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Change the voting system


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Hi Klei !

So... i got some issue on multiplayer server...

Some people think it's funny to come with some friend, and start vote for kick all people one per one, or regenerate the world..., i got this problem on Klei Official Dedicated server.

So i would like to know if it's possible to lock the voting system, and allow it after few days, like 5 or 10.

Because the player who played the most are the one who want to play "together", and don't ruin everything with dumb vote...

So what do you think about it Klei ? Is it possible ? You are the only judge about it :)

Thanks and good bye, i have to survive another night without starving :D 

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I've had people attempting the same thing. While I don't think Klei can change much about the voting system to counter this issue, I know how to deal with these people who keep on regenerating everyone's world.

First off, when they request to vote kick you, quickly leave and jump back on. After that, request to vote kick THEM. If the vote fails, stay on the server until they try to votekick you again. Then call over a friend or two and get them votekicked. I've done it a few times.

I hope this helps.

3 hours ago, Allester said:

Some mod allow to do some action after few days (like open a chest), so it's not impossible to Klei to change this voting system for adding a "protection", and allowed that after few days.

Oh. :v didn't understand it right. Sorry. That idea's actually pretty good.

Annnnnd i got kicked "again" by 3 idiots, after +170 day on a Klei Official server
Btw, there name on steam :

- Lie = http://steamcommunity.com/profiles/76561198344466227/

- Roho = http://steamcommunity.com/profiles/76561198112823377/

- Labour UK Party = http://steamcommunity.com/profiles/76561198303923585/

I check the server list of Klei, they currently go on each server and kick all people... A new sport begin in Don't Starve Together, "Don't be kicked by some idiots"

So... Can we or not do my proposition ? Or adding in the game a "Report" system ? It's maybe a lot to ask, but these people just ruin the interest of "Don't Starve Together", you have to do something about it Klei...

I made a post telling Klei to do something about him (He literally said in his profile "That's just a way of the game, you know. Klei gave me the weapon - maybe i should take it and act? I don't mind this.")

They closed my thread so I just hid it.

On 11/18/2016 at 5:44 AM, Ecu said:

I actually agree that the ability to vote should require that the player has been playing for at least ten days.  At ten days, you would have played on the server for an hour and twenty minutes.  I feel like that would be a pretty large deterrent. 

What if the same day requirement applied to other things to prevent griefing? For example, you can't take items from chests if you're under 2 days, and you can't hammer or set alight player-made structures if you're under 5 days. But only if these chests and structures were built by players that joined at an earlier day than you did.

I do sense an issue where new players would not be able to take food from a camp. Maybe Ice Boxes should be an exception. And flammable items can be dropped near structures then just have the fire spread. Maybe also disallow setting any fire within range of player-made structures.

14 minutes ago, JohnWatson said:

What if the same day requirement applied to other things to prevent griefing? For example, you can't take items from chests if you're under 2 days, and you can't hammer or set alight player-made structures if you're under 5 days. But only if these chests and structures were built by players that joined at an earlier day than you did.

I do sense an issue where new players would not be able to take food from a camp. Maybe Ice Boxes should be an exception. And flammable items can be dropped near structures then just have the fire spread. Maybe also disallow setting any fire within range of player-made structures.

I feel restricting access to chests and such inhibits cooperate play in PvE and harms stealing as a legitimate mechanic in PvP.  I do think, however, that kicked players should "die" in that they drop all their held items when kicked.

I completely am against altering fire in the way you suggest.  I am not opposed to reducing the propagation of fire through structures in general, however, I do not feel like attacking the fire mechanic with all these nerfs is a good approach to combatting griefing.  We need better tools to keep griefers off servers all together, rather than ruining mechanics just because someone might use them to grief.

Ladies and Gentlemen, while your annoyance is understandable, your topics are being closed, because it's against the TOS to mention particular people. Yes, these are notorious. Yes, they find it fun to grief (I ban them through SteamRep before they come, for this, I need their profile links, and this shows me the comments). Can we do something about it? Yes, we can - create common blacklists like the one @cezarica skilfully compiles. This must be done according to the TOS though, so not as a public topic.

