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Any Solution to Solo / Obtain loot easy from Pig Fortresses


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Hi - I keep seeing these Pig fortresses everywhere in server restarts, wooden walls and 4 chests in the middle, with loot that I got a glimpse at before I died, like 10 Hound Teeth, 9 Gears, staffs, dragonfruit. Marvelous.

 

What I want to really do, and it may sound greedy, is to try and find a way to actually eliminate them "singlehandely", since the loot would be a great addition to ANY players arsenal of loot, and it would also make a cool place to have a base, with those fancy chests.

 

I found one way which would include 2 players, haunting the pigs into werepigs and having 1 live typically, have your 2nd player kill them, and I guess destroying the torches if you can will stop them spawning. Free cool base! (This way obviously includes dying, and having your friend telltale heart you back to live, having an endless world, or being near a touchstone.)

Yes this setpiece is from my Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=758921911

There are also 2 variations. One with 4 pigs and 1 chest. And one with 7 pigs and 2 chests.

I added these chests, cause without some kind of loot, these guarding pigs are useless :D
The chests can contain everything! But of course less from rare things.
I also included these chests in my teleportato mod, as a reward for completing the teleportato (configurable in settings how many chests and enemies). http://steamcommunity.com/sharedfiles/filedetails/?id=756229217

But be careful, these chests can also contain traps ;) Like exploding gunpowder, hound/ghost/killerbee/spider/shadow attack and a "spoil" trap, which perishs all perishable in your inventory by half.

So you could run to one of the chests, open it, hope that it is a trap and run for your life. So pigs will fight against enemies ;) 

Code what and with what chance the chests can contain (it is a ~50% chance that it is also a trap):

Spoiler

local superrare = {"deerclops_eyeball","minotaurhorn","eyeturret_item",}
local rare = {"yellowgem", "orangegem", "greengem", "purplegem",}
local rarenostack = {"multitool_axe_pickaxe","batbat","armorslurper","greenamulet","nightsword","greenstaff","orangeamulet","yellowamulet","armor_sanity","yellowstaff",
    "ruinshat","armorruins","eyebrellahat","purpleamulet","trunkvest_winter","slurtlehat","walrushat","telestaff","orangestaff","molehat","armordragonfly","staff_tornado",
    "raincoat","beargervest",}
local medium = {"bluegem","redgem","manrabbit_tail","gears","livinglog","nightmarefuel","pigskin","slurper_pelt","slurtleslime","tentaclespots","transistor","blowdart_sleep",
    "blowdart_fire","blowdart_pipe","marble","healingsalve",}
local mediumnostack = {"beemine","beefalohat","beehat","blueprint","trunkvest_summer","bugnet","blueamulet","sweatervest","featherhat","firestaff",
    "bedroll_furry","icestaff","lantern","amulet","onemanband","panflute","sewing_kit","spiderhat","tentaclespike","trap_teeth","umbrella","cane",
    "winterhat","featherfan","nightstick","catcoonhat","rainhat","reflectivevest","tallbirdegg","fertilizer","minerhat",}
local often = {"boards","cutstone","fireflies","guano","gunpowder","houndstooth","poop","rope","charcoal","log","cutgrass","flint","rocks","twigs",}
local oftennostack = {"boomerang","fishingrod","footballhat","bedroll_straw","armorgrass","heatrock","armorwood","goldenaxe","goldenpickaxe","earmuffshat","goldenshovel",
    "strawhat","tophat",}
local food = {"butter","dragonfruit","goatmilk","trunk_summer","trunk_winter","mandrake","meat_dried","smallmeat_dried","dragonpie","fishsticks","jammypreserves","flowersalad",
    "frogglebunwich","fruitmedley","guacamole","honeyham","honeynuggets","kabobs","mandrakesoup","meatballs","bonestew","watermelonicle","monsterlasagna","perogies","powcake",
    "pumpkincookie","ratatouille","hotchili","stuffedeggplant","taffy","turkeydinner","unagi","waffles",}

