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Waterfall AirLock (12w/s, No speed reduction)


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It is air lock which uses cohesion of water.

When the water meets the cliff, it does not function as a block.

However, when there is water in the lower space and cohesion is generated, it keeps the block form momentarily.

Using this effect. We make cohesive power in one line and supply steady water to keep the cohesiveness from disappearing.

When I constantly supplied 200 grams of water, it seemed to be stable for a few cycles. After 20 cycles, cohesion was released. I am experimenting with 500g of water this time. It still seems to be more stable.

The benefits of this air lock.
It does not disturb movement at all.
And you need 500 grams of water per second.

The water pump consumes 240 W of electricity per 10 kg per second.

I think you can eat 12 watts of electricity per second.

 

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ps. Please ignore the sound of the "Big Bang Theory".

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I hated this effect actually.  I call them "legs."  Cohesion/adhesion over one to two tiles is okay, but this is just ridiculous.  But yes, it can be used to make gas curtains.  Only useful at normal temperature though, which is more than sufficient.

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4 hours ago, Eternalguard said:

The water pump consumes 240 W of electricity per 10 kg per second.

I think you can eat 12 watts of electricity per second.

I'd have to watch carefully ingame but I think you are making a incorrect assumption here. Pump consumes 240 w anytime it can pump something to the pipe. So it depends if valve is releasing from buffer and then refilling with bigger chunk or it fills itself continuously.

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42 minutes ago, Vilda said:

I'd have to watch carefully ingame but I think you are making a incorrect assumption here. Pump consumes 240 w anytime it can pump something to the pipe. So it depends if valve is releasing from buffer and then refilling with bigger chunk or it fills itself continuously.

I think it will be a similar value when I operate several air locks with one pump.

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Oh yeah, didn't think about that; why do dupes even breathe anyway...

Adding an air scrubber or gas pump will do the trick tho.

I like this elegant airlock, way more than U shaped ones.

EDIT : Finally I did think about it; they'll just don't breathe in vacuum

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19 minutes ago, DonDegow said:

Oh yeah, didn't think about that; why do dupes even breathe anyway...

Adding an air scrubber or gas pump will do the trick tho.

I like this elegant airlock, way more than U shaped ones.

EDIT : Finally I did think about it; they'll just don't breathe in vacuum

be care spore...

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Man i'am realy trying to make this work. 

Unfortuantly i seem unable to make a stable version of it. Ok, i use the same water for several waterairlocks by recollecting it and put in another airlock two floors below. And on top of that it is a busy area where all this is set up, so dupes walk trough it a lot.

I set my valves to 1KG each and made sure the is no consumtion of bottled water (algefarm or supercomp) on the map. I also put in some measures to prevent poluted water interfering (it happend once and made a real mess).

My setup is only two tiles hight wich i expexted to improve stability but the stream of water seems to break ocationally. And it's a pain to set it up again as i have to do this on all floors and it takes some time to build up all the water needed for initiation.

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Hey Keylan, I made one super easy airlock that does not require power and doesn't alter dupes movements as much as U shaped airlocks.

Here it is, I use it to store my chlorine (by deconstructing the pipes when they're full).

Dupes can step up in the "box" and gases cannot move out thanks to the small amount of water.

If you want to place that amount of water wherever you want to, construct an algae terrarium, feed it, deconstruct.

20170401190712_1.jpg

Edit : caution to NOT have microbe musher food production, algae terrariums, cooling fans or research as dupes can suck that water up and disable the lock.

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