Kiitsunee Posted December 28, 2015 Share Posted December 28, 2015 So uhm, my problem is the lobsters, they're spawning at an alarming rate and I can't seem to kill them, because of their ability to shield. Anyone has any idea other than getting them down to the cave? Because if I keep doing that, well, it's not exactly a solution but more of "ignoring" the problem. Link to comment https://forums.kleientertainment.com/forums/topic/61535-rock-lobsters/ Share on other sites More sharing options...
Kiitsunee Posted December 28, 2015 Author Share Posted December 28, 2015 NVM I just discovered they're contained to rocky biomes. Uhm, but... Are those biomes with weird Trees considered rocky? Because the lobsters are breeding there. Link to comment https://forums.kleientertainment.com/forums/topic/61535-rock-lobsters/#findComment-703006 Share on other sites More sharing options...
GalloViking Posted December 28, 2015 Share Posted December 28, 2015 My rule number 1 of the underground is to never bring rockies in the outside world. Rockies are a pain in the arse to get rid of once they have started breeding. The "easiest" way to get rid of them is the summer giant that will destroy them in no time. He hits fast enough to kill rock lobsters before they hide. Also, if you have gunpowders, it takes 9 of them to kill a rocky, or two stomps from Bigfoot. Link to comment https://forums.kleientertainment.com/forums/topic/61535-rock-lobsters/#findComment-703037 Share on other sites More sharing options...
Kiitsunee Posted December 28, 2015 Author Share Posted December 28, 2015 Nah i'll probably make a new save and banish them from the surface like maxwell did... Link to comment https://forums.kleientertainment.com/forums/topic/61535-rock-lobsters/#findComment-703046 Share on other sites More sharing options...
Talavaj Posted December 29, 2015 Share Posted December 29, 2015 Use the Glommer bell. Though I personally wouldn't kill them since they are OP OP for dealing with hounds, giants worms or whatever.AFAIK they don't really multiply that much anymore. Link to comment https://forums.kleientertainment.com/forums/topic/61535-rock-lobsters/#findComment-703079 Share on other sites More sharing options...
Kiitsunee Posted December 29, 2015 Author Share Posted December 29, 2015 They kinda were. I've been reading that they like to be at the rocky biome but I guess since they couldn't find, they were multiplying around the hole, but the problem is that i had a lot of them around the place and it's kinda OP if i go there when the hounds come in and I use bush armor or snail armor xD Link to comment https://forums.kleientertainment.com/forums/topic/61535-rock-lobsters/#findComment-703241 Share on other sites More sharing options...
Cyde042 Posted December 29, 2015 Share Posted December 29, 2015 What you can do is make a mod to remove them all at once. I think this should do the trick. I don't know if it will affect those that are in the caves, but I would assume not since that world isn't loaded.local function Lobster(inst) inst:Remove()endAddPrefabPostInit("rocky",Lobster) Link to comment https://forums.kleientertainment.com/forums/topic/61535-rock-lobsters/#findComment-703265 Share on other sites More sharing options...
d8urban Posted March 6, 2016 Share Posted March 6, 2016 My world was unintentionally overrun with Rock Lobsters, 116 of them. I really liked this world and I didn't want to jump to a new one yet. So...To kill all Rock Lobsters in your world, open the console and typefor k,v in pairs(Ents) do if v.prefab == "rocky" then v.components.lootdropper:SetLoot() v.components.health:Kill() end end to kill them without filling the world with loot. If you also want to kill them in your caves, you have to enter the caves and execute the command again. This however, will not stop them from spawning in again. So we need to stop the periodicspawners too. I tried for k,v in pairs(Ents) do if v.prefab == "rockyherd" then v.components.periodicspawner:Stop() end end but it doesn't seem to work. I guess they autostart whenever I load my saved game. I want to actually remove the "rockyherd" spawners from my world. Anyone know how? Link to comment https://forums.kleientertainment.com/forums/topic/61535-rock-lobsters/#findComment-730511 Share on other sites More sharing options...
Mobbstar Posted March 6, 2016 Share Posted March 6, 2016 @d8urban for k,v in pairs(Ents) do if v.prefab == "rockyherd" then v:Remove() end end Link to comment https://forums.kleientertainment.com/forums/topic/61535-rock-lobsters/#findComment-730515 Share on other sites More sharing options...
GangStarrWoWp Posted March 7, 2016 Share Posted March 7, 2016 Is it impossible to bring Rock Lobsters to the surface in DST? Was playing with friends today and we couldn't get them to come up from the caves. Link to comment https://forums.kleientertainment.com/forums/topic/61535-rock-lobsters/#findComment-730749 Share on other sites More sharing options...
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