Suggestions to improve general ingame quality of life


Recommended Posts

1) Positioning of farms/items. At this time he character places the item right where he is standing. Wouldn't it be better to have a cursor based positioning of the items ? I think this should better control over item placement2) A control to switch between items in the vicinity : This would help cycling through interactive overlapping items.3) ability to set markers on the map like plotting a path so that we can have assistance while making long tree-roadsor placing chests4) Stay command for pigs so they dont keep follow you if you dont want them too . They can become a lil irritating after some time when constantly get in the way.5) knowing which crop is growing. At this time we dont know which crop is planted as all look the same while growing. Could there be some way we can differentiate ? Like say different colour / leaves? Helps with feeling good for a compulsive arranger

Link to comment
Share on other sites

1) they are eventually going to make placing stuff like a RTS, we just have to wait.

2) that's a great idea! Could help a lot.

3) there's been suggestions of a build able map that points could be put on.

4) Pretty Soon the pigs loyalty to you won't last forever, so it will be eaiser to get rid of them.

Link to comment
Share on other sites

Idea is to have a long distance transportation system to a selected base for resources. It is a slow moving turtle with 4 slots which traverses the terrain slowly to reach the chosen base with your intended items.Implementation : As of now you have a similar implementation for rabbits and the trap+bait combo where the rabbit asset moves slowly towards the trap+bait location. This idea will entail building a homing target point in the base. The turtle is carried in the inventory and when set free it will slowly move towards the target point. The turtles inventory can be used like a chest when its set on the ground.It can be loaded into character inventory only when turtle inventory is empty.

Link to comment
Share on other sites

Idea is to have a long distance transportation system to a selected base for resources. It is a slow moving turtle with 4 slots which traverses the terrain slowly to reach the chosen base with your intended items.Implementation : As of now you have a similar implementation for rabbits and the trap+bait combo where the rabbit asset moves slowly towards the trap+bait location. This idea will entail building a homing target point in the base. The turtle is carried in the inventory and when set free it will slowly move towards the target point. The turtles inventory can be used like a chest when its set on the ground.It can be loaded into character inventory only when turtle inventory is empty.

I actually love this idea. Pls implement in next update! :p
Link to comment
Share on other sites

I would like a option to have pigmen be passive/aggressive/defensive or a option to tell it to go attack a specific mob. And make it easier to get manure because its nearly impossible in my opinion to get all the way to the pigman town.PS> i died trying to protect a pigman from a tentacle in the swamp area

Link to comment
Share on other sites

Wilson needs a pet dog .The idea is to search and find for a small pup in the given map and feed it every day till it grows into a pet which is slightly more intelligent than the current pigmen. This would give more attachment to the game and provides scope for the developers to fork out more content

Link to comment
Share on other sites

Wilson Transport System :The idea is to have worms /snakes that move around randomly across the map faster than wilson can run. These worms/snakes are initially hostile and can damage Wilson ( but since they are very fast the do much less damage than say spiders/bees). Just like beekeeper hat if Wilson makes the "snake pants" , he is able to ride these snake/worms

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share