Chaquinn Posted August 12, 2016 Share Posted August 12, 2016 So recently I was fooling around with commands on a test world. After having a mass genocide of butterflies, I noticed that a bunch of Krampii, (plural of Krampus) started spawning. I've always been interested in naughtiness and have never actually gotten a Krampus attack without using commands. Not too long ago I looked on the workshop to see if there was a mod that could track naughtiness. Unfortunately I couldn't find anything. So basically what I'm saying is that there should be something to track naughtiness. I know that there is a "hiss" or something that indicates that, but it would be cool if there was an item that could indicate it. Maybe it could be crafted, or found in a set piece? My idea is when you examine it, your character will have a dialogue indicating different levels. Like maybe when youre really close to Krampus, "I'm getting coal for Christmas" or "I hope Karma doesn't catch up to me." Pretty similar to the Thulecite Amulet. That's all I have for now. Tell me your opinions in the comments, I wouldn't mind for it to be at least considered as an item or mechanic. Anyways, have a good day everyone! Link to comment https://forums.kleientertainment.com/forums/topic/69502-some-way-to-track-naughtiness/ Share on other sites More sharing options...
PanAzej Posted August 12, 2016 Share Posted August 12, 2016 34 minutes ago, Chaquinn said: So recently I was fooling around with commands on a test world. After having a mass genocide of butterflies, I noticed that a bunch of Krampii, (plural of Krampus) started spawning. I've always been interested in naughtiness and have never actually gotten a Krampus attack without using commands. Not too long ago I looked on the workshop to see if there was a mod that could track naughtiness. Unfortunately I couldn't find anything. So basically what I'm saying is that there should be something to track naughtiness. I know that there is a "hiss" or something that indicates that, but it would be cool if there was an item that could indicate it. Maybe it could be crafted, or found in a set piece? My idea is when you examine it, your character will have a dialogue indicating different levels. Like maybe when youre really close to Krampus, "I'm getting coal for Christmas" or "I hope Karma doesn't catch up to me." Pretty similar to the Thulecite Amulet. That's all I have for now. Tell me your opinions in the comments, I wouldn't mind for it to be at least considered as an item or mechanic. Anyways, have a good day everyone! It's because naughtiness is server-side and global in DST, so clientside mods don't have the data to display on your screen. Or something like that. Yeah, a medallion like that could be cool, but at the same time I think that 'hissing' is enough of an indication already. It could be made into a mod, though. Link to comment https://forums.kleientertainment.com/forums/topic/69502-some-way-to-track-naughtiness/#findComment-803008 Share on other sites More sharing options...
rezecib Posted August 12, 2016 Share Posted August 12, 2016 Once you've gone through the hissing process a couple of times, it's actually very clear where you stand on naughtiness. The intensity of the hissing varies as you get closer, getting louder and more threatening. Link to comment https://forums.kleientertainment.com/forums/topic/69502-some-way-to-track-naughtiness/#findComment-803011 Share on other sites More sharing options...
Chaquinn Posted August 12, 2016 Author Share Posted August 12, 2016 23 minutes ago, rezecib said: Once you've gone through the hissing process a couple of times, it's actually very clear where you stand on naughtiness. The intensity of the hissing varies as you get closer, getting louder and more threatening. 1 hour ago, PanAzej said: It's because naughtiness is server-side and global in DST, so clientside mods don't have the data to display on your screen. Or something like that. Yeah, a medallion like that could be cool, but at the same time I think that 'hissing' is enough of an indication already. It could be made into a mod, though. I just think it would be cool to make it into an item/mod. My computer speakers broke a while back, so I have actually never heard the hissing before. It could be good for early players, or people who don't use headphones and things like that. Thanks for your opinions. Link to comment https://forums.kleientertainment.com/forums/topic/69502-some-way-to-track-naughtiness/#findComment-803015 Share on other sites More sharing options...
rezecib Posted August 12, 2016 Share Posted August 12, 2016 @Chaquinn Well, I believe it would actually be possible to have a client-only mod that turns the hiss into something visual. The warning sound is produced by the krampuswarning_lvl1/2/3 prefabs, which it looks like are defined in prefabs/monsterwarningsounds (that was pretty hard to find, actually...). So, maybe something like this: local messages = { krampuswarning_lvl1 = "Krampus hisses faintly...", krampuswarning_lvl2 = "Krampus's hissing grows closer...", krampuswarning_lvl3 = "Krampus hisses right behind you!", } for prefab,message in pairs(message) do AddPrefabPostInit(prefab, function(inst) if GLOBAL.ThePlayer then GLOBAL.ThePlayer.HUD.controls.networkchatqueue:DisplaySystemMessage(message) end end) end Link to comment https://forums.kleientertainment.com/forums/topic/69502-some-way-to-track-naughtiness/#findComment-803021 Share on other sites More sharing options...
spiderdian Posted August 12, 2016 Share Posted August 12, 2016 2 hours ago, rezecib said: @Chaquinn Well, I believe it would actually be possible to have a client-only mod that turns the hiss into something visual. The warning sound is produced by the krampuswarning_lvl1/2/3 prefabs, which it looks like are defined in prefabs/monsterwarningsounds (that was pretty hard to find, actually...). So, maybe something like this: local messages = { krampuswarning_lvl1 = "Krampus hisses faintly...", krampuswarning_lvl2 = "Krampus's hissing grows closer...", krampuswarning_lvl3 = "Krampus hisses right behind you!", } for prefab,message in pairs(message) do AddPrefabPostInit(prefab, function(inst) if GLOBAL.ThePlayer then GLOBAL.ThePlayer.HUD.controls.networkchatqueue:DisplaySystemMessage(message) end end) end Krampus hisses right behind you!.... I don't know how to feel about the context of this xD Link to comment https://forums.kleientertainment.com/forums/topic/69502-some-way-to-track-naughtiness/#findComment-803099 Share on other sites More sharing options...
rezecib Posted August 12, 2016 Share Posted August 12, 2016 xD Well, writing strings is definitely not my forte. If any modder wants to take this under their wing, feel free to take the code and plop it in an all-clients modmain, and adjust it however you feel like. Link to comment https://forums.kleientertainment.com/forums/topic/69502-some-way-to-track-naughtiness/#findComment-803113 Share on other sites More sharing options...
Arlesienne Posted August 13, 2016 Share Posted August 13, 2016 1 hour ago, spiderdian said: Krampus hisses right behind you!.... I don't know how to feel about the context of this xD You have a marvellously wicked mind. Hold onto it. 45 minutes ago, rezecib said: xD Well, writing strings is definitely not my forte. If any modder wants to take this under their wing, feel free to take the code and plop it in an all-clients modmain, and adjust it however you feel like. Hmm... I can write examination quotes if that is what you need... For Great Justice, naturally. And A Hard-Boiled Egg. Link to comment https://forums.kleientertainment.com/forums/topic/69502-some-way-to-track-naughtiness/#findComment-803124 Share on other sites More sharing options...
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