crazybeefalo Posted June 21, 2015 Share Posted June 21, 2015 Hi all, I hope I'm posting this in the right section. I thought about making 2 separate threads, but decided not to waste forum space. TLDR: I think DST badly needs two things:• sharing/syncing maps between players• being able to pause a multiplayer game Please sound off with yay/nay. I'm just curious how the community feels about my suggestion and whether we should bring it up to Klei to implement (which should be fairly easy to do). As to the reasons why, I think it's pretty obvious. At the beginning of each game, everyone is exploring the map but no one can see where anyone else's been or what they've found, which causes a lot of confusion down the road. It would also be great to be able to pause the game for everyone when someone needs a break, instead of shutting down the server or just leaving your character to fend for himself. Thanks guys! Link to comment Share on other sites More sharing options...
Kothar Posted June 24, 2015 Share Posted June 24, 2015 Klei actually mentioned having there b some kinda map table structure that would allow map sharing between players. As to the pause, I don't think it's vitally important or necessary. But I totally understand how it'd b nice to have a global pause function. It's just in those bigger servers, especially dedicated servers hosting like 16-24 ppl or w/e, that'd b problematic. Link to comment Share on other sites More sharing options...
Derpime Posted June 24, 2015 Share Posted June 24, 2015 Just sharing map.This is a multiplayer after,you cannot just pause because of some reasons on a 12 people server Link to comment Share on other sites More sharing options...
ParkerLewis31884 Posted January 10, 2016 Share Posted January 10, 2016 I have just started playing DST with some family and these are the exact two most obvious features we are missing while playing. There is absolutely no reason not to implement both. Ppl refusing pause function "because it's multiplayer" seem to think there's only one way to it (the bad way). - First, it would OBVIOUSLY be a server option to allow or prevent this. Make it disabled by default if you think it's better. And please trust the server host/creator not to be stupid enough to allow it on a public server. Pause or no pause, you wouldnt want to play on a public server managed by someone allowing this anyway, so there is really no issue. - Second, it can also just as simply be a function that you're only making available to the host. Link to comment Share on other sites More sharing options...
AveWarren Posted January 12, 2016 Share Posted January 12, 2016 I remember playing some rts game with my friend and there was pause mechanic working like that: wheneever someone pressed pause button (which would normally pause game if playing singleplayer) it sent pause request to other player to accept or reject. I know some ppl will say those reqests can be used as spam but it doesnt have to be much visible, Tiny icon over craft tab can do the job. Link to comment Share on other sites More sharing options...
Richardgaming Posted January 12, 2016 Share Posted January 12, 2016 TLDR: I think DST badly needs two things:• sharing/syncing maps between players• being able to pause a multiplayer game Lets see yes , I like that you pointed that out . Sharing/Syncing Maps between players: It could be not realistic in some point but if players will make an item like an map and use it in some way , when they will give it to an other player they can active it and it will show them the areas you been at like your map + his map. Being able to pause a multiplayer game: it could be useful , i think by making an feature that if all of the players pause the game (in the ESC screen) the game will be paused , i think it could be useful. oh and it did got me annoyed that their is no pausing ; when i playing with my friend we need to both leave the server so it would "pause". Link to comment Share on other sites More sharing options...
KitcheVadimas Posted January 12, 2016 Share Posted January 12, 2016 How many online multiplayer games with a pause function can you name? In most, if not all online multiplayer games, you either sit AFK in spawn and get kicked after a while, or disconnect if you wanna be afk. Link to comment Share on other sites More sharing options...
werlpolf Posted January 13, 2016 Share Posted January 13, 2016 being able to pause a multiplayer game Currently, how pause works without GUI: You can pause your client, by disconnecting. The server still runs, but often it pauses its world when nobody is playing. To pause the server, you obviosly need to be admin or need to have access to the server-console.Then type the following c_shutdown(true) to save and close the server. When resuming you simply start the server again and everyone can connect. To keep the server running and to keep the client connections established, use the command c_save() for pause and for resuming the game c_rollback(0). You can skip the latest save files (on every new day there is a auto save) by using numbers higher then 0 for the parameter. http://dont-starve-game.wikia.com/wiki/Console/Don't_Starve_Together_Commands sharing/syncing maps between players It could be not realistic in some point but if players will make an item like an map and use it in some way , when they will give it to an other player they can active it and it will show them the areas you been at like your map + his map. http://forums.kleientertainment.com/topic/58809-map-crafting-for-exchanging-the-map-information-with-each-other/?p=683924 EDIT: Just found out something funny:Pausing console command: TheSim:SetTimeScale(0)Resuming console command: TheSim:SetTimeScale(1) Link to comment Share on other sites More sharing options...
