halfrose Posted November 12, 2016 Share Posted November 12, 2016 (edited) For the first time I started making components, they are for canned foods that I have modded along with a can opener. As I was explained, there should be two components. "can" and "canopener", which I made. I am not sure if the can part is working, becauuse I can't get past an issue on the canopener component. I always receive the following:[00:01:00]: [string "scripts/entityscript.lua"]:54: attempt to index field '?' (a boolean value) LUA ERROR stack traceback: scripts/entityscript.lua:54 in (upvalue) LoadComponent (Lua) <50-58> scripts/entityscript.lua:518 in (method) AddComponent (Lua) <512-534> ../mods/Kings and Gods/scripts/prefabs/canopener.lua:29 in (field) fn (Lua) <6-35> scripts/mainfunctions.lua:146 in () ? (Lua) <135-177> I am not sure what I am doing wrong, as much as I got some references, I am having a hard time figuring out how to set it right. this is what I did in the modmain. local Action = GLOBAL.Action local ActionHandler = GLOBAL.ActionHandler AddAction("CANOPEN", "Canopen", function(act) if act.target.components.canopen then act.target.components.canopener:Canopen(act.doer) return true end end) AddStategraphActionHandler("wilson", ActionHandler(GLOBAL.ACTIONS.CANOPEN, "dolongaction")) AddStategraphActionHandler("wilson_client", ActionHandler(GLOBAL.ACTIONS.CANOPEN, "dolongaction")) AddComponentAction("INVENTORY", "canopener", function(inst, doer, actions, right) if doer and right and doer:HasTag("canned") and not (doer.replica.inventory:GetActiveItem() == inst and doer.replica.rider ~= nil and doer.replica.rider:IsRiding()) then table.insert(actions, ACTIONS.CANOPEN) end end) Any help or pointer would be really appreciated EDIT: it no longer crashes the game, but now the action is simply not working, at least it is one less issue, still not fully solved though. Edited November 12, 2016 by halfrose Link to comment https://forums.kleientertainment.com/forums/topic/71629-a-little-help-with-components/ Share on other sites More sharing options...
Mobbstar Posted November 12, 2016 Share Posted November 12, 2016 Debugprints will help: print("this message appears in the logs') print("reveal values like so", inst, inst.components.can.open) Link to comment https://forums.kleientertainment.com/forums/topic/71629-a-little-help-with-components/#findComment-836708 Share on other sites More sharing options...
halfrose Posted November 13, 2016 Author Share Posted November 13, 2016 19 hours ago, Mobbstar said: Debugprints will help: print("this message appears in the logs') print("reveal values like so", inst, inst.components.can.open) thanks for the tip, I will print all over it to see where it is simply not going Link to comment https://forums.kleientertainment.com/forums/topic/71629-a-little-help-with-components/#findComment-837026 Share on other sites More sharing options...
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