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The net would be found under the survival tab and would require 4 rope to create. It will be used to stop the movement speed of the target for a short duration and can be used on both players and animals. However, they can still attack during this time. This feature can use the same mechanics as Ewecus' phlegm attack, where other players can help get their friends out of the net. The net is not removed from target when is attacked, unlike Ewecus' phlegm attack. This would be most useful for PvP. The net is destroyed upon use therefore it is not practical to use over a trap, being that traps can be reactivated. Netting players should only be possible when PvP is turned on. It will also not stack similar to traps.

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17 minutes ago, Trenix said:

The net would be found under the survival tab and would require 4 rope to create. It will be used to stop the movement speed of the target for a short duration and can be used on both players and animals. However, they can still attack during this time. This feature can use the same mechanics as Ewecus' phlegm attack, where other players can help get their friends out of the net. This would be great for hunting and PvP. The net is destroyed upon use.

Could be interesting, though I worry that it could be a bit too good for the price suggested.  This would allow very easy hunting.  Similarly regarding ranged attacking, I worry a bit about any mechanic that allows the player to lock an enemy in place.  Currently, the mechanics that stop enemies along these lines would be freezing and sleep.  Both of these don't allow the enemy to attack, mind you, but I'm not sure that is enough of a detriment to offset the benefits.

3 hours ago, Trenix said:

Have netting players only be possible with PvP enabled. Also using the net for mobs wouldn't be practical, it'd be more expensive than what it's worth being that it'll be destroyed after use unlike traps which can be reactivated quite a few times.

Actually for the price of a few ropes, nets would be incredibly useful for hunting.  Since the trapping mechanic is quite powerful, it would really need to have a reasonably expensive component cost.

2 hours ago, Sinister_Fang said:

I have one word for everyone who's saying it's too cheap: phlegm.

I do kind of like phlegm as a component, perhaps something like phlegm, rope, and stones for crafting.  Gives two nets per craft (to keep it from feeling too expensive).  It would really have to be tested though.  I'm honestly not sure how strong something like that would be.  This is especially true if ranged weapons were overhauled to make them more practical as well.  Such tools could be too strong, given said condition.

4 hours ago, Sinister_Fang said:

I have one word for everyone who's saying it's too cheap: phlegm.

I thought of that, but that would be way too rare to obtain for something that only lasts for a few seconds, making it be as meaningless to even have. I personally don't quite understand how it's too cheap, it doesn't do anything besides immobilize the target. I doesn't compare to traps which have multiple uses. It's not going to kill a player or even damage them. Additionally the target fight back and have teammates take them out of it. In a game I used to play way back called Jungle Troll Tribes, which I highly believe this game was heavily inspired by it, they had things like this and it wasn't overpowered.

1 hour ago, Trenix said:

I thought of that, but that would be way too rare to obtain for something that only lasts for a few seconds, making it be as meaningless to even have. I personally don't quite understand how it's too cheap, it doesn't do anything besides immobilize the target. I doesn't compare to traps which have multiple uses. It's not going to kill a player or even damage them. Additionally the target fight back and have teammates take them out of it. In a game I used to play way back called Jungle Troll Tribes, which I highly believe this game was heavily inspired by it, they had things like this and it wasn't overpowered.

You seem to be referring to the WC3 map Jungle Trolls?  I don't really feel that this game was inspired by that (though I could be wrong).  Regardless though in DST, being able to keep enemies at range is very strong.  Nearly every enemy in the game is melee, so being able to keep them away from you is incredibly powerful.

Regarding Phlegm rarity, it is indeed more rare.  However, Phlegm would make the most sense as a primary ingredient as it already achieves the mechanic desired.  Perhaps nets could have a few uses and drop back on the ground once the enemy breaks free?  If there was a reasonable cast time on net activation, I could even potentially see it be repairable.  In this way, it becomes a tool that is acquired by hunters and primarily used by hunters to hunt better.

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