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@SuperDavid @Aquaterion You need to do a little more than that, because every time they do a ghost->player transformation, it will get reset. So you also need this second line in the master_postinit:

inst.compnents.locomotor.fasteronroad = false
inst:ListenForEvent("ms_respawnedfromghost", function() inst.compnents.locomotor.fasteronroad = false end)

 

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