BarovSoap Posted January 9, 2013 Share Posted January 9, 2013 With talk of the plague doctor I had the idea of rats and diseases. Rats if implemented should be as fast as rabbits and as strong as bees. Perhaps they will attack in swarms like the bees as well. Upon killing a rat you will only get one morsel. Rats also carry diseases and also the talk of winter made me think about the possibility of of weakened immune systems and the cold and such. Link to comment Share on other sites More sharing options...
DietTaco Posted January 9, 2013 Share Posted January 9, 2013 I really like this idea. Illness, sickness, and diseases would add an extreme level of difficulty to the game. This could perhaps bring about alchemy, which could function similarly to how the Crock Pot makes food. Different signs, such as a red nose for the Flu, could help the player know what they have illness they have contracted. I agree, bringing about Winter (especially as a late game sort of difficulty increase) makes it plausible to have sicknesses. I suggest these diseases and illnesses could fit well with the game and easily be displayed through visuals:Disease/Illness -- EffectsInfluenza -- Sneezing, Fever, InsanityStreptococcal pharyngitis -- Coughing, , Dizziness(?)Gastroenteritis -- Depleted Hunger, Fever, VomitingCommon Cold -- Coughing, Sneezing, FeverFrostbite -- Shivering, Sneezing, Depleted HealthAlchemy & MedicineThe player could craft a sort of medicine table out of specific materials. The table could allow the player to combine various natural elements to concoct herbal medicines and elixirs, similar to how the Crock Pot makes different food dishes. The medicines created from the table would only be able to cure specific diseases or illnesses, so the player would have to investigate what they have contracted in order to cure themselves of it. For example a player quickly needs to determine whether or not they have the Flu or the Common Cold, but could not determine it with evidence of sneezing as they both possess that symptom. This way the player would not be advised to guess when it comes to making medicine. Link to comment Share on other sites More sharing options...
BarovSoap Posted January 9, 2013 Author Share Posted January 9, 2013 Alchemy & Medicine have both been suggested and I like those. If the Devs decide to add a HC mode they could really go far with all of this. Link to comment Share on other sites More sharing options...
Palpetinus Posted January 9, 2013 Share Posted January 9, 2013 (edited) This could add a huge use for flowers. There could be different flowers, each one used for medicine (in combination with other things or more flowers). EDIT: Oh, and something came to my mind by the f-ing old game "Rogue". Maybe you have to combine stuff to make like "Red Medicine" "Blue Medicine" and so on, and only after you consume it and it causes an effect, you know what it does. Then it changes name to "Antibiotica" and stuff like that. This would cause that you have to experiment in order to make what you need, plus it would add another challenge by randomness. Like, you have that Red Medicine there, but will it really help when you catch a cold? Should you rather make more different ones? Edited January 9, 2013 by Palpetinus Link to comment Share on other sites More sharing options...
McMatthew Posted January 9, 2013 Share Posted January 9, 2013 This is a really nice idea. Perhaps rats should avoid light, so would be more common at night and would run away from a campfire (probably not a torch though because then you would never come into contact with them). As for diseases in general, I think it would be great as a way of making Don't Starve harder, but at the same time it would be completely different to any other game I have come across. Even if the disease was just a minor annoyance, like making your character stop moving in order to sneeze, before carrying on again. Link to comment Share on other sites More sharing options...
BarovSoap Posted January 9, 2013 Author Share Posted January 9, 2013 As DietTaco mentioned there could be a number of illnesses along with symptoms specific to each. Link to comment Share on other sites More sharing options...
saucebottle007 Posted January 18, 2013 Share Posted January 18, 2013 Barov with another great idea! Good job sir! Perhaps make it so some illnesses cannot be cured (such as the common cold) but can be "suppressed" so the effects arn't as bad. And what would each effect do? Would vomiting be an action that just stops your character and you puke or what? Perhaps also these illness decrease your sanity as well? Link to comment Share on other sites More sharing options...
BarovSoap Posted January 18, 2013 Author Share Posted January 18, 2013 Sanity and its effects are still at the bidding of the Devs but I would hope so. Link to comment Share on other sites More sharing options...
saucebottle007 Posted January 19, 2013 Share Posted January 19, 2013 Sanity and its effects are still at the bidding of the Devs but I would hope so.I think more than enough people have asked for sanity/insanity friend, unless the devs really hate their fans, they are going to add it... GOOD DAY! Link to comment Share on other sites More sharing options...
Sharkosaurus Posted January 19, 2013 Share Posted January 19, 2013 With the winter update coming, this will be excellent! I totally agree sickness should be added to the game in order to make it more harder! Also, medicine recipes should be added too! Not to mention this game also needs drinks... Link to comment Share on other sites More sharing options...
tex12347 Posted January 19, 2013 Share Posted January 19, 2013 Sanity and its effects are still at the bidding of the Devs but I would hope so.I'm the only one who doesn't want sanity. Link to comment Share on other sites More sharing options...
Tomy Dayos Posted January 28, 2013 Share Posted January 28, 2013 I like the idea of illness! Maybe you should be abble to gain a illness even withouth confronting a rat or anything. Just stay out during a rain... nThen you would be forced to leave your base to find a medicine! Link to comment Share on other sites More sharing options...
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