saulysw Posted April 10, 2017 Share Posted April 10, 2017 I know that plenty of you have played for longer than me, but I thought I'd throw in my observations of the game after playing 57 hours (no AFK). I think I've made about 6 colonies, they have all gotten better with time and my best effort is still going 100+ days (but quite coal dependent, so perhaps not a lot longer). I've only played the current build, so I don't know how it compares to past versions. Overall - It's awesome! It's also fairly addictive, having caught myself still playing at 2am when I intended to get an early night. The animations and artwork are fantastic. When the dupes eat or go to the toilet, they are adorable. This is really a very cleaver gas/liquid/temp simulator, and complex pathing algorithms. This stuff is notoriously complex, so my hat tip to the programmers.. Stuff that didn't work so well - Water flowing is weird, and mixing dirty/clean water seems to randomly double the volume and wobble about with huge meniscuses, which is a word I never thought I would write. Water seems overly "Sticky". Sometimes when water is being strange, Dupes do odd things like collect 1kg of water, over and over again. A group working on a project can often end up with one of them with their head in a tile, stuck. I had a massage chair set to priority 9 with all other tasks at around 7 or less, and it was ignored completely. If you pause then resume and have added some pipe and cable, the software can hang for a minute or so before resuming. Suggestions for improvements - If you set something to priority 9, the duplicates should drop EVERYTHING to do it, no exceptions. Setting the priority could be improved. In a separate thread I suggested enabling the numeric keypad so you could type "P" then the number. Defaulting to 5 and not remembering the last setting is also odd. Heavy and normal wire should look different in the overlay The health of a Dupe should be listed in the summary page, so you don't have to click on each one. Actually, there should be a thing like the stress, but for health. I would like to be able to colour tiles to make sections of the base stand out. A colored tile might have a slight decor buff too. Or maybe tiles made of different materials look different? I would like to see in the tech tree some transport options, such as a lift (vertical) or perhaps carts (horizontal). Needing electricity and resources to create of course. Later in the game they run to the end of the map and then run back, wasting a lot of time. Chlorine probably should be used to purify water, and a machine to extract it to liquid from gas. Yes, I know you can probably cool it into a liquid. Sand for air purification is fine. It should be more dangerous to the Dupes, at the moment it is fairly tame. It needs a use. I feel there should be recipes to cook up things to lure mobs into farming areas. Drop them and they move towards it. Needs to be more variety with artworks. There is no sound when you select an sub-option for deconstruct (ie select just deconstruct wire). Random buried artifacts with positive and negative effects would be cool. You could be very creative with this as it is clearly an alien world. I'm on the side that thinks it should be possible to get a fully sustainable base with the right mix of tech and design. I'm not talking about all Dupes 100% puking either. I also like the idea of some sort of end goal, even if it results in a new map, or gathering certain resources to build a final contraption. Having inevitable colony death at the end is somewhat depressing. I just stop playing before that happens. I so want to be able to zoom out even more. Scrolling around becomes more and more of a problem as your base expands. Despite my best efforts, my piping ends up in a bit of a tangle. It would be nice to be able to flip some machines so that the in/out were on the other side. I know some can be rotated with the O key already, but not all. Stuff I still don't understand - I've seen the map edge, but never dug over to it. I assume it is like bedrock. I've made medicine but don't know if they take it automatically or if I need to assign the pill to a dupe or what. I'm not exactly sure how heat transfer works in pipes, in or out. From what I read, it might be a bit bugged out anyway. Anyway, I hope some or any of this feedback is useful! It is a great game already, and it looks to only get better from here. Happy to discuss anything here. Link to comment Share on other sites More sharing options...
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