To mod or not to mod, where do you stand.
To mod or not to mod
19 members have voted
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1. Which Style do you prefer
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Minimal Modding/No Modding (Retaining vanilla as best as possible)
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Heavy Modding (Going as far as changing the game itself)
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2. Which mod's do you prefer the most
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Balance retweaks (Nerfing OP meatballs, making tallbirds worth it, removing OP items, making game harder or easier by adjusting numbers)
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Character Mods (Meaning the mods for characters you can choose and play as)
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Creature Mods (Non-playable creatures, Not including the ones that come as a modded characters pet)
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Quality of Life Mods (Mostly client side, all it does is make the stuff you already could do easier, Including language localization mods)
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Utility mods (Trivialize certain features, like fishing junk from ponds, fishing during winter, bee farms)
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Added Content Mods (Add's new resources, and recipes involving those resources)
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Wierd Mods (Play as monsters, or change the game into a completely different game like street fighter)
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World Creation Adjustments (Adjusts the worldgen, creates new set pieces, creates new biomes, keeps the world interesting and fresh)
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