(Personally, I store session logs for reference and require some proof than just stating "X is a griefer, ban them". Every admin has different rules for griefing reports though).

In general, the Klei servers are unattended, so they're a natural target. Klei is busy with making games, not only DST content, to put a person behind the screen to be the admin, so griefing happens. Yes, the system is rather unfortunate. We individual hosts just do not enable it. Moreover, hosted servers are less targeted than dedis, because there has to be an admin on for them to run. For now the only viable solution to save you the grief is playing on servers which are actively monitored and avoiding the "no man's lands".

Now some suggestions.

9 hours ago, JohnWatson said:

What if the same day requirement applied to other things to prevent griefing? For example, you can't take items from chests if you're under 2 days, and you can't hammer or set alight player-made structures if you're under 5 days. But only if these chests and structures were built by players that joined at an earlier day than you did.

I do sense an issue where new players would not be able to take food from a camp. Maybe Ice Boxes should be an exception. And flammable items can be dropped near structures then just have the fire spread. Maybe also disallow setting any fire within range of player-made structures.

I actually tested this with a mod. Not only a pain if your friend joins you, you're too far from a chest to hand them the stuff and you want them to have it, but also a real problem when repicking the character. Not to mention that there are setpieces with chests - what if I want to open the rot trap on the first day to get an edge?

I am against changing fire mechanics as they're an essential danger of the game. It would make no sense to have a sanctum anywhere you build a campfire.

9 hours ago, Ecu said:

I do think, however, that kicked players should "die" in that they drop all their held items when kicked.

This is already implemented by mods like @muche's Moderator Commands. It should work this way by default though - what use in kicking a griefer if they take your gear? Naturally, restricting voting to people who have survived a bit is repeated often, for a fairly good reason. I wonder if it would be possible for Klei to track how often a player votes to kick and wipe the world.

 

 

@Ecu @Arlesienne I might have not said it clearly, but I don't want the mechanics of fire to be changed. What I want is to temporarily disable the ability to torch player-made structures and any flammables within its range if the player wishing to set a fire has less than 5 days (maybe 3) of age on the server. There really is no proper reason to incinerate player-made structures, so why do freshly spawned players have this ability?

Although, I see now why making chests restricted was not as wonderful of idea as I thought it was. But I still believe that preventing fresh spawns from hammering and setting player-made structures on fire would be fine. Just make it so that you can still hammer and torch naturally spawned structures, such as those from set pieces. And PvP servers should not be affected.

I don't know, maybe griefing is not such a big problem as some players have led me to believe. It's merely an idea of mine.

2 hours ago, JohnWatson said:

@Ecu @Arlesienne I might have not said it clearly, but I don't want the mechanics of fire to be changed. What I want is to temporarily disable the ability to torch player-made structures and any flammables within its range if the player wishing to set a fire has less than 5 days (maybe 3) of age on the server. There really is no proper reason to incinerate player-made structures, so why do freshly spawned players have this ability?

(...)

I don't know, maybe griefing is not such a big problem as some players have led me to believe. It's merely an idea of mine.

I didn't see this meaning to your post. What you clarified here actually makes it intriguing. Torching structures may make sense, but I'm warning against blocking burning trees. Many experienced players save fuel by making one torch, setting a cluster of evergreens on fire and surviving the first (few?) night(s) this way, getting charcoal to rush crockpots and drying racks.

And yeah, there are players nearly obsessed with griefing.

2 hours ago, JohnWatson said:

@Ecu @Arlesienne I might have not said it clearly, but I don't want the mechanics of fire to be changed. What I want is to temporarily disable the ability to torch player-made structures and any flammables within its range if the player wishing to set a fire has less than 5 days (maybe 3) of age on the server. There really is no proper reason to incinerate player-made structures, so why do freshly spawned players have this ability?

