Rubenz Posted September 27, 2015 Share Posted September 27, 2015 ToNiO55, now im back where I started when I asked my first question. The worlds start and connect fine, but as soon as I try to use a sinkhole I get the following error and are back to character selection instead of the caves.[sHARD] Unregistering portal ID #1[sHARD] Registering portal ID #1Validating 1: status: ACTIVE world: 2970940026 available: trueActivating portal 1 to 2970940026Serializing user minimap to session/FFFFFFFFF4F28D2E/KU_6wGvqwxX_/minimapSerializing user session to session/FFFFFFFFF4F28D2E/KU_6wGvqwxX_/0000000003[sHARD] Requesting migration of player KU_6wGvqwxX from [sHDMASTER] to caves(2970940026)[sHARD] Beginning migration of player KU_6wGvqwxX from [sHDMASTER](1) to caves(2970940026) (1).[sHARD] Migration failed: Missing player data from: session/FFFFFFFFF4F28D2E/KU_6wGvqwxX_[sHARD] Migration by user ('KU_6wGvqwxX') failed (161).[sHARD] Cancelling pending migration of player 'KU_6wGvqwxX' from '[sHDMASTER](1)' to 'caves(2970940026)' (1).If you want to see more information about the contents of the directory and the files its referring to in the error message you can find them in the post you first quoted.Thanks for your help! Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676240 Share on other sites More sharing options...
tahitibob Posted September 27, 2015 Share Posted September 27, 2015 Hello, With a friend we have a problem, We found access to caves but we can't go inside...Twice game with this problemHave you an idea of this problem ?! Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676259 Share on other sites More sharing options...
ToNiO55 Posted September 27, 2015 Share Posted September 27, 2015 @Rubenz, unfortunatly i don't see all of your logs can you share again logs of your both server please? Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676261 Share on other sites More sharing options...
Rubenz Posted September 27, 2015 Share Posted September 27, 2015 @ToNiO55: Here is one complete setup, tell me if you are missing something from it: Master_Log:ReceiveResumeRequestReceived request to resume from: session/FFFFFFFFF0DA4C6F/KU_6wGvqwxX_OnResumeRequestLoadComplete - UserID KU_6wGvqwxXReceived request to spawn as willow from Oma@Stricken[Fixed] SPAWNING PLAYER AT: (-160.00, 0.00, 24.00)Serializing user session to session/FFFFFFFFF0DA4C6F/KU_6wGvqwxX_/0000000003[sHARD] Unregistering portal ID #1[sHARD] Registering portal ID #1Validating 1: status: ACTIVE world: 2333294133 available: trueActivating portal 1 to 2333294133Serializing user minimap to session/FFFFFFFFF0DA4C6F/KU_6wGvqwxX_/minimapSerializing user session to session/FFFFFFFFF0DA4C6F/KU_6wGvqwxX_/0000000003[sHARD] Requesting migration of player KU_6wGvqwxX from [sHDMASTER] to caves(2333294133)[sHARD] Beginning migration of player KU_6wGvqwxX from [sHDMASTER](1) to caves(2333294133) (1).[sHARD] Migration failed: Missing player data from: session/FFFFFFFFF0DA4C6F/KU_6wGvqwxX_[sHARD] Migration by user ('KU_6wGvqwxX') failed (161).[sHARD] Cancelling pending migration of player 'KU_6wGvqwxX' from '[sHDMASTER](1)' to 'caves(2333294133)' (1).ReceiveResumeRequestReceived request to resume from: session/FFFFFFFFF0DA4C6F/KU_6wGvqwxX_OnResumeRequestLoadComplete - UserID KU_6wGvqwxXMaster_Settings:[MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true[network]default_server_name = The Tell-Tale Heartdefault_server_description = "Pretend no more! I admit the deed! Tear up the floor boards! Here, here! It is the beating of his hideous heart!"pvp = falsegame_mode = survivaltick_rate = 30pause_when_empty = trueserver_password = JoJooJomax_players = 4server_save_slot = 1lan_only_server = falseteam_authentication_port = 12345steam_master_server_port = 12346server_port = 10999[shard]shard_enable = trueis_master = truemaster_port = 11200cluster_key = ***********[sTEAM]DISABLECLOUD = trueCaves_Log:Serializing world session to session/FFFFFFFFA8EF1DB6/0000000003World '1' is now disconnectedValidating 1: status: INACTIVE world: 1 available: falseValidating 2: status: INACTIVE world: 1 available: falseValidating 3: status: INACTIVE world: 1 available: falseValidating 4: status: INACTIVE