YiinHikari Posted December 23, 2016 Share Posted December 23, 2016 (edited) Hi!.. I have read the terms of the forum and I have really looked for mods similar to this but I haven't been able to find it ... I only ask for help with some clue as to what should be included in the mod folder and what DON'T so that at least the game doesn't crash xD What I want to do is nothing more than to change the color of the bunnies (is this possible, right?..). There are so many mods in the library that I really didn't know which one could help me as an example for this... I don't really need to change any of the .lua of the rabbits, I just need to understand how to make the game use the atlas I did, with the color changed, instead of the one that brings the game by default ... that's all. I have tried adding in the mods folder a folder with the name of my mod and inside I put the following: An "anim" folder inside it has only one .zip file under the name "rabbit_build", wich inside it has an "atlas-0.tex" which is identical to the original rabbit's one (in all and size) just with another color and... the same build.bin file that came by default in the rabbit_build folder of the game itself ... I know that this is probably the problem, but I don't know how I should do this correctly, besides: I create my .png file, I converted it to .tex (with the correct size), and (along with the build file that came with the game into rabbit_build.zip) I compressed it in a .zip file manually using winrar... I guess.. this is also wrong, right? How should I get my "rabbit_build.zip" file correctly? Modinfo.lua that only contains the name of the mod and those things (this is what it says): Spoiler -- This information tells other players more about the mod name = "Nina Rabbit" description = "mod for private use" author = "Yiin_Hikari" version = "preview version" forumthread = "" -- This lets other players know if your mod is out of date, update it to match the current version in the game api_version = 6 -- Compatibility dont_starve_compatible = true reign_of_giants_compatible = true shipwrecked_compatible = true -- Can specify a custom icon for this mod! icon_atlas = "Nina.xml" icon = "Nina.tex" -- Specify the priority priority=-1 Modmain.lua, which I didn't know what to put in, so then for the moment is only a copy of the game's rabbit.lua (is this necessary? or I should write something different there... right?) The mod icon in .tex and the .xml that corresponds to it... That's all I though it is necessary but I know that there is something (probably something silly) that I am doing wrong, or maybe this is just not possible yet, I can't remember if I did see something like this before working or not (I mean just a reskin of a mob and nothing else) 'cuz I remember that is pretty hard to try to change build things for now (when we talk about characters or character parts) haha... I am sorry if I don't explain myself very well, I don't participate very often in any kind of forum... thank you so much for reading! If anyone who sees this knows how I should organize this simple rabbit reskin mod and can guide me I would be very grateful!! Kisses. ----------------------------------------------------------------------------------------------------------------------------------------------------- Update: I knew I was doing wrong the manner I get my zip file, I remembered I used spriter and krane before for another proyect, so after looking a lot I finally found my way to create my own .scml file of the rabbits, now I can work wwith this. I have no words to explain what happened this side of the screen but well, I wanted to let you know that I am right on my way to make this work succesfully Thanks for read anywway, any help is still welcome n_n Spoiler -------------------------------------------------------------------------------------------------------- Update2: Guys/girls I have advanced so much! For a friend's idea, after getting my .zip file created correctly with the spriter, I replace it in the rabbit_build.zip of the base game, saving a copy of the original file. So I could try if this zip actually works or not, as a first step, and it worked perfectly!! Spoiler Now I will just keep looking for what I should put in the modmain.lua as minimum to make it work as a mod and not doing this kind of replacement I do not know if this is necessary or not, especially as everything happened so fast... but since I had created this topic here I thought it would be nice from me to at least keep it updated wish me luck! (My intention is that if it works this can stay here to help someone else, since I really didn't find information about this specifically in the forum and is pretty difficult to make if you don't know how to use krane for example) ----------------------------------------------------------------------------------------------------------------------------------------------------- Final Update: I made it n_n They are so adorable Edited December 26, 2016 by YiinHikari Link to comment https://forums.kleientertainment.com/forums/topic/72787-help-with-a-little-little-mod-reskin-of-mobs/ Share on other sites More sharing options...
Mobbstar Posted December 27, 2016 Share Posted December 27, 2016 Dorbs. Good documentation, it will certainly help others who bother using the forums' search engine. Link to comment https://forums.kleientertainment.com/forums/topic/72787-help-with-a-little-little-mod-reskin-of-mobs/#findComment-853326 Share on other sites More sharing options...
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