Nathuram Posted December 29, 2012 Share Posted December 29, 2012 20 is far too much. A day of digging up grace yields an easy 600-800 points.Compare this to the much rarer gold (40)Tuft should be reduced to 5 (opinion) Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/ Share on other sites More sharing options...
Syd Posted December 29, 2012 Share Posted December 29, 2012 Digging up grass and using it for research removes that grass spawn forever, while gold is infinitely attainable via the pig king, so that might be the logic that is behind the current research point values.Anyway, the current research system is set to be completely replaced Soon, with research points likely being removed altogether. Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/#findComment-45254 Share on other sites More sharing options...
Nathuram Posted December 29, 2012 Author Share Posted December 29, 2012 I take it stuff respawning becomes a major deal later on then? Seems to be plenty of grass around at the moment. Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/#findComment-45260 Share on other sites More sharing options...
Syd Posted December 29, 2012 Share Posted December 29, 2012 While permanently removing a single resource node isn't a big deal, razing a large amount of grass for RP could come back and haunt the player in the future, since there's no way to get those nodes back. In the long run, the current ease of getting research points doesn't matter. It was recently made to be easier than it used to be because the devs acknowledged that the research system was too grindy, but the new system wasn't ready yet. You can read up on the potential plans for the new system in this thread if you want, though the thread is more of a discussion of possibilities between the devs and the players, and I don't think anything absolutely concrete about the upcoming new research system has been confirmed yet. Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/#findComment-45283 Share on other sites More sharing options...
BarovSoap Posted December 29, 2012 Share Posted December 29, 2012 While permanently removing a single resource node isn't a big deal, razing a large amount of grass for RP could come back and haunt the player in the future, since there's no way to get those nodes back.Research points stay even after you die so really that isn't anything at all. If people wanted to exploit it they could.Play, get grass tufts, research a bunch, die purposely, new world with all new grass and loads of research. Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/#findComment-45322 Share on other sites More sharing options...
Rainbow Knight Posted December 29, 2012 Share Posted December 29, 2012 =Ruins the fun of resarching and grindingThats why I did it. Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/#findComment-45332 Share on other sites More sharing options...
Syd Posted December 29, 2012 Share Posted December 29, 2012 Research points stay even after you die so really that isn't anything at all. If people wanted to exploit it they could.Play, get grass tufts, research a bunch, die purposely, new world with all new grass and loads of research.Even back when research costs were much higher, I did my own version of that exploit by restarting a map that had a spawn close to a graveyard over and over again.All I'm trying to say is that it's unlikely that Klei is going to adjust research points/costs again since the entire system is going to be replaced Soon (and it's becoming a popular idea for research to reset upon death in the new system), and Klei fairly recently made it easy to get RP on purpose, as well as greatly reduced research costs, so the old system wouldn't feel grindy while they get the new one ready to go live. Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/#findComment-45333 Share on other sites More sharing options...
BarovSoap Posted December 30, 2012 Share Posted December 30, 2012 Even back when research costs were much higher, I did my own version of that exploit by restarting a map that had a spawn close to a graveyard over and over again.All I'm trying to say is that it's unlikely that Klei is going to adjust research points/costs again since the entire system is going to be replaced Soon (and it's becoming a popular idea for research to reset upon death in the new system), and Klei fairly recently made it easy to get RP on purpose, as well as greatly reduced research costs, so the old system wouldn't feel grindy while they get the new one ready to go live.I would like and not like it at the same time if they were to reset upon death. It's good because it makes it more of a challenge opposed to unlocking everything then effortlessly crafting them all. I don't like it because it takes all of the time and effort (or exploiting) that you put into the research in the first time. In the end I would rather it reset though as it gives something to keep you busy. Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/#findComment-45591 Share on other sites More sharing options...
ScienceMachine Posted December 30, 2012 Share Posted December 30, 2012 You think that's over powered?Just dump in rope and instant 30 points. And since you didnt dig up the node, that means you can get 30 points for almost forever. Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/#findComment-45598 Share on other sites More sharing options...
BarovSoap Posted December 30, 2012 Share Posted December 30, 2012 You think that's over powered?Just dump in rope and instant 30 points. And since you didnt dig up the node, that means you can get 30 points for almost forever.You ARE the ScienceMachine after all. I'd listen to you if I were them Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/#findComment-45600 Share on other sites More sharing options...
Captain Potato Posted December 30, 2012 Share Posted December 30, 2012 The research system is about to change so it doesn't matter. reasearch points are meant to make thing more progressive rather than grindy so I think it is okay. Link to comment https://forums.kleientertainment.com/forums/topic/5706-tuft-gives-too-many-research-points/#findComment-45625 Share on other sites More sharing options...
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