world: 1 available: falseValidating 5: status: INACTIVE world: 1 available: falseValidating 6: status: INACTIVE world: 1 available: falseValidating 7: status: INACTIVE world: 1 available: falseValidating 8: status: INACTIVE world: 1 available: falseValidating 9: status: INACTIVE world: 1 available: falseValidating 10: status: INACTIVE world: 1 available: falseWorld '1' is now connectedValidating 1: status: ACTIVE world: 1 available: trueValidating 2: status: ACTIVE world: 1 available: trueValidating 3: status: ACTIVE world: 1 available: trueValidating 4: status: ACTIVE world: 1 available: trueValidating 5: status: ACTIVE world: 1 available: trueValidating 6: status: ACTIVE world: 1 available: trueValidating 7: status: ACTIVE world: 1 available: trueValidating 8: status: ACTIVE world: 1 available: trueValidating 9: status: ACTIVE world: 1 available: trueValidating 10: status: ACTIVE world: 1 available: true Slave_Settings:[MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true[network]default_server_name = The Tell-Tale Heartdefault_server_description = "Pretend no more! I admit the deed! Tear up the floor boards! Here, here! It is the beating of his hideous heart!"pvp = falsegame_mode = survivaltick_rate = 30server_password = 1Y1wPknojpaR8zpause_when_empty = truemax_players = 4server_save_slot = 1server_port = 11001steam_authentication_port = 12348steam_master_server_port = 12349[shard]shard_enable = trueis_master = falsemaster_ip = 127.0.0.1master_port = 11200shard_name = cavescluster_key = *********shard_id = 2333294133[sTEAM]DISABLECLOUD = true Since it says player data missing, here are whats in the directory it references in the player data missing error message:0000000003 minimap Here is whats in the 0000000003 file, the minimap seem to be non-letters so its just gibberish:return {x=-97.877,z=117.048,data={inventory={items={{x=-97.877,prefab="lighter",z=117.048},{x=-97.877,prefab="bernie_inactive",z=117.048}},equip={hands={data={finiteuses={uses=27}},x=-97.877,prefab="pickaxe",z=117.048}}},builder={recipes={},buffered_builds={}},sanity={sane=true,current=109.09472165349},age={age=119.00000620633},migration={worldid="1",portalid=1},temperature={current=30.813367680686},health={health=150},moisture={moisture=0},hunger={hunger=130.78125}},age=1,prefab="willow"} Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676265 Share on other sites More sharing options...
ToNiO55 Posted September 27, 2015 Share Posted September 27, 2015 @Rubenz, can you tell me if you are on linux or on windows please? Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676271 Share on other sites More sharing options...
Rubenz Posted September 27, 2015 Share Posted September 27, 2015 ToNiO55, thanks for your help again! Linux, to be more precise Ubuntu 14.04. Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676278 Share on other sites More sharing options...
ToNiO55 Posted September 27, 2015 Share Posted September 27, 2015 @Rubenz, thx for your answer can you check what your file system please?df -hTexample: df -hTFilesystem Type Size Used Avail Use% Mounted on/dev/sda*** ext4 ***G ***G ***G ****% ********** Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676279 Share on other sites More sharing options...
DarkXero Posted September 27, 2015 Share Posted September 27, 2015 master_port must be identical between the server overworld and cave but must be different on serv_port for server overworld and cave You are right. Which makes me wonder why my setup did work. Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676319 Share on other sites More sharing options...
ToNiO55 Posted September 27, 2015 Share Posted September 27, 2015 @DarkXero, I reassure you, I discovered by chance after many tests really happy that's help you DarkXero Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676323 Share on other sites More sharing options...
Rubenz Posted September 27, 2015 Share Posted September 27, 2015 ToNiO55, sorry for the long wait, my filesystem looks like this:Filesystem Type Size Used Avail Use% Mounted on/dev/vzfs reiserfs 48G 1.8G 46G 4% / Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676336 Share on other sites More sharing options...
