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[Idea] Ideas for some new Boats


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So as it stands we have a pretty small park of different types of boats some being a bit more tanky then others or having some other advantages.

 

Now i was thinking about some other types of boats just to give some more variations and maybe some boats for more specific situations (also maybe 1 or 2 new boat items)

 

Fisherboat: A Smaller boat in comparison to the Cargoship or the Armored one the fisherboat has the advantage of having both a net and Sail slot allowing you to equipt both a trawlnet and a sail at the same time. Also has HP slightly above the Rafts but still below the rowboat

 

Ghostship: Still no actual name for this thing but it's basicly a boat that you can prototype at the SHadowmanipulator out of Nightmarefuel, Living Logs and maybe Purple Gems. It's the fastes boat you can make however it will drain your sanity while you'r on it (similar to the darkness drain). You also can't put any actual shipitems into it since it comes premade with a Sail. This is basicly a boat for high speed and getting quickly to one part of the map to another.

 

Submarine: This is the big boy of my ideas the SUbmarine. The special thing about the Submarine is that it won't be made out of just 3 materials but instead you need to craft different parts and put them together similar to how you assemble the Teleportatoe.

The Sub would consist of 4 parts each having different requirements for materials

The Mainframe would be made out of Boards, Gears and Bottles.

The Cockpit would be made out of a lot of Bottles,Gears and Electrical Doodads

The backpart would be made out of Boards, Electrical Doodads and Gears,

Finally the engine made out of Electrical Doodads, Gears and Obsidian.

The SUb is basicly the endgame boat sporting the most HP of them all as well as having some special weapons (Torpedos made similar to Coconades) and is able to collect items like Mussels, WObsters or Jellyfish without having to rely on special tools to get them. The Sub is also able to submerge itself into the water making it unable to get attacked by the Sea Hounds or any other aggressive Watermob (maybe you can even collect Stinkrays that way) as well as ignoring the Waves in terms of collision.

Last but not least you can't repair the Submarine with a boat repairkit instead you need to make a special Subrepairkit made with Boards, Gears and Electrical Doodads

 

Lastly some small ideas for the Nautical tab

 

Boatarmor: Made out of Boards some Limestone and some Rope. Basicly the Boat equivalent of armor but while using it your speed is cut down tremendously.

 

Bouy: The sign of the sea mostly to mark POIs in the ocean (because there really isn't to much of a way to mark stuff)

 

Bouylantern: A small upgrade to the bouy and it's basicly a Campfire you can put on the sea making you able to see in the darkness (and not get killed while on the sea at night)

 

Towcable: Basicly an item you can use to connect 2 ships with eachother and tow one of your really destroyed ships back to base. Like say you got an armored boat it's almost sinking and you make a raft to escape you can use the towcable with at least a rowboat and get it back to your base (also a good way to relocate your base with the different boats if needed). Might also be able to drag whale carcasses around.

 

Edit: Changed the Fisherbaot idea based on some feedback

I like the fisherboat idea. It's something that they should add later to the game, some kind of boat that is useful for sea activities and not just the ones used to travel.

 

The submarine seems indeed expansive, but still too OP. I mean, you would dive and not be attacked by mobs and still wander freely? It needs more downsides besides the hardowork to craft imo

 

Now, about your acessories for Nautical tab. I love them all.

 

We really need something to help us mark the sea-map, how do you guys mark the new wormholes now?

 

Bouylantern, neat! I also think that we should have some kind of "campfire" or light source to place at sea, making checkpoints along determined way.

 

Fisherboat: But that just renders the trawlnet useless. How about this - you fill up the trawlnet faster than usual and you can install a fishing pole to it and catch normally un-catchable fishes like - dog fish and whatever that will be added later. Also, less chance for shoal to scatter.

 

Ghostship: And ectoplasm from ghosts, give them a use already! Since it's spectral, maybe it isn't affected by waves? But you will still get wet, unless you have water-protective clothing. Perfect boat for hurricane season.

 

Submarine: That's a little too far imo.

 

Boatarmor: It's a good alternative to boat repair kits, I like it. Although Klei & Capy planned separate boats - armored, cargo for a reason.

 

Bouy: Yes

 

Bouylantern: Yes

 

Towcable: Now this is tricky, Don't Starve is about preparation for the worst and being able to salvage your ship this way seems a little spoon-feeding'ish. As far as I've seen, boats that aren't driven, can't be damaged by waves, so you can make a raft, get ingredients for a repair kit and go back. I do like the whale dragging though.

 

 

In the game files, there's mentions of a "feathersail" and "ironwind" - a propeller. For reference, speed multipliers for the sails:

  • Leaf - 1.2
  • Snake - 1.25
  • Cloth - 1.3
  • Feather - 1.4
  • IronWind - 1.5

These were found in sails.lua.

