Developer Jason Posted August 15, 2015 Author Developer Share Posted August 15, 2015 We sent the latest build to GOG Thursday night. They've been informed they have it. I'm not sure how long the process is on their end but it can't be too long. Link to comment Share on other sites More sharing options...
Silvergryphon Posted August 17, 2015 Share Posted August 17, 2015 Monday now and still no Update on GOG. Link to comment Share on other sites More sharing options...
Developer Jason Posted August 19, 2015 Author Developer Share Posted August 19, 2015 A very small hotfix went out. It fixes an issue with the localization files. Hotfix - Build 147076 - Agent string data will localize properly again.* Link to comment Share on other sites More sharing options...
PauloBelato Posted August 19, 2015 Share Posted August 19, 2015 A very small hotfix went out. It fixes an issue with the localization files. Hotfix - Build 147076 - Agent string data will localize properly again.* Thanks, Jason! Everything seems to be working as intended. Link to comment Share on other sites More sharing options...
Silvergryphon Posted August 20, 2015 Share Posted August 20, 2015 Maybe it works as intended SOMEWHERE. It sure DOES NOT for the people who bought the game on GOG.There is still no update. Link to comment Share on other sites More sharing options...
Skabb Posted August 20, 2015 Share Posted August 20, 2015 Maybe it works as intended SOMEWHERE. It sure DOES NOT for the people who bought the game on GOG.There is still no update. Second, third, and fourth this......wtf? Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted August 20, 2015 Share Posted August 20, 2015 Could you say what files were changed? It shouldn't be a problem with this small of an update but just to make sure. I don't want to redo large parts of any mods. Link to comment Share on other sites More sharing options...
Developer Jason Posted August 20, 2015 Author Developer Share Posted August 20, 2015 Just two: mod-manager and loc_translator. Link to comment Share on other sites More sharing options...
Developer Jason Posted August 20, 2015 Author Developer Share Posted August 20, 2015 Another small one. Mostly for OSX and Linux users.Hotfix - Build 147308 - Fixed a bug that was failing to load .po files properly in OSX and Linux.- Fixed a bug with the REFRESH LANGUAGES button. It sets the language to what is currently loaded now and you don't need to restart twice to get a new language choice to stick. Link to comment Share on other sites More sharing options...
BenjaminLewis Posted August 21, 2015 Share Posted August 21, 2015 Although the quick fixes are appreciated, every time one is released I have to re-patch in my personal fixes (for keyboard zooming) I'ma go play Shadowrun : Hong Kong until this is more stable Link to comment Share on other sites More sharing options...
jaxkstefen Posted September 1, 2015 Share Posted September 1, 2015 hanks for the update Bigfoot and the amazing Klei team. Great news indeed! I'm extremely glad that Invisible, Inc. will be getting future content which I will gladly and eagerly support! Invisible, Inc. is already a pretty good game, and building on these solid mechanics in a variety of ways will only propel it into a much greater game! Link to comment Share on other sites More sharing options...
yossarian Posted September 4, 2015 Share Posted September 4, 2015 Just started playing Invisible, Inc. again after several months away from it, and it's better than ever! Finally, a key for doors. Link to comment Share on other sites More sharing options...
yossarian Posted September 7, 2015 Share Posted September 7, 2015 I lost my Expert, no rewinds, Faust and Brimstone game just after Monst3r got the door codes. I no longer enjoy Invisible, Inc. Link to comment Share on other sites More sharing options...
warfreak2 Posted September 7, 2015 Share Posted September 7, 2015 Yossarian, was Monst3r pinning a guard while doing the hack? I did this once and the game crashed exactly when he got the door codes, but I was able to load the save and continue the game from there without a problem. Link to comment Share on other sites More sharing options...
yossarian Posted September 7, 2015 Share Posted September 7, 2015 No, he just got shot until he was dead. Link to comment Share on other sites More sharing options...
Developer Jason Posted September 8, 2015 Author Developer Share Posted September 8, 2015 Had you used the med gel from the nanofab in that level yet? Link to comment Share on other sites More sharing options...
warfreak2 Posted September 8, 2015 Share Posted September 8, 2015 There's persistence, and then there's buying a med gel from the nanofab on the final mission when Monst3r has been shot. Link to comment Share on other sites More sharing options...
yossarian Posted September 8, 2015 Share Posted September 8, 2015 Had you used the med gel from the nanofab in that level yet?No, but there were 15 (!) guards in the level all hunting for my remaining agent, so I never had the chance. Link to comment Share on other sites More sharing options...
HumanKirby Posted September 9, 2015 Share Posted September 9, 2015 No, but there were 15 (!) guards in the level all hunting for my remaining agent, so I never had the chance.This may sound optimistic, but there is always a chance of winning if you see yourself surving 3 turns (IMO). However, this comes from a person having always 3 portable holoprojectors (2 to use and one to "trash"(which means baiting)) and a person how gets himself into trubble just for fun and to see the output.As for baiting with holoprojectors, I just throw in front of a door, blocking everyone who wants to go trought this door for a turn (which also means it will be getting full the next turn) or i throw them in the sightline of one of the guards, which creats a new interest point there, as well as creating a new one after they picked it up. I have the tendancy to buy just alot of holoprojectors if I have the money. Its fun, you should try it. Link to comment Share on other sites More sharing options...
Settemio Posted September 9, 2015 Share Posted September 9, 2015 I love holoprojectors! I use one as sort of a clutch Cloaking Rig for archive Prism. In the unfortunate case that she is spotted and the guard goes into overwatch and she has no cover she can reach in one move, I just throw the Projector, put on a disguise, and walk through the Projector, picking it up. You would think the guard would be suspicious of another 'guard' casually appearing where an enemy agent had just been, casually picking up that agent's gear, and casually wandering away, when the first guard had just shouted "Hey, intruder!" to all the guards in the vicinity. The guards are not very bright. Link to comment Share on other sites More sharing options...
warfreak2 Posted September 9, 2015 Share Posted September 9, 2015 The guards are not very bright. This was the original name of the game before they changed it to Invisible, Inc. They were going for that literal "does what it says on the tin" style, like no-one has to die. Link to comment Share on other sites More sharing options...
HumanKirby Posted September 10, 2015 Share Posted September 10, 2015 This was the original name of the game before they changed it to Invisible, Inc. They were going for that literal "does what it says on the tin" style, like no-one has to die.Wow, thats, well, quite a game story wise. Link to comment Share on other sites More sharing options...
warfreak2 Posted September 10, 2015 Share Posted September 10, 2015 And it's made by a game studio called Clay, which rhymes with "play"... Link to comment Share on other sites More sharing options...
Dimpl Posted September 26, 2015 Share Posted September 26, 2015 Klei, you're my favourites. On top of what is one of the best games I've ever played, you listen to the community, and provide additional content for free. (Sidenote: Not to exclude DLC, that would be fabulous too.) Link to comment Share on other sites More sharing options...
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