Jump to content

Better reasons to cook


Recommended Posts

So I was thinking a bit and currently I really see no reason to cook any of the other meals we got since raw meal lice seems to keep my colony feed for the most part.

So an idea would be that higher quality food could also relieve some stress when eaten. Ontop of later on giving us recipes that may even be focused on helping with dupe stress management (think of stuff like maybe Icecream low in calories for food but will relieve a lot of stress when dupes eat it).

This would incentivize us to make better foods as time goes on and raise the living qualities of our colony.

Link to comment
Share on other sites

1 hour ago, Mr.P said:

So I was thinking a bit and currently I really see no reason to cook any of the other meals we got since raw meal lice seems to keep my colony feed for the most part.

So an idea would be that higher quality food could also relieve some stress when eaten. Ontop of later on giving us recipes that may even be focused on helping with dupe stress management (think of stuff like maybe Icecream low in calories for food but will relieve a lot of stress when dupes eat it).

This would incentivize us to make better foods as time goes on and raise the living qualities of our colony.

How big is your colony and how big if your farm? I tried to go raw food, but had to switch to meal bars for nutrition for 12 dupes and 20 or so planters.

Link to comment
Share on other sites

If you start off with planters fairly early, you can get a decent stockpile of meal lice that'll help with growing pains. I generally run my colony off of only meal lice, but I have around 24 plants that have been growing for a while by the time I'm around 9 or 10 Duplicants.

I'd certainly love to see more cooking and agricultural options though.

Link to comment
Share on other sites

16 minutes ago, ShaTiK said:

How big is your colony and how big if your farm? I tried to go raw food, but had to switch to meal bars for nutrition for 12 dupes and 20 or so planters.

20170222192607_1.jpg

This was my last colony before I had to scrap it due to stress and energy reasons. Didn't need the Mealwood plants next to my research center so mostly the lower area was what sufficed for all my food needs. And as said I tend to rush farming tech ASAP so I got planters with mealwood going by cycle 3 or 4.

Link to comment
Share on other sites

14 minutes ago, Mr.P said:

This was my last colony before I had to scrap it due to stress and energy reasons. Didn't need the Mealwood plants next to my research center so mostly the lower area was what sufficed for all my food needs. And as said I tend to rush farming tech ASAP so I got planters with mealwood going by cycle 3 or 4.

Since mealwood consumes oxygen - having +20 for only 5 dupes is too much to be adequately feasible IMO. So actually cooking is a needed thing even without extra bonuses. It needs precious water, but hey - everything nice need water.

Link to comment
Share on other sites

5 minutes ago, ShaTiK said:

Since mealwood consumes oxygen - having +20 for only 5 dupes is too much to be adequately feasible IMO. So actually cooking is a needed thing even without extra bonuses. It needs precious water, but hey - everything nice need water.

Again I went a bit overboard since this is just the second colony I worked on. But even then I barely notice the oxygen drain from meal lice in the grand scheme of things so ehh.

But again this isn't just for the current foods we got but rather an idea to consider to make cooking even more viable in the long run. Due to the way the current stress system works having just one or two more ways to help reducing it greatly helps running colonies for a lot longer.

 

Link to comment
Share on other sites

14 minutes ago, Mr.P said:

Again I went a bit overboard since this is just the second colony I worked on. But even then I barely notice the oxygen drain from meal lice in the grand scheme of things so ehh.

But again this isn't just for the current foods we got but rather an idea to consider to make cooking even more viable in the long run. Due to the way the current stress system works having just one or two more ways to help reducing it greatly helps running colonies for a lot longer.

 

Right now there is a nice bug - dupes have "interrupted sleep" modifier for no reason. Or rather - they get it even when they themselves get up in the middle of the night - to go form massage table to bed, to go to the toilet or even go grab a bit (I had that one). And this debuff very much like to stay - sometimes for +5 cycles.

So, afaik, stress is bugged now due to that. I had some stress problems even when I had max of 10 decor expectation in 12 dupe colony and the whole colony was +20 decor. So long as I did nothing outside - they were fine. One mining operation - boom, 3-4 dupes on +50 stress

Link to comment
Share on other sites

There are many ways to give cooking some interest :

1) Be really more energetic : I didn't check the math but I'm pretty sure the water needed to cook is currently too high compared to the potential of another plant oxygen consumption.

2) Keep it consummable longer : raw lice could stay eatable for 20% of a cycle outside refigeration and 2 cycles with regigeration. Cook item would have far better time range.

3) Give some other bonuses : reduce stress, work faster, require less oxygen...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...