ToNiO55 Posted September 27, 2015 Share Posted September 27, 2015 @Rubenz, im sorry for you but i have bad news this is doesn't work on file system reiserfs the fact that it is partitioned in this way,i think this has been done by your hosting (or maybe by you?) often on linux (depend of distribution), the file system to ext4,ext3 or for old system ext2 or ntfs for dual-boot with windows unfortunaly i don't know so much about reiserfs i have see so much report about this problem http://forums.kleientertainment.com/topic/55735-clients-chracters-wont-be-saved/#entry664706 i don't know if devs can't fixed that or not,but this problem is not new Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676342 Share on other sites More sharing options...
Leviand Posted September 27, 2015 Share Posted September 27, 2015 I don't know if that's a bug or whatelse, btw I've noticed that.I've created a new world, I've full scouted that, but there were no gears monsters (Clockwork ones)...Server settings was all setted to standard. Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676350 Share on other sites More sharing options...
Rubenz Posted September 27, 2015 Share Posted September 27, 2015 ToNiO55, thanks, since im running a virtual server I might just try a different linux distro, you helped me so much! Thanks a lot Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676383 Share on other sites More sharing options...
GuyNamedChris Posted September 28, 2015 Share Posted September 28, 2015 I found some green spore things floating around in the caves, why do they rot and what is their purpose if any? Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676481 Share on other sites More sharing options...
werlpolf Posted September 28, 2015 Share Posted September 28, 2015 On regard of this post: http://forums.kleientertainment.com/topic/57956-general-overworld-or-cave-resets/?p=675705 I experiencing one bug: When I go into a cave from the upper world, I see just the connecting dialog endlessly (over 5 minutes). The tcp-connections are changing later to CLOSE_WAIT. When I reconnect, I find myself right before the cave entrance and enter it again with the same waiting dialog. Sometimes I can enter - sometimes not - doesn't matter if I am alone in the upper world or if there are 6 other players. I am not sure, but whenever I managed to enter into these caves after some tries, I am the only one there. This happens on several servers and on the same servers I also don't ve problem sometimes to enter the caves, if I remember right. No mod issues - same with or without mods. Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676508 Share on other sites More sharing options...
228 Posted September 28, 2015 Share Posted September 28, 2015 Another thing.It seems pigkingless world are now generating more often. According to logs, he is somehow messed up with cave entrance in decidious forest. Maybe reserve space for him to make sure he is always spawned? Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676528 Share on other sites More sharing options...
Developer Ipsquiggle Posted September 28, 2015 Author Developer Share Posted September 28, 2015 Also, a comment about blue mushtree forests in caves. Here, SetDensityInRange sucks to control the spores. The spores follow you (or anything else) and get out of the range.Given the huge amount of mushtrees spread tight over a huge area, they just keep popping out spores.If it's winter and you are in a blue mushtree forest, your fps as a host will drop severely.And by severely I mean from consistent 60 to consistent 20. Clients will experience lag too. As they do with many entities on screen. Red mushtrees are more spaced out, and green mushtrees aren't that many in comparison to both red and blue. I was playing with a i5-3550 @ 3.30 Ghz. Good to know. I'll try something a bit more robust for these then. So! items to report: DST_Cavesbeta Works over LAN! You just can't let on to the game that you're playing over LAN. set it up as Lan_only_server = false, then look for it on LAN and voilá! presto chango, we all go to caves-oh. However, when delving, don't crowd the stairwell. My wife and I couldn't both enter the caves at once or we'd get "Hmm, token error." When I went in by myself earlier, no problem. When we went in later, (different sinkhole, same world) Token Error. After logging back in and spelunking one at a time, it spawned us at a Jury-Rigged Portal. Weird. This turned out to be our ruination, as we had to go searching for a way back up, in winter, with dwindling supplies. Also, is there any way for chester to come with us? Inventory management becomes a pain when dealing with the multitude of different items provided by the underground. So when you say "both at once", you mean the caves could only have one occupant at a time, one of you had to leave before the other could enter? As far as spawning at the portal, that's on the todo list, as is chester. Hello, With a friend we have a problem, We found access to caves but we can't go inside...Twice game with this problemHave you an idea of this problem ?! Please provide the complete logs from both servers for us to help diagnose this. On regard of this post: http://forums.kleientertainment.com/topic/57956-general-overworld-or-cave-resets/?p=675705 I experiencing one bug: When I go into a cave from the upper world, I see just the connecting dialog endlessly (over 5 minutes). The tcp-connections are changing later to CLOSE_WAIT. When I reconnect, I find myself right before the cave entrance and enter it again with the same waiting dialog. Sometimes I can enter - sometimes not - doesn't matter if I am alone in the upper world or if there are 6 other players. I am not sure, but whenever I managed to enter into these caves after some tries, I am the only one there. This happens on several servers and on the same servers I also don't ve problem sometimes to enter the caves, if I remember right. No mod issues - same with or without mods. Same thing, could you please provide both server and client logs from when this is happening? Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676538 Share on other sites More sharing options...
