GuyNamedChris Posted May 7, 2019 Share Posted May 7, 2019 19 hours ago, Closhee said: Is there a video tutorial on how to do this because I don’t want to mess up the coding and the code I’m supposed to be adding is already in the lua file so I’m not really sure what I’m supposed to be doing Welcome to the forums, firstly. This API is currently broken and in the process of being rewritten to be functional again. I would wait for it to be updated in the upcoming weeks before you try messing around with it. An updated text tutorial should be out with it. No videos, sorry. Link to comment Share on other sites More sharing options...
POWD3d4 Posted June 3, 2019 Share Posted June 3, 2019 Can i make skins without that mod? Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted June 20, 2019 Developer Share Posted June 20, 2019 On 6/3/2019 at 11:54 AM, POWD3d4 said: Can i make skins without that mod? The fact that your asking this question means that you cannot. 1 Link to comment Share on other sites More sharing options...
Uranae Posted July 15, 2019 Share Posted July 15, 2019 How do I do any of this? What does it mean to run the 'AddModCharacter' function? Can someone please explain everything to me or link me to a tutorial on how to actually add these functions? Link to comment Share on other sites More sharing options...
YAW Y33T Posted August 6, 2019 Share Posted August 6, 2019 On 6/5/2018 at 11:51 PM, TricksterJohn said: okay ignore the previous post i found out myself. except this one error i keep getting: Hide contents [00:01:14]: MOD ERROR: johnegbert (John): Mod: johnegbert (John) [00:01:18]: [string "../mods/workshop-1394008475/scripts/screens..."]:2: variable 'GLOBAL' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) ../mods/workshop-1394008475/scripts/screens/lobbyscreen.lua(2,1) in main chunk =[C] in function 'require' ../mods/workshop-835602689/modmain.lua(77,1) in main chunk =[C] in function 'xpcall' scripts/util.lua(710,1) in function 'RunInEnvironment' scripts/mods.lua(513,1) in function 'InitializeModMain' scripts/mods.lua(487,1) in function 'LoadMods' scripts/main.lua(293,1) in function 'ModSafeStartup' scripts/main.lua(355,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(26,1) in function 'SavePersistentString' scripts/modindex.lua(80,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(67,1) in function 'BeginStartupSequence' scripts/main.lua(354,1) in function 'callback' scripts/modindex.lua(545,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(519,1) in function 'Load' scripts/main.lua(353,1) in main chunk [00:01:18]: [string "scripts/mainfunctions.lua"]:1077: variable 'global_error_widget' is not declared LUA ERROR stack traceback: =[C] in function 'error' scripts/strict.lua(23,1) scripts/mainfunctions.lua(1077,1) =[C] in function 'SetPersistentString' scripts/mainfunctions.lua(26,1) in function 'SavePersistentString' scripts/modindex.lua(80,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(67,1) in function 'BeginStartupSequence' scripts/main.lua(354,1) in function 'callback' scripts/modindex.lua(545,1) =[C] in function 'GetPersistentString' scripts/modindex.lua(519,1) in function 'Load' scripts/main.lua(353,1) in main chunk [00:01:18]: DoLuaFile Error: (null) [00:01:18]: LuaError but no error string [00:01:18]: Error loading main.lua [00:01:18]: Failed mSimulation->Reset() [00:01:18]: Error during game restart! [00:01:19]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:19]: Collecting garbage... [00:01:19]: lua_gc took 0.02 seconds [00:01:19]: ~ShardLuaProxy() [00:01:19]: ~ItemServerLuaProxy() [00:01:19]: ~InventoryLuaProxy() [00:01:19]: ~NetworkLuaProxy() [00:01:19]: ~SimLuaProxy() [00:01:19]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:19]: lua_close took 0.01 seconds [00:01:20]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:01:20]: [Steam] Auth ticket cancelled [00:01:20]: Manager - ORPHANED UNKNOWN RESOURCES: [00:01:20]: shaders/ui_yuv.ksh - 1 [00:01:20]: CurlRequestManager::ClientThread::Main() complete [00:01:20]: HttpClient2 discarded 0 callbacks. [00:01:20]: Shutting down i have NO idea what this means and would like if someone helped me on what this could mean. the global declare mod that the mod is asking for is either the modded skin mod or the patch EDIT: upon examination, it's the patch Just asking, what is "the patch"? Also, I know this is a necropost, just don't bother me with useless replies about the necro. Link to comment Share on other sites More sharing options...
The Noon Fish Posted August 12, 2019 Share Posted August 12, 2019 On 8/6/2019 at 3:11 PM, YAW Y33T said: what is "the patch" "the patch" is probably referring to the fork fix/the forge fix, which broke after due to the widgets n whatnot where moved about that the API depended on. Link to comment Share on other sites More sharing options...
YAW Y33T Posted August 13, 2019 Share Posted August 13, 2019 14 hours ago, The Noon Fish said: "the patch" is probably referring to the fork fix/the forge fix, which broke after due to the widgets n whatnot where moved about that the API depended on. So the mod is broken after The Forge? Link to comment Share on other sites More sharing options...
The Noon Fish Posted August 13, 2019 Share Posted August 13, 2019 3 hours ago, YAW Y33T said: So the mod is broken after The Forge? if i'm remembering the timeline correctly, yeah 1 Link to comment Share on other sites More sharing options...
YAW Y33T Posted August 14, 2019 Share Posted August 14, 2019 rip Link to comment Share on other sites More sharing options...
SrJardel Posted November 29, 2020 Share Posted November 29, 2020 What happened to Additional Dressware mod which inspired this API? Why did it suddenly disappeared from the web? Link to comment Share on other sites More sharing options...
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