kambing Posted February 25, 2017 Share Posted February 25, 2017 The hardest thing to manage in any human community, in my opinion, is the social aspect. Here are some suggestions that would drive the game up to the next level of fun: Have dupes with different personalities and wants, eg aggressive, peacemaker, loner, carefree, etc that has different effects on their jobs and how they interact with other dupes. If you have too many aggressive dupes, fight might break out often in your colony when stress is high and it damages even more property than the destructive stress response. You want more peacemaking dupes around to quell the quarrels. dupes will make friends with each other, and enemies of each other, being near your friends reduce your stress, and being near your enemies increases stress. This reduces the overreliance on decor pieces to reduce stress. you can't talk about your feelings with a painting or a statue. social networks can be seen with a new Social Overlay that connects people who are part of the same clique. You can throw parties that last throughout the night that will increase everyone's friendship and reduce stress but at the expense of reduced job performance the next day. Friendships can also be built by assigning dupes to different lunch rooms (that can fit a bunch of dupes). Dupes that eat together over time will build friendship. Assigning jobs that don't match the personalities of the dupes will increase Dissent. Dissent is a value that will spread through the dupes friends, and will cause an uprising and protest when it reaches 100%, whereby the group of dupes with 100% dissent will refuse to do work and just protest all day, spreading dissent. On the contrary, if a dupe is happy with his job, he will have a pacifying effect on his social network, that reduces dissent. Building entertainment buildings like VR stations reduces dissent as well. Leaders - Dupes with superior attributes to other dupes will naturally gain leadership points over time. Dupes around the leader dupe will temporarily gain a fraction of the top attribute that the leader has, because the leader was leading by example). But the downside is that if the leader has some dissent, it will spread faster to nearby dupes as well, making it more likely to have an uprising. But if the leader is perfectly happy, he can help calm down dissent and fights by the power of his authority. Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.