Leithain Posted January 14, 2013 Share Posted January 14, 2013 There are a lot of people talking about balancing/removing Meat Effigy, since it's OP. I have a brand new idea about it. I think, there might be a debuff, that occurs after respawn from Meat Effigy (mayby also from amulet). That causes a debuff. It will simplly reduce your max hp and hunger to X% for Y days. X and Y will depend on the numer of respawns you had. For instance: X = 100% * 3/(3+N) Y = 1 + 2N (N = number of respawns) Of course the formula may be a bit more complicated and X and Y may also depends on the number of days since last respawn, actual day etc. I also thought about debuff stacking. Sorry for my English, I tried hard to write it correctly. Please tell me what do you think about it! Link to comment Share on other sites More sharing options...
Ickorus Posted January 15, 2013 Share Posted January 15, 2013 (edited) My personal favourite balancing mechanic is where each additional effigy has an increasing chance of spawning a hostile 'Shadow Wilson' during the night, using the effigy up in the process. As an idea for the chance of occurence lets say.. 1 effigy = 0% 2 effigys = 10% 3 effigys =20% 4 effigys = 40% etc. And perhaps the newly introduced food spoilage could cause the effigy to rot after a time and spawn one anyways. Edited January 15, 2013 by Ickorus Link to comment Share on other sites More sharing options...
Prancelot Posted January 15, 2013 Share Posted January 15, 2013 What if the meat effigy spoiled after a pre-determined time, like the meat it is made out of? Link to comment Share on other sites More sharing options...
uhmdown Posted January 18, 2013 Share Posted January 18, 2013 Letting the effigy spoil is a great idea!I also suggest that, when built, an efffigy inherits the spoilage of the meat used to create it, and that the percentage of health restored matches the spoilage of the effigy when Wilson gets resurrected. Link to comment Share on other sites More sharing options...
Ridley Posted January 18, 2013 Share Posted January 18, 2013 Remember, in story mode we are going to build portals to new worlds. Any left behind effigies are gone. Link to comment Share on other sites More sharing options...
Avelarius Posted January 18, 2013 Share Posted January 18, 2013 Good one. I was thinking about a variable to multiply the monsters HP and damage or to divide the player's. Each effigy adds 0.1 to the variable. One effigy equals 1.1, two equals 1.2 and so on. This way would be wise to store the beard near the one effigy and build another only after you resurrect. I can see some people building more effigies just for the added difficulty. Link to comment Share on other sites More sharing options...
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