Although, I see now why making chests restricted was not as wonderful of idea as I thought it was. But I still believe that preventing fresh spawns from hammering and setting player-made structures on fire would be fine. Just make it so that you can still hammer and torch naturally spawned structures, such as those from set pieces. And PvP servers should not be affected.

I don't know, maybe griefing is not such a big problem as some players have led me to believe. It's merely an idea of mine.

Being unable to set fires is actually changing the fire mechanic as setting fires is part of said mechanic.  I feel limiting player's ability to use in-game mechanics is just too artificial.  This goes for lighting fires, hammering objects, and utilizing chests.  The reason there is a difference between these and voting is that voting is a player action, not a character action.

Shifting mechanics in the way you suggest is also a design trap.  You change these due to your community complaining, yet griefers just switch to utilizing other methods to grief, which causes the community to expect those to be changed as well.  Eventually griefers managed to grief the actual game mechanics, by virtue of griefing users.  It isn't a good route for design.

Changing X mechanic to counter Y unwanted behavior will most likely stop casual John Doe from a quick smash and burn, but griefers that "make a living" out of this will just adapt. Then what? Demand another change? Why don't you realize that this sadly is basically a never ending cat and mouse game.

Like @Arlesienne mentioned I would rather share in private a list of people that I permanently banned on my own server for toxic and unwanted behavior and always with solid evidence to back the claim, even if a few times I spent a lot more time than I initially wanted.

Had an incident once where I wasn't 100% sure about the culprit so I had no choice but let it slide cos banning innocent people for lack of solid evidence or cos I failed at properly interpreting the information the logs have provided is the last thing i want to do. So far Mighty Beard hasn't failed me once. :)

Anyway, if there's something I learned after this incident is that logs are a admin's best friend. :)

Edit: Roho aka Clouds is a known prick doing this crap, the other two are most likely his accounts.

Guys, sorry but we going too far away about the subject of this post.
About griepher, Klei implement the "rollback vote", a good solution to get back your stuff if griefer come to ruin then leave.
Moreover, lot of mod exist for griephers

For now, my real preocupation is these people who abuse of this voting system to kick / regenerate the world, just for fun, and ruin so many hours of teamplay

But i'm agree with @Arlesienne, Klei is too busy to protect his own servers, it's not really their roles... But i believe that implement a lock for 5 days would help A LOT ! Because these people start to be "famous", and if they just can't anymore use command on day 1 and have to wait 5 days, we have enough time to kick them
Plus, spend 5 days of gameplay just for ruin a server, that would be a pain for them.

 

5 in game days means 40 minutes in real time. Would this deter any weekend griefer? Yeah it will. Will this prevent Clouds from just doing the same **** over and over again? I honestly doubt it. Why? Cos if he/she is finding some sick perverted pleasure in other people misery right now I honestly doubt will not just find a way to circumvent the system again and all the effort was in vain.

I understand that they can't police their own servers cos they have a small member team, but since the issue is rather old I'm sure they could find some solid evidence to ban this prick for a while from the official servers cos I honestly doubt he won't return with different accounts.

20 hours ago, cezarica said:

5 in game days means 40 minutes in real time. Would this deter any weekend griefer? Yeah it will. Will this prevent Clouds from just doing the same **** over and over again? I honestly doubt it. Why? Cos if he/she is finding some sick perverted pleasure in other people misery right now I honestly doubt will not just find a way to circumvent the system again and all the effort was in vain.

I understand that they can't police their own servers cos they have a small member team, but since the issue is rather old I'm sure they could find some solid evidence to ban this prick for a while from the official servers cos I honestly doubt he won't return with different accounts.

If he has to stay 40 mins in real time, SOMEONE would realize it's you-know-who and start spamming votekick on him. Plus, even if it doesn't stop him, I'm sure it will drastically slow him down, maybe to the point in which he doesn't get enough pleasure from votekicking people anymore. I think Klei should really restrict starting votes to 5-day-old or older people. It will most likely fix this problem.

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