lawliet0085 Posted September 28, 2015 Share Posted September 28, 2015 Hola, probando las cuevas e notado que cuando uno muere dentro de ellas, ocurre el reinicio del mapa y sale para poder elegir personaje, pero el reinicio solo afecta a la cueva y al personaje, no al mapa superior, el mapa queda con las estructuras de antes del reinicio, al igual que los mobs con un cambio, los cerdos siempre están como werepig. Hello, testing the caves and noticed that when you die within them, reboot occurs and leaves map to choose character, but the restart only affects the cave and the character, not the top map, the map keeps structures before reset, like the monsters with a change, pigs are provided as werepig. Google translate. Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676555 Share on other sites More sharing options...
BigBluFrog Posted September 28, 2015 Share Posted September 28, 2015 No, sorry, we could both get in, we just had to enter one at a time. If we both clicked descend at the same time it would bug out. Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676572 Share on other sites More sharing options...
Developer Ipsquiggle Posted September 28, 2015 Author Developer Share Posted September 28, 2015 Hola, probando las cuevas e notado que cuando uno muere dentro de ellas, ocurre el reinicio del mapa y sale para poder elegir personaje, pero el reinicio solo afecta a la cueva y al personaje, no al mapa superior, el mapa queda con las estructuras de antes del reinicio, al igual que los mobs con un cambio, los cerdos siempre están como werepig. Hello, testing the caves and noticed that when you die within them, reboot occurs and leaves map to choose character, but the restart only affects the cave and the character, not the top map, the map keeps structures before reset, like the monsters with a change, pigs are provided as werepig. Google translate. Yes, right now only one map resets. This will be fixed in the future. Thanks for reporting this! No, sorry, we could both get in, we just had to enter one at a time. If we both clicked descend at the same time it would bug out. Very strange. We'll keep a look out for this. Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676616 Share on other sites More sharing options...
BigBluFrog Posted September 28, 2015 Share Posted September 28, 2015 So last night the wife and I had another problem. We played for ~ an hour, then took a break. When we came back to it( we had both restarted our games) her map was gone. Does this happen often? This was in the cavesbeta branch, though not with the dedicated servers (therefore no actual caves). Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676617 Share on other sites More sharing options...
edified Posted September 29, 2015 Share Posted September 29, 2015 Yes, right now only one map resets. This will be fixed in the future. Thanks for reporting this! I imagine the end goal here will be to have the master/slaves sync a status that triggers the reset of the worlds. In the meantime, is there an option to disable the automatic reset of the caves server in survival mode? I have a group of friends (newbies) testing this with me, and if someone wanders into my caves map and dies while I'm either offline or on the surface, my caves map get reset (further stalling my caves testing progress). Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676786 Share on other sites More sharing options...
Developer Ipsquiggle Posted September 29, 2015 Author Developer Share Posted September 29, 2015 So last night the wife and I had another problem. We played for ~ an hour, then took a break. When we came back to it( we had both restarted our games) her map was gone. Does this happen often? This was in the cavesbeta branch, though not with the dedicated servers (therefore no actual caves). Like, the minimap was all black again? I imagine the end goal here will be to have the master/slaves sync a status that triggers the reset of the worlds. In the meantime, is there an option to disable the automatic reset of the caves server in survival mode? I have a group of friends (newbies) testing this with me, and if someone wanders into my caves map and dies while I'm either offline or on the surface, my caves map get reset (further stalling my caves testing progress). Not in survival, no... you can make them endless for now and get almost the same effect at least. --------------------------------- New update posted!http://forums.kleientertainment.com/topic/58209-caves-beta-september-29th-update/ Please continue posting feedback in the new thread. Link to comment https://forums.kleientertainment.com/forums/topic/58074-caves-beta-september-23rd-update/page/3/#findComment-676879 Share on other sites More sharing options...
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