The fisher boat and the tow cable are both excellent ideas. Here's how I think the fishing boat should work though: it's weaker than the other boat upgrades but it allows you to attach a trawl net AND a sail. So you can fish a lot faster and it gives you a legitimate reason to use it instead of the other ones, but it's a lot riskier and not conventional for travel and battle.

I also love the buoy idea and the ghost ship sounds pretty cool too. Maybe instead of going faster, it naturally emits a glow at night, not a big glow, but enough to fend off Charlie.

The fisher boat and the tow cable are both excellent ideas. Here's how I think the fishing boat should work though: it's weaker than the other boat upgrades but it allows you to attach a trawl net AND a sail. So you can fish a lot faster and it gives you a legitimate reason to use it instead of the other ones, but it's a lot riskier and not conventional for travel and battle.

 

I was playing with the idea of allowing 2 nets to be attached to it instead giving you twice the amount of payout for a single fishing session. But i was unsure if that would be a good idea since 1 net is already pretty decend if you don't care to much about speed.

I was playing with the idea of allowing 2 nets to be attached to it instead giving you twice the amount of payout for a single fishing session. But i was unsure if that would be a good idea since 1 net is already pretty decend if you don't care to much about speed.

the thing is though, with the way the trawl net works, speed is the name of the game. It works based on distance travelled so having a sail on it would actually help you fish a lot faster and more efficiently

So I can tell you for certain I'd totally make a weaker boat that allows for a net AND a sail and use it all the time :)

the thing is though, with the way the trawl net works, speed is the name of the game. It works based on distance travelled so having a sail on it would actually help you fish a lot faster and more efficiently

So I can tell you for certain I'd totally make a weaker boat that allows for a net AND a sail and use it all the time :-)

 

Well you learn something new everyday didn't know that the net is based around distance traveld always though it was based around what biome you cruise around

 

So yeah having a weaker boat with net and Sail seems pretty good then. Although it should still be slightly better then the Rafts so probably between 175 and 200 HP for the boat

I like the fisherboat idea. It's something that they should add later to the game, some kind of boat that is useful for sea activities and not just the ones used to travel.

 

The submarine seems indeed expansive, but still too OP. I mean, you would dive and not be attacked by mobs and still wander freely? It needs more downsides besides the hardowork to craft imo

 

Now, about your acessories for Nautical tab. I love them all.

 

We really need something to help us mark the sea-map, how do you guys mark the new wormholes now?

 

Bouylantern, neat! I also think that we should have some kind of "campfire" or light source to place at sea, making checkpoints along determined way.

 

Well my idea was that you also got an Airmeter so you need to get to the surface every now and then otherwise you suffocate.

 

Also you can't dive in the shallow water (so near islands) or in Coralreefs or maybe you can but it breaks the sub at a higher speed.

 

Lastly if the sub starts leaking you'r airmeter drops faster and you also get wet faster then in any other boat

 

Well you learn something new everyday didn't know that the net is based around distance traveld always though it was based around what biome you cruise around

 

So yeah having a weaker boat with net and Sail seems pretty good then. Although it should still be slightly better then the Rafts so probably between 175 and 200 HP for the boat

 

He meant that the net fills up according to distance traveled. The loot that you get changes according to the deepness of the ocean.

 

I like the fisherboat idea. It's something that they should add later to the game, some kind of boat that is useful for sea activities and not just the ones used to travel.

The submarine seems indeed expansive, but still too OP. I mean, you would dive and not be attacked by mobs and still wander freely? It needs more downsides besides the hardowork to craft imo

Now, about your acessories for Nautical tab. I love them all.

We really need something to help us mark the sea-map, how do you guys mark the new wormholes now?

Bouylantern, neat! I also think that we should have some kind of "campfire" or light source to place at sea, making checkpoints along determined way.

the electric triangle portal things (new wormholes) are naturally marked on the map, don't need to mark them manually

the electric triangle portal things (new wormholes) are naturally marked on the map, don't need to mark them manually

 

Yeah but it would be cool to have some different nautical structures i can put between different types to remember where one goes.

 

I do the same in Vanilla/RoG where i build 2 of the same structure next to Wormholes that connect eachother so i can remember where the ride goes and keep the sanity drain to a minimum (if i happen to use the wrong one)

Yeah but it would be cool to have some different nautical structures i can put between different types to remember where one goes.

I do the same in Vanilla/RoG where i build 2 of the same structure next to Wormholes that connect eachother so i can remember where the ride goes and keep the sanity drain to a minimum (if i happen to use the wrong one)

yeah of course, it's a great idea, I was just letting him know that they do show up on the map. Buoys would still be super helpful

yeah of course, it's a great idea, I was just letting him know that they do show up on the map. Buoys would still be super helpful

 

Well i was more implying why he might need to mark the Electrical Isometricals because Wormholes are also marked in Vanilla/RoG but you never knew where the ride went except you marked them by some means.

yeah of course, it's a great idea, I was just letting him know that they do show up on the map. Buoys would still be super helpful

 

Yup, I know. The buoys would be useful for marking the triangles that are linked, just like you do with signs/traps in normal DS to know where determined wormhole leads you.

