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I managed to set up a designated server and also installed and enabled some mods. However only the mods under "server" are shown in the information view of my server. All other mods under "client" are not. Is there a way to enable the "client" mods as well? Am I just missing something?

I guess you can't enable "clients" mod on a server because each client should choose his clients mods ? I'm not sure i understand it well, but server mod apply to server, and client mod are personal (it's why it's client mod)

Client-side only mods are for the client only and a server cannot enforce these types of mods without editing the mod's modinfo.

 

That being said if you plan on hosting a server and you want certain mods enforced, then contact their respective mod authors to have a version that supports enforcement.

Certain situations may require checks to make the server not crash as well so it may not just be a simple modinfo edit.

 

Further, if you take it upon yourself to do the edits ensure you have the mod author's permission to repost lest you waste both your time and the mod author's time by potentially having your edited content removed from the workshop with possible flagging on your Steam account for violation of the ToS.

You can enable client mods on dedicated server as any other server mods.

Common way - using modoverrides.lua of the server.

Easy way - add new line to the modsettings.lua of the dedicated server.

Don't forget copy the mod to mods folder or subscribe in dedicated_server_mods_setup.lua

There is no difference between "client only" and "server only" mods for dedicated server. Only one thing - client mods are invisible in mods list. You can download any "server only" mod and mark it (in modinfo.lua) as client mod, so the mod will be invisible for players. Example: Console Pro mod. It has "client_only" type because it should be hidden from mods list of the server.

Edited by Maris
41 minutes ago, Maris said:

You can enable client mods on dedicated server as any other server mods.

Common way - using modoverrides.lua of the server.

Easy way - add new line to the modsettings.lua of the dedicated server.

Don't forget copy the mod to mods folder or subscribe in dedicated_server_mods_setup.lua

There is no difference between "client only" and "server only" mods for dedicated server. Only one thing - client mods are invisible in mods list. You can download any "server only" mod and mark it (in modinfo.lua) as client mod, so the mod will be invisible for players. Example: Console Pro mod. It has "client_only" type because it should be hidden from mods list of the server.

How exactly do I do that? I'm not familiar with all of this and setting it up was not so easy.. Is there a page you know that I might have missed or something?

I'm very thankful for the help

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