diovbc Posted January 17, 2017 Share Posted January 17, 2017 (edited) The error is pretty basic, but i don't really know what's happening. I even tried re-doing the whole mod. Idk where it went wrong. It's just that. The entire character and any item it equips are invisible. It still talks, moves, eats, interacts, etc, but i can't see the character model and/or anything it's holding or wearing. Edited January 17, 2017 by diovbc wrong grammar Link to comment Share on other sites More sharing options...
Cunning fox Posted January 17, 2017 Share Posted January 17, 2017 9 hours ago, diovbc said: The error is pretty basic, but i don't really know what's happening. I even trying re-doing the whole mod. Idk where it went wrong. It's just that. The entire character and any item it equips are invisible. It still talks, moves, eats, interacts, etc, but i can't see the character model and/or anything it's holding or wearing. poste your mod here 1 Link to comment Share on other sites More sharing options...
Lumina Posted January 17, 2017 Share Posted January 17, 2017 @icantevenname got a similar problem some days ago, maybe he could explain how he solve it in case this help you. Link to comment Share on other sites More sharing options...
diovbc Posted January 17, 2017 Author Share Posted January 17, 2017 Uploaded. Yukihime.rar Link to comment Share on other sites More sharing options...
Ryuushu Posted January 17, 2017 Share Posted January 17, 2017 @diovbc The lack of exported archives kind of gave it way, but I still went ahead and decompiled it to be sure. I think you just renamed the generated anim .zip file, which doesn't actually changes the build name. Deleting it and running the game (to let the autocompiler generate the anim .zip) seems to have fixed the issue. Link to comment Share on other sites More sharing options...
diovbc Posted January 17, 2017 Author Share Posted January 17, 2017 (edited) 10 minutes ago, Ryuushu said: @diovbc The lack of exported archives kind of gave it way, but I still went ahead and decompiled it to be sure. I think you just renamed the generated anim .zip file, which doesn't actually changes the build name. Deleting it and running the game (to let the autocompiler generate the anim .zip) seems to have fixed the issue. Welp. It gives me an error. Quote [00:03:37]: error calling LoadPrefabFile in mod workshop-844706146 (Yukihime): [string "scripts/util.lua"]:449: Could not find an asset matching anim/yukihime.zip in any of the search paths. LUA ERROR stack traceback: =[C] in function 'assert' scripts/util.lua(449,1) in function 'resolvefilepath' scripts/mainfunctions.lua(70,1) in function 'RegisterPrefabs' scripts/mainfunctions.lua(98,1) =(tail call) ? =[C] in function 'xpcall' scripts/mods.lua(131,1) scripts/mods.lua(570,1) in function 'RegisterPrefabs' scripts/gamelogic.lua(216,1) in function 'LoadAssets' scripts/gamelogic.lua(802,1) =[C] in function 'SetPersistentString' scripts/saveindex.lua(176,1) in function 'Save' scripts/saveindex.lua(362,1) =[C] in function 'SerializeWorldSession' scripts/networking.lua(275,1) in function 'SerializeWorldSession' scripts/saveindex.lua(365,1) in function 'OnGenerateNewWorld' scripts/gamelogic.lua(813,1) in function 'cb' scripts/screens/worldgenscreen.lua(144,1) in function 'OnUpdate' scripts/frontend.lua(587,1) in function 'Update' scripts/update.lua(94,1) That means its not compiling correctly. Any idea why? Edited January 17, 2017 by diovbc Link to comment Share on other sites More sharing options...
Ryuushu Posted January 17, 2017 Share Posted January 17, 2017 @diovbc That means it isn't compiling for some reason.. hmm, weird. Try disabling all your mods except this one and then try running the game. Link to comment Share on other sites More sharing options...
diovbc Posted January 17, 2017 Author Share Posted January 17, 2017 10 minutes ago, Ryuushu said: @diovbc That means it isn't compiling for some reason.. hmm, weird. Try disabling all your mods except this one and then try running the game. I rebooted the game to make it compile again and it worked, but the character's still invisible. When you did it, the sample character appeared? Link to comment Share on other sites More sharing options...
Ryuushu Posted January 17, 2017 Share Posted January 17, 2017 @diovbc Yup. I'll attach the generated anim .zip. Try replacing this with yours, see what happens. yukihime.zip Link to comment Share on other sites More sharing options...
diovbc Posted January 17, 2017 Author Share Posted January 17, 2017 @Ryuushu Yep, she appeared. I think that means my autocompiler is broken. You literally just deleted the .zip and ran the autocompiler? Link to comment Share on other sites More sharing options...
Ryuushu Posted January 17, 2017 Share Posted January 17, 2017 @diovbc That's right. I'm fairly certain I didn't modify anything else. Link to comment Share on other sites More sharing options...
diovbc Posted January 17, 2017 Author Share Posted January 17, 2017 @Ryuushu Right. I'll reinstall the tools and pray for it to work. I might update here later. Thanks anyway. You helped a lot! Link to comment Share on other sites More sharing options...
halfrose Posted January 18, 2017 Share Posted January 18, 2017 Are you by any chance using Mac? Mac has some compiling issues Link to comment Share on other sites More sharing options...
diovbc Posted January 18, 2017 Author Share Posted January 18, 2017 3 hours ago, halfrose said: Are you by any chance using Mac? Mac has some compiling issues I'm not. Using Windows 10 here. Link to comment Share on other sites More sharing options...
halfrose Posted January 19, 2017 Share Posted January 19, 2017 2 hours ago, diovbc said: I'm not. Using Windows 10 here. oh ok, because Mac for some reason has some compiling issues at times. In this case I am not really sure, but here. I have a separated compiler I use which I got when I learned to do mods from the sample character template. when you want to compile just drop the folder of your mod over it and it will compile it, it prevents from you having to open the game all the time compiler.cmd 1 Link to comment Share on other sites More sharing options...
diovbc Posted January 19, 2017 Author Share Posted January 19, 2017 2 minutes ago, halfrose said: oh ok, because Mac for some reason has some compiling issues at times. In this case I am not really sure, but here. I have a separated compiler I use which I got when I learned to do mods from the sample character template. when you want to compile just drop the folder of your mod over it and it will compile it, it prevents from you having to open the game all the time compiler.cmd Woah, thanks! It makes it infinitely more simple. Today i figured out a way to make it compile, but it was really stubborn to do. This makes things quicker. This post can be closed. Thanks for everyone! Link to comment Share on other sites More sharing options...
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