PhelsarusBeel Posted February 22, 2017 Share Posted February 22, 2017 So I was thinking a bit and currently I really see no reason to cook any of the other meals we got since raw meal lice seems to keep my colony feed for the most part. So an idea would be that higher quality food could also relieve some stress when eaten. Ontop of later on giving us recipes that may even be focused on helping with dupe stress management (think of stuff like maybe Icecream low in calories for food but will relieve a lot of stress when dupes eat it). This would incentivize us to make better foods as time goes on and raise the living qualities of our colony. Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted February 22, 2017 Developer Share Posted February 22, 2017 +1 Link to comment Share on other sites More sharing options...
eggbox1 Posted February 22, 2017 Share Posted February 22, 2017 you could also add in a food that you make which takes less storage space but you have to add water when you want to eat ot Link to comment Share on other sites More sharing options...
HenryBlatbugIII Posted February 22, 2017 Share Posted February 22, 2017 Another fix for this would be to simply enforce conservation of mass in all the recipes. You would have more of a reason to cook food if it were less wasteful to do so. Link to comment Share on other sites More sharing options...
ShaTiK Posted February 22, 2017 Share Posted February 22, 2017 1 hour ago, Mr.P said: So I was thinking a bit and currently I really see no reason to cook any of the other meals we got since raw meal lice seems to keep my colony feed for the most part. So an idea would be that higher quality food could also relieve some stress when eaten. Ontop of later on giving us recipes that may even be focused on helping with dupe stress management (think of stuff like maybe Icecream low in calories for food but will relieve a lot of stress when dupes eat it). This would incentivize us to make better foods as time goes on and raise the living qualities of our colony. How big is your colony and how big if your farm? I tried to go raw food, but had to switch to meal bars for nutrition for 12 dupes and 20 or so planters. Link to comment Share on other sites More sharing options...
Chaemirix Posted February 22, 2017 Share Posted February 22, 2017 If you start off with planters fairly early, you can get a decent stockpile of meal lice that'll help with growing pains. I generally run my colony off of only meal lice, but I have around 24 plants that have been growing for a while by the time I'm around 9 or 10 Duplicants. I'd certainly love to see more cooking and agricultural options though. Link to comment Share on other sites More sharing options...
PhelsarusBeel Posted February 22, 2017 Author Share Posted February 22, 2017 16 minutes ago, ShaTiK said: How big is your colony and how big if your farm? I tried to go raw food, but had to switch to meal bars for nutrition for 12 dupes and 20 or so planters. This was my last colony before I had to scrap it due to stress and energy reasons. Didn't need the Mealwood plants next to my research center so mostly the lower area was what sufficed for all my food needs. And as said I tend to rush farming tech ASAP so I got planters with mealwood going by cycle 3 or 4. Link to comment Share on other sites More sharing options...
ShaTiK Posted February 22, 2017 Share Posted February 22, 2017 14 minutes ago, Mr.P said: This was my last colony before I had to scrap it due to stress and energy reasons. Didn't need the Mealwood plants next to my research center so mostly the lower area was what sufficed for all my food needs. And as said I tend to rush farming tech ASAP so I got planters with mealwood going by cycle 3 or 4. Since mealwood consumes oxygen - having +20 for only 5 dupes is too much to be adequately feasible IMO. So actually cooking is a needed thing even without extra bonuses. It needs precious water, but hey - everything nice need water. Link to comment Share on other sites More sharing options...
PhelsarusBeel Posted February 22, 2017 Author Share Posted February 22, 2017 5 minutes ago, ShaTiK said: Since mealwood consumes oxygen - having +20 for only 5 dupes is too much to be adequately feasible IMO. So actually cooking is a needed thing even without extra bonuses. It needs precious water, but hey - everything nice need water. Again I went a bit overboard since this is just the second colony I worked on. But even then I barely notice the oxygen drain from meal lice in the grand scheme of things so ehh. But again this isn't just for the current foods we got but rather an idea to consider to make cooking even more viable in the long run. Due to the way the current stress system works having just one or two more ways to help reducing it greatly helps running colonies for a lot longer. Link to comment Share on other sites More sharing options...
ShaTiK Posted February 22, 2017 Share Posted February 22, 2017 14 minutes ago, Mr.P said: Again I went a bit overboard since this is just the second colony I worked on. But even then I barely notice the oxygen drain from meal lice in the grand scheme of things so ehh. But again this isn't just for the current foods we got but rather an idea to consider to make cooking even more viable in the long run. Due to the way the current stress system works having just one or two more ways to help reducing it greatly helps running colonies for a lot longer. Right now there is a nice bug - dupes have "interrupted sleep" modifier for no reason. Or rather - they get it even when they themselves get up in the middle of the night - to go form massage table to bed, to go to the toilet or even go grab a bit (I had that one). And this debuff very much like to stay - sometimes for +5 cycles. So, afaik, stress is bugged now due to that. I had some stress problems even when I had max of 10 decor expectation in 12 dupe colony and the whole colony was +20 decor. So long as I did nothing outside - they were fine. One mining operation - boom, 3-4 dupes on +50 stress Link to comment Share on other sites More sharing options...
Zervo Posted February 23, 2017 Share Posted February 23, 2017 yes, the cook feature need a lot of balancing to do. or make the stat "cooking" become a factor too. like eating a more delicious food will relieve more stress or something like that Link to comment Share on other sites More sharing options...
Zarine Posted February 23, 2017 Share Posted February 23, 2017 There are many ways to give cooking some interest : 1) Be really more energetic : I didn't check the math but I'm pretty sure the water needed to cook is currently too high compared to the potential of another plant oxygen consumption. 2) Keep it consummable longer : raw lice could stay eatable for 20% of a cycle outside refigeration and 2 cycles with regigeration. Cook item would have far better time range. 3) Give some other bonuses : reduce stress, work faster, require less oxygen... Link to comment Share on other sites More sharing options...
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