On 12/22/2015 at 0:27 PM, Cyde042 said:

In the game files, there's mentions of a "feathersail" and "ironwind" - a propeller. For reference, speed multipliers for the sails:

  • Leaf - 1.2
  • Snake - 1.25
  • Cloth - 1.3
  • Feather - 1.4
  • IronWind - 1.5

These were found in sails.lua.

Well we have the feathersail (made with Doydoy feathers) now since the last update.  Perhaps the ironwind sail/motor requires an item from one of the new bosses that havent been implemented yet.

I'm thinking it would require gears and/or electrical doodads and/or some item from a new mob.  It's the fastest sail so either durability would be way down or crafting materials would be extra rare (or both).

I was thinking of starting a new boat discussion thread. Glad to see this is here:

Flying Carpet

Magic tab, Requires silk, cloth and some rare item. (Perhaps dropped by a new Flying Fish type enemy?)

Functions like a boat, but can fly over land as well as sea. Cannot benefit from attachments except for boat lights. Faster than a rowboat but not as fast as one with a sail.

Low durability, requires a Sewing Kit instead of a boat repair kit.

On 12/22/2015 at 3:13 PM, Mr.P said:

Well i was more implying why he might need to mark the Electrical Isometricals because Wormholes are also marked in Vanilla/RoG but you never knew where the ride went except you marked them by some means.

You can mark them with backpacks, thatchpacks, and sea traps. There are only four pairs, I believe, so you can leave the last one unmarked.

Longboat

10 x Planks, 6 x Ropes, 6x Gold Nuggets

Resembles a Viking Longboat with shields on the side.

Has space for up to two followers (Wildbores) who will row with you.

Speed is reduced overally for both rowing and sailing, but with the addition of one follower rowing speed will increase to slightly above normal rowing speed and with two followers it'll be comparable to that with a cloth sail.

With extra rowers, using a sail will be somewhat redundant.

I like most of your ideas except boat armor slowing you down even more. Because even with armor, at day 100 you will still get stun locked by 12 sharx you might buy one extra second with armor. I think some more weapons used from boats. My idea was a tethered harpoon gun. Basically you still have to find a white wale and get its harpoon then with 3 rope and 2 electric doodads 5 gears makes a reusable, mountable weapon similar to the cannon. Instead of retrieving it you simply click the attack key again to reel it in. 

I like what I see here, particularly the ghostship and the fishing trawler. Perhaps the trawler could have a normal sailing slot but also another slot exclusively for nets. Additionally, I have a few nautical ideas of my own.

 

Catamaran - Light, fast hull with about the durability of a rowboat, but has the ability to equip two sails at once for super speeds. By having a sail slot and a jib slot. To differentiate from the trawler the catamaran could have the restriction to be unable to carry a net at all or merely have the jib slot only carry sails.

Battle Barge - Durable hull on par with the armored boat, but is slow. Has two light slots, which allows for the use of a light and a weapon at the same time or two boat lanterns if you want to store large amounts of light. Made exclusively for combat, and as a result is rather immobile. 

Super Surfboard - Walani exclusive, which essentially lets her go windsurfing. Allows her to proc her sanity regen while surfing on waves but also has a sail slot, allowing for very high speeds. Slightly more durable than her normal surfboard, but more expensive to craft

 

And now for boat equipment, I was thinking...

Net gun - Counts as a boat weapon. When fired at an enemy, it will ensnare them and slow them down, which is a great way to catch up to dogfish to kill them in melee, or thin out waves of sharx to give you a better chance. 

Pontoon - Equipable in any slot and functions as a chest. Once equipped, it can not be put back into the inventory, and unequipping it detaches it and makes it float in the water. Basically it's a backpack for boats

Ice Cannon - Requires Shadow Manipulator to prototype and requires blue gems. Functions similar to a boat cannon, but when it hits it will freeze targets with splash damage. A direct hit will count as 4 ice staff hits while enemies clipped by the edge counts as 1 hit. 

Harpoon gun - Requires a harpoon to build, and possibly another rare component. Basically lets your boat fire harpoons that come back to you via a winding rope. May or may not deal more damage and/or have more uses than a normal harpoon

Floaty Boaty Paddle - Counts as a sail, and recipe needs charcoal and lots of gears. Requires fuel to use, but functions as a slow sail that is powered by logs or poo, durability only decreases as it is powered up. Creates an area of light, heats the player, and can be used to cook food. Same speed as pulling a trawl net, but frees up the hands for doing other things

Dogfish Sled - Requires a Pirithatitator to prototype, and recipe requires dead dogfish, rope, and nightmare fuel. Goes in the light slot on a boat, but gives a speed bonus like a sail by being pulled by a team of reanimated dogfish tempted by a piece of meat on a stick. 

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