goldfish911 Posted June 20, 2015 Share Posted June 20, 2015 I asked a similar question way back, but I can't find the topic from my profile. So here's my situation.I'm working on fiddling around with a variation of the component kramped.lua. I want to change its purpose from causing events when things are KILLED to causing events when things are CRAFTED or PROTOTYPED. So I noticed this code: self.inst:ListenForEvent( "killed", function(inst,data) self:onkilledother(data.victim) end )and this code:function Danger:onkilledother(victim) --assigns value based on victim, learn to assign value based on item crafted if victim.prefab == "pigman" then if not victim.components.werebeast or not victim.components.werebeast:IsInWereState() then self:OnNaughtyAction(3) end elseif victim.prefab == "babybeefalo" then self:OnNaughtyAction(6) elseif victim.prefab == "teenbird" then self:OnNaughtyAction(2) elseif victim.prefab == "smallbird" then self:OnNaughtyAction(6) elseif victim.prefab == "beefalo" then self:OnNaughtyAction(4) elseif victim.prefab == "crow" then self:OnNaughtyAction(1) elseif victim.prefab == "robin" then self:OnNaughtyAction(2) elseif victim.prefab == "robin_winter" then self:OnNaughtyAction(2) elseif victim.prefab == "butterfly" then self:OnNaughtyAction(1) elseif victim.prefab == "rabbit" then self:OnNaughtyAction(1) elseif victim.prefab == "tallbird" then self:OnNaughtyAction(2) elseif victim.prefab == "bunnyman" then self:OnNaughtyAction(3) elseif victim.prefab == "penguin" then self:OnNaughtyAction(2) end endendSo I've managed to figure out how to set up the functions for various things being crafted or prototyped, but I don't know what event to "listen" for and what data that event contains(item crafted?).Any tips? Link to comment https://forums.kleientertainment.com/forums/topic/55493-whatwhere-is-the-code-for-an-event-of-something-being-crafted-or-prototyped/ Share on other sites More sharing options...
Kzisor Posted June 20, 2015 Share Posted June 20, 2015 @goldfish911, scripts/components/builderself.inst:PushEvent("buildstructure", { item = prod, recipe = recipe }) self.inst:PushEvent("builditem", { item = prod, recipe = recipe }) Link to comment https://forums.kleientertainment.com/forums/topic/55493-whatwhere-is-the-code-for-an-event-of-something-being-crafted-or-prototyped/#findComment-648675 Share on other sites More sharing options...
goldfish911 Posted June 20, 2015 Author Share Posted June 20, 2015 @goldfish911, scripts/components/builderself.inst:PushEvent("buildstructure", { item = prod, recipe = recipe }) self.inst:PushEvent("builditem", { item = prod, recipe = recipe }) Thanks!So if I changed that first line in the OP to this:self.inst:ListenForEvent( "builditem", function(inst,data) self:onbuiltitem(data.itembuilt) end )it would take the item that was created and put it in the function "onbuiltitem" as an argument? Link to comment https://forums.kleientertainment.com/forums/topic/55493-whatwhere-is-the-code-for-an-event-of-something-being-crafted-or-prototyped/#findComment-648694 Share on other sites More sharing options...
Kzisor Posted June 20, 2015 Share Posted June 20, 2015 @goldfish911, data.item Link to comment https://forums.kleientertainment.com/forums/topic/55493-whatwhere-is-the-code-for-an-event-of-something-being-crafted-or-prototyped/#findComment-648695 Share on other sites More sharing options...
goldfish911 Posted June 20, 2015 Author Share Posted June 20, 2015 @goldfish911, data.item I can't rename it to data.itembuilt? Link to comment https://forums.kleientertainment.com/forums/topic/55493-whatwhere-is-the-code-for-an-event-of-something-being-crafted-or-prototyped/#findComment-648697 Share on other sites More sharing options...
Kzisor Posted June 20, 2015 Share Posted June 20, 2015 @goldfish911, no because that isn't what is being pushed, it's data.item. Link to comment https://forums.kleientertainment.com/forums/topic/55493-whatwhere-is-the-code-for-an-event-of-something-being-crafted-or-prototyped/#findComment-648699 Share on other sites More sharing options...
goldfish911 Posted June 20, 2015 Author Share Posted June 20, 2015 @goldfish911, no because that isn't what is being pushed, it's data.item. Thanks for clearing that up! Link to comment https://forums.kleientertainment.com/forums/topic/55493-whatwhere-is-the-code-for-an-event-of-something-being-crafted-or-prototyped/#findComment-648700 Share on other sites More sharing options...
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