.jpg

Supposedly it happens when the density of the material to solidify is high enough. But that does not seem to match with the few grams solidified in this image.

5 minutes ago, Kasuha said:

I think he meant tiles like this one:

g0dn4wH.jpg

Supposedly it happens when the density of the material to solidify is high enough. But that does not seem to match with the few grams solidified in this image.

2EAF77F39FC7A3F2EC83E70F1668CF19A2BFA611

so did I actually its still condensation and then continues to the freezing stage. I'm actually trying to make my own ice biome in my base to cool the water from 3 geysers currently is working just fine thanks to the condensation. on the other hand condensation from co2 can be a pain and chorine will contaminate water on contact if in liquid states.

liquid co2 will quickly cool water and make co2 again liquid chlorine will cool water and make it polluted

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