Developer ImDaMisterL Posted July 7, 2015 Developer Share Posted July 7, 2015 I want my character to examine generic male characters differently than generic female characters, example: GENERIC_MALE_PLAYER = (Yes, I know that's now how you call their examination BUT EXAMPLE):{ GENERIC = "%s is a good example of the common beta swine you'll find in this place.", ATTACKER = "Don't get near M'ladies, %s!", MURDERER = "Shall we have a gentlemanly match?", REVIVER = "%s is almost as gentleman as I am.", GHOST = "%s seems to need to be revived by a gentleman, like me!", }, GENERIC_FEMALE_PLAYER = { GENERIC = "What a pleasure to have M'lady here with me!", ATTACKER = "Calm down, M'lady. I'm here!", MURDERER = "M'lady, have you killed someone? \nHopefully it was a beta.", REVIVER = "You revived someone, M'lady! I hope it wasn't a Neanderthalic beta...", GHOST = "My love and respect for you still lives on, M'lady!", }, So, is this possible or am I just thinking too high and should face reality? Link to comment https://forums.kleientertainment.com/forums/topic/55964-examining-generic_male-and-female-characters-differently/ Share on other sites More sharing options...
DarkXero Posted July 7, 2015 Share Posted July 7, 2015 (edited) @ImDaMisterL, put this in modmain:local STRINGS = GLOBAL.STRINGSlocal GetGenderStrings = GLOBAL.GetGenderStringslocal speechreadygenders = { FEMALE = true, MALE = true,}local function GetStatus(inst, viewer) local status = "GENERIC" if inst:HasTag("playerghost") then status = "GHOST" elseif inst.hasRevivedPlayer then status = "REVIVER" elseif inst.hasKilledPlayer then status = "MURDERER" elseif inst.hasAttackedPlayer then status = "ATTACKER" end local gendermod = GetGenderStrings(inst.prefab) gendermod = (speechreadygenders[gendermod] and gendermod) or "MALE" return status.."_"..gendermodendAddPlayerPostInit(function(inst) local old_spdesc = inst.components.inspectable.getspecialdescription inst.components.inspectable.getspecialdescription = function(inst, viewer) --change "willow" to "wolfgang", for example if viewer.prefab == "willow" then local modifier = GetStatus(inst, viewer) --change WILLOW to WOLFGANG, for example local charstrings = STRINGS.CHARACTERS.WILLOW local playerdesc = charstrings.DESCRIBE.PLAYER return string.format(playerdesc[modifier], inst:GetDisplayName()) else return old_spdesc(inst, viewer) end endend)and change like the comments say, to the prefab of your character. This will enable more statuses, so on your speech file, you put: DESCRIBE = { PLAYER = { GENERIC_MALE = "%s is a good example of the common beta swine you'll find in this place.", GENERIC_FEMALE = "What a pleasure to have M'lady here with me!", ATTACKER_MALE = "Don't get near M'ladies, %s!", ATTACKER_FEMALE = "Calm down, M'lady. I'm here!", MURDERER_MALE = "Shall we have a gentlemanly match?", MURDERER_FEMALE = "M'lady, have you killed someone? \nHopefully it was a beta.", REVIVER_MALE = "%s is almost as gentleman as I am.", REVIVER_FEMALE = "You revived someone, M'lady! I hope it wasn't a Neanderthalic beta...", GHOST_MALE = "%s seems to need to be revived by a gentleman, like me!", GHOST_FEMALE = "My love and respect for you still lives on, M'lady!", },... etc. Edited July 7, 2015 by DarkXero Link to comment https://forums.kleientertainment.com/forums/topic/55964-examining-generic_male-and-female-characters-differently/#findComment-652479 Share on other sites More sharing options...
