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Honestly, there's no point in wearing one or even making one. I mean.. 10 grass? That's not even worth it.

The grass suit should be moved to the Dress tab instead of the Fight tab and be given 60 insulation instead. This would give newer players an intermediary between more advanced forms of insulation in the winter. This way, they wouldn't have to wander around looking for materials to make the simplest forms of winter deterrent; The bunny hat, and thermal stone. Both of which require relatively heavy time investment for a winter start. It would also become the winter analogue to summer's pretty parasol (extremely easy and simple to make).

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1 hour ago, Czeraphine said:

Honestly, there's no point in wearing one or even making one. I mean.. 10 grass? That's not even worth it.

The grass suit should be moved to the Dress tab instead of the Fight tab and be given 60 insulation instead. This would give newer players an intermediary between more advanced forms of insulation in the winter. This way, they wouldn't have to wander around looking for materials to make the simplest forms of winter deterrent; The bunny hat, and thermal stone. Both of which require relatively heavy time investment for a winter start. It would also become the winter analogue to summer's pretty parasol (extremely easy and simple to make).

I don't really feel we need another insulation item.  Insulation is already rather easy to achieve and making winter even easier is not a very sound solution.  However, I do agree with you that the armor has little to no purpose.  I find that this is true for roughly half the items currently in the game.  As for a solution, I am not quite sure.

Perhaps removing it all together is a better solution.

Grass suit is a cheap way to extend the life of your football helmet early in the game, or to collect cactus without destroying your "good" armor, at a slightly higher health cost (2 hp each, instead of 1).
It's also a decent source of fuel if you find for free in a set piece (which to me, keeps happening pretty often).

But adding it an insulation factor would work to make it slightly more useful. Or perhaps give it a small waterproofing factor (or both).

In any case, It's still always gonna be a cheap low tier item for the start of the game only, so I wouldn't remove it.

4 minutes ago, ShadowDuelist said:

Grass suit is a cheap way to extend the life of your football helmet early in the game, or to collect cactus without destroying your "good" armor, at a slightly higher health cost (2 hp each, instead of 1).
It's also a decent source of fuel if you find for free in a set piece (which to me, keeps happening pretty often).

But adding it an insulation factor would work to make it slightly more useful. Or perhaps give it a small waterproofing factor (or both).

In any case, It's still always gonna be a cheap low tier item for the start of the game only, so I wouldn't remove it.

Hrm.  I feel like adding insulation and/or waterproofing to armor would be awkward.  I also feel that if that was to be added to armor, it would make little sense to not add something similar to the other armors.

So I suppose I agree that it probably shouldn't be removed, however, I still don't really have a solution for the problem presented.  I guess I wonder if it is really a problem all together?  Sure it doesn't get used much, but you've presented uses for it and it can be acquired right away as protection until you get a science machine.  So maybe it isn't actually a problem that it doesn't really get used much afterwards?

16 minutes ago, Trenix said:

As of now, I do believe the grass suit is useless and these changes can make it actually useful. I've always ignored this tier 1 armor.

I agree, but as @ShadowDuelist stated, it does have it's uses.  It can indeed be ignored, but that is true for a whole lot of items.

My initial feeling was that it should just be removed, but there is a niche purpose...maybe not.  I don't agree with adding extra protections to it though, without additionally adding them to other armors.  I suppose doing that would give some encouragement to running around wearing armor all the time, rather than only equipping it when you need to fight.  Still kind of unsure.

7 hours ago, ShadowDuelist said:

Grass suit is a cheap way to extend the life of your football helmet early in the game, or to collect cactus without destroying your "good" armor.

2

Though, if you could afford to make a football helmet, you could also afford to make a log suit considering a football helmet requires an alch engine, anda log suit only needs a science machine.

7 hours ago, Ecu said:

Hrm.  I feel like adding insulation and/or waterproofing to armor would be awkward.  I also feel that if that was to be added to armor, it would make little sense to not add something similar to the other armors.

So I suppose I agree that it probably shouldn't be removed, however, I still don't really have a solution for the problem presented.  I guess I wonder if it is really a problem all together?  Sure it doesn't get used much, but you've presented uses for it and it can be acquired right away as protection until you get a science machine.  So maybe it isn't actually a problem that it doesn't really get used much afterwards?