local loot =  
    {
        {
            item = GetRandomItem(superrare),  
            chance = 0.01,
            count = 1,
        },
        {
            item = GetRandomItem(rarenostack),  
            chance = 0.05,
            initfn = function(item) SetRandomUses(item,0.5,1) end,
            count = 1,
        },
        {
            item = GetRandomItem(rare),  
            chance = 0.05,
            count = math.random(1,4),
        },
        {
            item = GetRandomItem(medium),  
            chance = 0.6,
            count = math.random(1,9),
        },
        {
            item = GetRandomItem(mediumnostack),  
            chance = 0.6,
            initfn = function(item) SetRandomUses(item,0.5,1) end,
            count = 1,
        },
        {
            item = GetRandomItem(medium),  
            chance = 0.6,
            count = math.random(1,9),
        },
        {
            item = GetRandomItem(mediumnostack),  
            chance = 0.6,
            initfn = function(item) SetRandomUses(item,0.5,1) end,
            count = 1,
        },
        {
            item = GetRandomItem(often),  
            chance = 0.95,
            count = math.random(1,20),
        },
        {
            item = GetRandomItem(oftennostack),  
            chance = 0.95,
            initfn = function(item) SetRandomUses(item,0.5,1) end,
            count = 1,
        },
        {
            item = GetRandomItem(often),  
            chance = 0.95,
            count = math.random(1,20),
        },
        {
            item = GetRandomItem(oftennostack),  
            chance = 0.95,
            initfn = function(item) SetRandomUses(item,0.5,1) end,
            count = 1,
        },
        {
            item = GetRandomItem(food),  
            chance = 0.35,
            count = math.random(1,3),
        },
        {
            item = GetRandomItem(food),  
            chance = 0.35,
            count = math.random(1,3),
        },

 

If you are host, you can also try out the automatic health adjust mod. So the guarding pigs will have less health, depending on the total amount of players in the world: http://steamcommunity.com/sharedfiles/filedetails/?id=764204839

The chests are really neat with the cool loot that you can get from it - High risk High Reward, I took a pig army there and they barely did much - Forgot to use my Pan Flute when I was about to die ;.;

1 hour ago, Rellimarual said:

So the set piece (with the chest) only spawns if you're using the mod?

I guess so, they spawn with Orcate Chests which look like normal chests but with a gold trim around it, 9 slots normally but there is lots of cool stuff you can find in them, like a lot of gears, hound teeth, dragonfruits, teleport staff, gems etc etc. Really useful if you got a team of 4 to demolish it with you, then you all got a loot crate for yourselfs + meat from the pigs.

 

Or you can just be a little cheeky and die, haunt all but 1 into werepigs so they fight each other, leave one with low HP to fight, and when he dies smash the torches and take all the loot - Mind out for traps still though.. Don't live in the fortress unless you plan on demolishing the torches when they respawn, I learnt that the hard way.

On Friday, September 23, 2016 at 9:42 AM, HoveringOnions said:

Hi - I keep seeing these Pig fortresses everywhere in server restarts, wooden walls and 4 chests in the middle, with loot that I got a glimpse at before I died, like 10 Hound Teeth, 9 Gears, staffs, dragonfruit. Marvelous.

 

What I want to really do, and it may sound greedy, is to try and find a way to actually eliminate them "singlehandely", since the loot would be a great addition to ANY players arsenal of loot, and it would also make a cool place to have a base, with those fancy chests.

 

I found one way which would include 2 players, haunting the pigs into werepigs and having 1 live typically, have your 2nd player kill them, and I guess destroying the torches if you can will stop them spawning. Free cool base! (This way obviously includes dying, and having your friend telltale heart you back to live, having an endless world, or being near a touchstone.)

I've seen it, however I will warn you that if you are able to eliminate them and run for the treasure you may die. Every time I've encountered this set piece the chest is rigged with explosive and I've died grabbing it without armor. At least that's how it was in DS.

10 minutes ago, LadyAzure said:

I've seen it, however I will warn you that if you are able to eliminate them and run for the treasure you may die. Every time I've encountered this set piece the chest is rigged with explosive and I've died grabbing it without armor. At least that's how it was in DS.

I've never seen the explosive ones, I've been attacked by like 8 ghosts and spiders, thats all I encountered.

 

I found some wooden structure with bones in the middle and in the chest had random bits and bobs and a Fire Staff, and that exploded and set the structure on fire. That was terrifying, but I grabbed the staff before everything went up in flames including the chest.

35 minutes ago, HoveringOnions said:

I've never seen the explosive ones, I've been attacked by like 8 ghosts and spiders, thats all I encountered.

 

I found some wooden structure with bones in the middle and in the chest had random bits and bobs and a Fire Staff, and that exploded and set the structure on fire. That was terrifying, but I grabbed the staff before everything went up in flames including the chest.

as I already worte, the chest can contain traps, and one of them is indeed explosive gunpowder ;)
I used the traps that already exist in the game and merged them in this chest with random chance.
So at least the ghost, hound, shadow, spoil and explosive trap are taken from game.

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