Dudedude Posted July 7, 2015 Share Posted July 7, 2015 (edited) I want my character to examine generic male characters differently than generic female characters, example: GENERIC_MALE_PLAYER = (Yes, I know that's now how you call their examination BUT EXAMPLE):{ GENERIC = "%s is a good example of the common beta swine you'll find in this place.", ATTACKER = "Don't get near M'ladies, %s!", MURDERER = "Shall we have a gentlemanly match?", REVIVER = "%s is almost as gentleman as I am.", GHOST = "%s seems to need to be revived by a gentleman, like me!", }, GENERIC_FEMALE_PLAYER = { GENERIC = "What a pleasure to have M'lady here with me!", ATTACKER = "Calm down, M'lady. I'm here!", MURDERER = "M'lady, have you killed someone? \nHopefully it was a beta.", REVIVER = "You revived someone, M'lady! I hope it wasn't a Neanderthalic beta...", GHOST = "My love and respect for you still lives on, M'lady!", }, So, is this possible or am I just thinking too high and should face reality?Man, whoever's lines those are must be really euphoric, if you know what I mean.Also, I noticed" REVIVER = "%s is almost as gentleman as I am.","Might wanna look into this.... Edited July 7, 2015 by Dudedude Link to comment https://forums.kleientertainment.com/forums/topic/55964-examining-generic_male-and-female-characters-differently/#findComment-652490 Share on other sites More sharing options...
Developer ImDaMisterL Posted July 7, 2015 Author Developer Share Posted July 7, 2015 @ImDaMisterL, put this in modmain:local STRINGS = GLOBAL.STRINGSlocal GetGenderStrings = GLOBAL.GetGenderStringslocal speechreadygenders = { FEMALE = true, MALE = true,}local function GetStatus(inst, viewer) local status = "GENERIC" if inst:HasTag("playerghost") then status = "GHOST" elseif inst.hasRevivedPlayer then status = "REVIVER" elseif inst.hasKilledPlayer then status = "MURDERER" elseif inst.hasAttackedPlayer then status = "ATTACKER" end local gendermod = GetGenderStrings(inst.prefab) gendermod = (speechreadygenders[gendermod] and gendermod) or "MALE" return status.."_"..gendermodendAddPlayerPostInit(function(inst) local old_spdesc = inst.components.inspectable.getspecialdescription inst.components.inspectable.getspecialdescription = function(inst, viewer) --change "willow" to "wolfgang", for example if viewer.prefab == "willow" then local modifier = GetStatus(inst, viewer) --change WILLOW to WOLFGANG, for example local charstrings = STRINGS.CHARACTERS.WILLOW local playerdesc = charstrings.DESCRIBE.PLAYER return string.format(playerdesc[modifier], inst:GetDisplayName()) else return old_spdesc(inst, viewer) end endend)and change like the comments say, to the prefab of your character. This will enable more statuses, so on your speech file, you put: DESCRIBE = { PLAYER = { GENERIC_MALE = "%s is a good example of the common beta swine you'll find in this place.", GENERIC_FEMALE = "What a pleasure to have M'lady here with me!", ATTACKER_MALE = "Don't get near M'ladies, %s!", ATTACKER_FEMALE = "Calm down, M'lady. I'm here!", MURDERER_MALE = "Shall we have a gentlemanly match?", MURDERER_FEMALE = "M'lady, have you killed someone? \nHopefully it was a beta.", REVIVER_MALE = "%s is almost as gentleman as I am.", REVIVER_FEMALE = "You revived someone, M'lady! I hope it wasn't a Neanderthalic beta...", GHOST_MALE = "%s seems to need to be revived by a gentleman, like me!", GHOST_FEMALE = "My love and respect for you still lives on, M'lady!", },... etc.Thank you so very much, dear sir! Link to comment https://forums.kleientertainment.com/forums/topic/55964-examining-generic_male-and-female-characters-differently/#findComment-652506 Share on other sites More sharing options...
Mobbstar Posted July 22, 2015 Share Posted July 22, 2015 Off-Topic: Are you sure that's a gentleman swearing about "betas"? A true gentleman pays respect to every person, regardless of their personality or niveau. #whatwouldlaytonsay Link to comment https://forums.kleientertainment.com/forums/topic/55964-examining-generic_male-and-female-characters-differently/#findComment-656510 Share on other sites More sharing options...
Developer ImDaMisterL Posted July 22, 2015 Author Developer Share Posted July 22, 2015 Off-Topic: Are you sure that's a gentleman swearing about "betas"? A true gentleman pays respect to every person, regardless of their personality or niveau.#whatwouldlaytonsayBut that's not any gentleman, gentleman.That's Fedoraplier, one of Markiplier's alter egos. Link to comment https://forums.kleientertainment.com/forums/topic/55964-examining-generic_male-and-female-characters-differently/#findComment-656550 Share on other sites More sharing options...
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