 

Many head pieces, armour or otherwise, have 20% water resistance (like the football helmet). Most of the reason I suggested added insulation is for new players entering a game at the beginning of winter. It would take them a few days to find the first tier of insulation in the winter compared to a few in game hours for heat protection in the summer. Due to the uselessness of the Grass Suit, adding a little insulation would make it see a minimal amount of use in the early game (almost practically none afterwards). At the state it is in, might as well completely remove it like you suggested.

New comers getting equipped at the beginning for harsh seasons for a few days to get enough time to gather some stuff for longer exposures to such seasons could be dealt with if this kind of a thing was implemented, and I'm sure many could agree that this should really be a thing.

As for grass suit... perhaps just give it like a 10% increase in speed when wearing it? The insulation seems a bit overpowered and there's already TWO types of clothing items that have 60 insulation (dapper vest and breezy vest). The suit seems quite balanced, but people not crafting it to use it does seem like a bit of an issue. Then again, many things in the game need reworking. Hopefully Klei looks into this after ANR is done.

23 minutes ago, EuedeAdodooedoe said:

As for grass suit... perhaps just give it like a 10% increase in speed when wearing it? The insulation seems a bit overpowered and there's already TWO types of clothing items that have 60 insulation (dapper vest and breezy vest). The suit seems quite balanced, but people not crafting it to use it does seem like a bit of an issue.

 

10% increased walking speed would make it extremely overpowered -much more than 60 insulation ever could. And, the dapper vest itself has the sanity restoration of a Top Hat. The Breezy Vest acts as an intermediary between winter and spring due to its insulation and water resistance. Both of which still require a relatively long amount of time to gather.

All in all, I would not mind at all if the grass suit's armour value of 60% was replaced with 60 insulation completely and given a worn duration instead of armour durability. Besides, who would bother wearing one after making a bunny hat/winter hat/thermal stone and a backpack?

Just now, Czeraphine said:

10% increased walking speed would make it extremely overpowered

Was going to ask why and how, but now that I think about it, you might have a bit of a point there. I'm not too keen on the idea of this becoming just another insulation item though and would love for it to stay as a piece of armour. How to balance it so that early-game you might really want to use it, I am not entirely sure. Perhaps it's that early-game there isn't anything particularly dangerous that might attack you, rendering it not useful as once you get a science machine going, you can simply get a log suit, so may be making the game to orientate to encourage you to craft a grass suit might be a better solution, just how? Perhaps more dangers in rocky biomes and mosaic, since that's where gold resides in and if made renewable in these places, grass suit could really come in handy.

2 minutes ago, EuedeAdodooedoe said:

Was going to ask why and how, but now that I think about it, you might have a bit of a point there. I'm not too keen on the idea of this becoming just another insulation item though and would love for it to stay as a piece of armour. How to balance it so that early-game you might really want to use it, I am not entirely sure. Perhaps it's that early-game there isn't anything particularly dangerous that might attack you, rendering it not useful as once you get a science machine going, you can simply get a log suit, so may be making the game to orientate to encourage you to craft a grass suit might be a better solution, just how? Perhaps more dangers in rocky biomes and mosaic, since that's where gold resides in and if made renewable in these places, grass suit could really come in handy.

 

Well, firstly, a piece of armour that gives 10% movement speed bonus lets players kite much easier and travel longer distances quicker. Therefore, the grass suit would then become better than the log suit (mostly used for absorbing attacks and denying durability drain on your other armour piece).

Additionally, adding dangers just so the grass suit would become more attractive just makes rushing other forms of armour a better alternative. One can simply break down a few pig houses, give the pig king some pig skin to get back gold, and apply that to make the weapons and armour to obtain said gold with additional dangers.

Maybe 60 insulation is too much then. Perhaps 15 or 30, just to counter-act the fact that it isn't enough to even keep the player warm for a whole minute. Or, maybe an entirely different mechanic altogether. Ultimately, balance is a necessary thing to keep in mind.

If you give grass suit insulation, you're making the breezy vest even less worth the effort.

IMO it should stay as the low tier armor it is but maybe decrease the cost to maybe 6 grass, so it fully becomes a cheap armor that you make when you are desperate to survive a hound attack or something.

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