Developer ImDaMisterL Posted July 7, 2015 Developer Share Posted July 7, 2015 I want my character to examine generic male characters differently than generic female characters, example: GENERIC_MALE_PLAYER = (Yes, I know that's now how you call their examination BUT EXAMPLE):{ GENERIC = "%s is a good example of the common beta swine you'll find in this place.", ATTACKER = "Don't get near M'ladies, %s!", MURDERER = "Shall we have a gentlemanly match?", REVIVER = "%s is almost as gentleman as I am.", GHOST = "%s seems to need to be revived by a gentleman, like me!", }, GENERIC_FEMALE_PLAYER = { GENERIC = "What a pleasure to have M'lady here with me!", ATTACKER = "Calm down, M'lady. I'm here!", MURDERER = "M'lady, have you killed someone? \nHopefully it was a beta.", REVIVER = "You revived someone, M'lady! I hope it wasn't a Neanderthalic beta...", GHOST = "My love and respect for you still lives on, M'lady!", }, So, is this possible or am I just thinking too high and should face reality? Link to comment Share on other sites More sharing options...
DarkXero Posted July 7, 2015 Share Posted July 7, 2015 (edited) @ImDaMisterL, put this in modmain:local STRINGS = GLOBAL.STRINGSlocal GetGenderStrings = GLOBAL.GetGenderStringslocal speechreadygenders = { FEMALE = true, MALE = true,}local function GetStatus(inst, viewer) local status = "GENERIC" if inst:HasTag("playerghost") then status = "GHOST" elseif inst.hasRevivedPlayer then status = "REVIVER" elseif inst.hasKilledPlayer then status = "MURDERER" elseif inst.hasAttackedPlayer then status = "ATTACKER" end local gendermod = GetGenderStrings(inst.prefab) gendermod = (speechreadygenders[gendermod] and gendermod) or "MALE" return status.."_"..gendermodendAddPlayerPostInit(function(inst) local old_spdesc = inst.components.inspectable.getspecialdescription inst.components.inspectable.getspecialdescription = function(inst, viewer) --change "willow" to "wolfgang", for example if viewer.prefab == "willow" then local modifier = GetStatus(inst, viewer) --change WILLOW to WOLFGANG, for example local charstrings = STRINGS.CHARACTERS.WILLOW local playerdesc = charstrings.DESCRIBE.PLAYER return string.format(playerdesc[modifier], inst:GetDisplayName()) else return old_spdesc(inst, viewer) end endend)and change like the comments say, to the prefab of your character. This will enable more statuses, so on your speech file, you put: DESCRIBE = { PLAYER = { GENERIC_MALE = "%s is a good example of the common beta swine you'll find in this place.", GENERIC_FEMALE = "What a pleasure to have M'lady here with me!", ATTACKER_MALE = "Don't get near M'ladies, %s!", ATTACKER_FEMALE = "Calm down, M'lady. I'm here!", MURDERER_MALE = "Shall we have a gentlemanly match?", MURDERER_FEMALE = "M'lady, have you killed someone? \nHopefully it was a beta.", REVIVER_MALE = "%s is almost as gentleman as I am.", REVIVER_FEMALE = "You revived someone, M'lady! I hope it wasn't a Neanderthalic beta...", GHOST_MALE = "%s seems to need to be revived by a gentleman, like me!", GHOST_FEMALE = "My love and respect for you still lives on, M'lady!", },... etc. Edited July 7, 2015 by DarkXero Link to comment Share on other sites More sharing options...
