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About HenryBlatbugIII

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  1. mining duplicates the gas next to it

    I can't reproduce this. While digging a block as a test, right before the block broke, there were 1640g of oxygen in the adjacent area. right after the block broke, there were 1440g (and falling) in the adjacent area and 200g (and rising) in the newly cleared area. Digging more blocks and carefully observing the gas gives similar results.
  2. Gases don't diffuse properly

    Some updates from further experimentation: The diffusion does go at a reasonable speed if there's a sufficient pressure difference. For example, the boundary between vacuum and oxygen moves at a reasonable rate as they combine, but the slowness occurs as the low-pressure oxygen only gains a few mg per volume per timestep. On equalizing pressure: it looks like the game is trying to equalize the pressure between gases, but instead it's equalizing density. Presumably it will eventually be fixed by giving each gas a correct molecular mass and equalizing (density * temperature / molecular mass) On that note, perhaps chlorine is floating above CO2 because it's programmed as Cl instead of Cl2. In the gases' information boxes, oxygen and carbon dioxide are correctly labeled as O2 and CO2, but hydrogen and chlorine are incorrectly labeled H and Cl instead of H2 and Cl2.
  3. Gases don't diffuse properly

    There have been comments on the forums about gases not diffusing properly. In order to test this, I used the debug tools to create multiple types of gas and let them combine. The gases in the picture are, from top to bottom, Hydrogen, Helium, Oxygen, Chlorine, and CO2. These are the problems that I notice: Diffusion is far too slow. Even after nearly a full cycle of waiting for the gases to reach equilibrium, there's still a factor of 1.5 difference in pressure between the left and right sides of this room, increasing to a factor of 3.5 in the CO2 layer. Pressures do not equalize between gases. All gases are still at approximately the same density they were created at (1kg/tile, within a factor of 2). At equal pressure, the Chlorine should be 35 times as dense as the Hydrogen. Densities are incorrect. Using the game's assumption that gases will stratify rather than mix, the densest gases should be at the bottom. Chlorine gas (mass ~71) should therefore be below CO2. (mass ~44). Low-pressure boundaries. Most tiles that form a boundary with another gas have a much lower pressure than the rest of that layer, by a factor of 5 or more.
  4. The dupe sprite is misaligned on the medical cot. It looks to me like it's misaligned by exactly one tile.
  5. According to the job list, the Tinkering skill increases the speed of composting (and presumably operating other machines as well). Therefore, I set my skilled tinker to be the only one allowed to compost. However, other dupes would also clean out the outhouse when it was full. I assume this is unintended behavior.