Niftygaymer Posted January 15, 2016 Share Posted January 15, 2016 I think a good way to make the pause function work would be to have a way to toggle it on and off. However, if it were on, a majority of people would have to vote to allow the game to pause, making better for both small and large groups of friends or randoms. Link to comment Share on other sites More sharing options...
KitcheVadimas Posted January 15, 2016 Share Posted January 15, 2016 On 1/13/2016 at 2:24 AM, werlpolf said: To pause the server, you obviosly need to be admin or need to have access to the server-console. Then type the following c_shutdown(true) to save and close the server. When resuming you simply start the server again and everyone can connect. Or just open up the settings.ini and add "pause_when_empty = true" to the network section. c_shutdown is really more for when you don't want the server running without admin supervision, which is understandable. Link to comment Share on other sites More sharing options...
werlpolf Posted January 15, 2016 Share Posted January 15, 2016 4 hours ago, Niftygaymer said: to vote to allow the game to pause, making better for both small and large groups of friends or randoms. randoms: when server pauses, where I don't agree with (what reasons actually? name some examples), I as many others would just leave and join another server and won't login in next time there. friends: if one friend still disagree for pause, then all will leave and he will play alone (wiith a partner) during the pause. Friends don't need this vote. It would be just a funny feature, but who would allow this kind of function to ve higher priority then the special needs of their fellows? Vote for pause or the force-pause functions are ok, for games, where you play directly with or against someone, like in strategy games, because A game itself is senseless without the other players and B all players started at the same time this game or match. DST is completely different and more free. Many problems would come, like pause-griefers or when exactly to resume (endless pause, because everyone is going todo something) Link to comment Share on other sites More sharing options...
Seravy Posted February 3, 2016 Share Posted February 3, 2016 Map Sharing for Social,Co-Op style Link to comment Share on other sites More sharing options...
Michocobo Posted March 29, 2016 Share Posted March 29, 2016 Sharing maps and/or players' positions would most definitely be useful. I think it should be an option that we could decide to activate or not when creating a new world. As for the pause, I don't think it is as vital. It may be nice when you play with a limited number of friends but I can easily see it becoming annoying if you play on a large server. Link to comment Share on other sites More sharing options...
AnonymousKoala Posted March 29, 2016 Share Posted March 29, 2016 On 24.6.2015 at 3:52 AM, Kothar said: Klei actually mentioned having there b some kinda map table structure that would allow map sharing between players. As to the pause, I don't think it's vitally important or necessary. But I totally understand how it'd b nice to have a global pause function. It's just in those bigger servers, especially dedicated servers hosting like 16-24 ppl or w/e, that'd b problematic. I cant wait for that map table Link to comment Share on other sites More sharing options...
BeastNips Posted March 29, 2016 Share Posted March 29, 2016 Pause can simply be logging off with a 5min reserve on your spot. Everyone carries on as usual and your spot is guaranteed unless you stay away too long. Obviously this reservation would have a limit or cool-down to avoid using it to get out of danger. Pause isn't needed because you want the world to wait, it's because AFKing is dangerous in Don't Starve. Removing the danger while you AFK is all that is needed. Link to comment Share on other sites More sharing options...
BlindGunner Posted April 1, 2016 Share Posted April 1, 2016 I do believe i remember them saying they were working on a pause feature (awhile back, i cant find it). Either way pausing really is a big thing that should be added if possible. its really annoying when im playing with one or two of my friends and we want to pause it right then and there (especially since disconnecting takes ~5 seconds even for the host). As for map sharing, meh. That defeats the fun of exploration and I honestly like the confusion that come with trying to describe where youve been Link to comment Share on other sites More sharing options...
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