Dudedude Posted July 7, 2015 Share Posted July 7, 2015 (edited) I want my character to examine generic male characters differently than generic female characters, example: GENERIC_MALE_PLAYER = (Yes, I know that's now how you call their examination BUT EXAMPLE):{ GENERIC = "%s is a good example of the common beta swine you'll find in this place.", ATTACKER = "Don't get near M'ladies, %s!", MURDERER = "Shall we have a gentlemanly match?", REVIVER = "%s is almost as gentleman as I am.", GHOST = "%s seems to need to be revived by a gentleman, like me!", }, GENERIC_FEMALE_PLAYER = { GENERIC = "What a pleasure to have M'lady here with me!", ATTACKER = "Calm down, M'lady. I'm here!", MURDERER = "M'lady, have you killed someone? \nHopefully it was a beta.", REVIVER = "You revived someone, M'lady! I hope it wasn't a Neanderthalic beta...", GHOST = "My love and respect for you still lives on, M'lady!", }, So, is this possible or am I just thinking too high and should face reality?Man, whoever's lines those are must be really euphoric, if you know what I mean.Also, I noticed" REVIVER = "%s is almost as gentleman as I am.","Might wanna look into this.... Edited July 7, 2015 by Dudedude Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted July 7, 2015 Author Developer Share Posted July 7, 2015 @ImDaMisterL, put this in modmain:local STRINGS = GLOBAL.STRINGSlocal GetGenderStrings = GLOBAL.GetGenderStringslocal speechreadygenders = { FEMALE = true, MALE = true,}local function GetStatus(inst, viewer) local status = "GENERIC" if inst:HasTag("playerghost") then status = "GHOST" elseif inst.hasRevivedPlayer then status = "REVIVER" elseif inst.hasKilledPlayer then status = "MURDERER" elseif inst.hasAttackedPlayer then status = "ATTACKER" end local gendermod = GetGenderStrings(inst.prefab) gendermod = (speechreadygenders[gendermod] and gendermod) or "MALE" return status.."_"..gendermodendAddPlayerPostInit(function(inst) local old_spdesc = inst.components.inspectable.getspecialdescription inst.components.inspectable.getspecialdescription = function(inst, viewer) --change "willow" to "wolfgang", for example if viewer.prefab == "willow" then local modifier = GetStatus(inst, viewer) --change WILLOW to WOLFGANG, for example local charstrings = STRINGS.CHARACTERS.WILLOW local playerdesc = charstrings.DESCRIBE.PLAYER return string.format(playerdesc[modifier], inst:GetDisplayName()) else return old_spdesc(inst, viewer) end endend)and change like the comments say, to the prefab of your character. This will enable more statuses, so on your speech file, you put: DESCRIBE = { PLAYER = { GENERIC_MALE = "%s is a good example of the common beta swine you'll find in this place.", GENERIC_FEMALE = "What a pleasure to have M'lady here with me!", ATTACKER_MALE = "Don't get near M'ladies, %s!", ATTACKER_FEMALE = "Calm down, M'lady. I'm here!", MURDERER_MALE = "Shall we have a gentlemanly match?", MURDERER_FEMALE = "M'lady, have you killed someone? \nHopefully it was a beta.", REVIVER_MALE = "%s is almost as gentleman as I am.", REVIVER_FEMALE = "You revived someone, M'lady! I hope it wasn't a Neanderthalic beta...", GHOST_MALE = "%s seems to need to be revived by a gentleman, like me!", GHOST_FEMALE = "My love and respect for you still lives on, M'lady!", },... etc.Thank you so very much, dear sir! Link to comment Share on other sites More sharing options...
Mobbstar Posted July 22, 2015 Share Posted July 22, 2015 Off-Topic: Are you sure that's a gentleman swearing about "betas"? A true gentleman pays respect to every person, regardless of their personality or niveau. #whatwouldlaytonsay Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted July 22, 2015 Author Developer Share Posted July 22, 2015 Off-Topic: Are you sure that's a gentleman swearing about "betas"? A true gentleman pays respect to every person, regardless of their personality or niveau.#whatwouldlaytonsayBut that's not any gentleman, gentleman.That's Fedoraplier, one of Markiplier's alter egos. Link to comment Share on other sites More sharing options...
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