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Found 5 results

  1. source is from "Rhymes With Play" #269, i think it's really nice looking piece of fine art, and so i want it as a vignette, what do you think?
  2. (DST) Don’t Fight Bingo Event At 6.30pm London time on Sunday 18 October 2020 we will be hosting a Bingo event! At this time we will post the password for the server in discord, and you can join in - first come first serve. There are 2 bingo boards posted on our discord (discord.gg/phewTaz) and you can use either board, at your choice, to try and be the first person to get Bingo. You get a Bingo by collecting all the items in a whole column, or row, or diagonal. The first person to bring a whole column/row/diagonal of items from either of the boards to the mod/admin who will be waiting at spawn, wins! No stealing from others or cheating is allowed. The mods/admins have final call on any decision or ruling. The prizes are: 1st Place – Tesla coil lantern 2nd Place – Letterman jacket 3rd Place – Alchemy Pod 4th Place – Hallowed Light The Bingo boards are posted in our announcements channel in our discord. To join the event and see the boards join our discord here: discord.gg/phewTaz
  3. I have been playing Shipwrecked a lot (again) and thought of stuff that could be added to DST. It would be cool to have some events that pop up every 3-4 years. Unlike the other seasons, hurricanes come rarely after a few years and overtakes the current season but only lasts for half of it. Rain-o-meter upgrade: -players should be able to craft an item that they can place in the rain o meter to upgrade it, same as how you can upgrade the sail -the upgrade should be able to detect a hurricane coming and alert the players 2 days before the hurricane arrives. Spring hurricane: -Heavy rain -Strong winds -Sealnado or a Moosegoose that does the same spin attack as her babies -Waves in the sea ?? Winter hurricane: -Blizzard (slightly decreased vision not as punishing as hamlet.can still be countered by desert goggles or new ski goggles ) -snow will build up on machines/structures making them unusable unless people remove the snow. -Temperature drops a lot more than usual (RIP willow) -Yeti boss or Mrs. klaus (replaces Deerclops for that year) Super hurricane variant: -trees will be felled -most plants will be uprooted -machines will break from the strong wind -if its winter the sea will freeze and boats will be unusable (I know this is crazy) -flooding in the caves no hurricanes during autumn and summer because I think autumn is safe season and should let the players wind down from all the chaos and having a hurricane in summer would cancel out the heat and would defeat the whole purpose of that season. also I couldn't think of anything that would fit summer. Hurricanes should be like a "buff" to spring and winter and should keep new players and old ones on their toes.
  4. Hello, so I want my character to gain sanity when going under a tree so I did this inst:ListenForEvent("sheltered", function(inst, data) inst.components.talker:Say(GetString(inst, "ANNOUNCE_SHELTERED")) inst.components.sanity:DoDelta(TUNING.SANITY_TINY) The problem's that when she leaves under the tree she gets another sanity boost which I don't want... Is there an "stopsheltered" event ?! Any help's appreciated so much! And thanks for reading !
  5. I asked a similar question way back, but I can't find the topic from my profile. So here's my situation. I'm working on fiddling around with a variation of the component kramped.lua. I want to change its purpose from causing events when things are KILLED to causing events when things are CRAFTED or PROTOTYPED. So I noticed this code: self.inst:ListenForEvent( "killed", function(inst,data) self:onkilledother(data.victim) end )and this code: function Danger:onkilledother(victim) --assigns value based on victim, learn to assign value based on item crafted if victim.prefab == "pigman" then if not victim.components.werebeast or not victim.components.werebeast:IsInWereState() then self:OnNaughtyAction(3) end elseif victim.prefab == "babybeefalo" then self:OnNaughtyAction(6) elseif victim.prefab == "teenbird" then self:OnNaughtyAction(2) elseif victim.prefab == "smallbird" then self:OnNaughtyAction(6) elseif victim.prefab == "beefalo" then self:OnNaughtyAction(4) elseif victim.prefab == "crow" then self:OnNaughtyAction(1) elseif victim.prefab == "robin" then self:OnNaughtyAction(2) elseif victim.prefab == "robin_winter" then self:OnNaughtyAction(2) elseif victim.prefab == "butterfly" then self:OnNaughtyAction(1) elseif victim.prefab == "rabbit" then self:OnNaughtyAction(1) elseif victim.prefab == "tallbird" then self:OnNaughtyAction(2) elseif victim.prefab == "bunnyman" then self:OnNaughtyAction(3) elseif victim.prefab == "penguin" then self:OnNaughtyAction(2) end endendSo I've managed to figure out how to set up the functions for various things being crafted or prototyped, but I don't know what event to "listen" for and what data that event contains(item crafted?). Any tips?