TheHomeChicken Posted December 27, 2012 Share Posted December 27, 2012 So, i just have a quick question. Let's say in an update, they added a new feature to the way the worlds generate (For now, i'll just use Lava Pits as an example), would you have to make a new world to find the Lava Pits, or would you just have to go into unexplored areas? Another way I ask this, is; Does the game generate the entire world at once, despite what you've explored, or does it generate as you explore, and areas become visible on your map? Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/ Share on other sites More sharing options...
Vigil Posted December 27, 2012 Share Posted December 27, 2012 It generates the whole world when you click " Generate New World" This is not Minecraft, okay girl? Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-43488 Share on other sites More sharing options...
Toaster Fu Posted December 27, 2012 Share Posted December 27, 2012 If lava pits were added you would indeed have to make a new world. Had to do that for beehives… Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-43491 Share on other sites More sharing options...
QuadroMan1 Posted December 27, 2012 Share Posted December 27, 2012 Lol.. Chunks Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-43495 Share on other sites More sharing options...
TheHomeChicken Posted December 27, 2012 Author Share Posted December 27, 2012 It generates the whole world when you click " Generate New World" This is not Minecraft, okay girl?First of all, i'm a guy. Second of all, it was just a question. There is really no need to be rude about it.- - - Updated - - -If lava pits were added you would indeed have to make a new world. Had to do that for beehives…Ah, okay. Thanks for clearing that up :] Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-43542 Share on other sites More sharing options...
TheHomeChicken Posted December 27, 2012 Author Share Posted December 27, 2012 Lol.. ChunksI actually wasn't even thinking of Minecraft when the question came into my mind lol, even though that's exactly how it works in Minecraft. Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-43544 Share on other sites More sharing options...
QuadroMan1 Posted December 27, 2012 Share Posted December 27, 2012 Well it doesn't have to be a reference to Minecraft.. The general way for that to work would be to generate new "chunks" of the map as you explore. Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-43588 Share on other sites More sharing options...
TheHomeChicken Posted December 27, 2012 Author Share Posted December 27, 2012 Well it doesn't have to be a reference to Minecraft.. The general way for that to work would be to generate new "chunks" of the map as you explore.Ah. I thought that term was only used in Minecraft.Silly me o3o Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-43614 Share on other sites More sharing options...
Sliver Posted December 27, 2012 Share Posted December 27, 2012 Although to bring this up, wouldn't it be interesting to make a feature that could create an endless world? As in it would spawn each island one by one, with a percentage chance of it being a specific biome. So as you explored, it would add new worlds through bridges. So you could very well end up with four swamps connected to eachother.That would be boss. Get on it, modders Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-43649 Share on other sites More sharing options...
QuadroMan1 Posted December 27, 2012 Share Posted December 27, 2012 There's no beginning to explaining how difficult and time consuming that would be.... Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-43650 Share on other sites More sharing options...
Toaster Fu Posted December 27, 2012 Share Posted December 27, 2012 The Devs are waiting to make the world bigger until they have more content to fill it out. Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-43987 Share on other sites More sharing options...
Lady Tyrantess Posted December 27, 2012 Share Posted December 27, 2012 I also have a question about world generations, so I figure stick it here rather than make a whole new thread, less space you know?What if you had an old world, would the new updates like beehives and spider queens be able to coincide with the old world without any problems or would I have to remake a whole new map altogether? I've kind of had this map since I bought the game, and so far updates like spider queen, exc. seem to work okay with the old map, but I'm not sure if there would be any repercussions such as the map would be smaller or glitches would be created or what. Help would be appreciated. Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-44023 Share on other sites More sharing options...
GreyWolf Posted December 27, 2012 Share Posted December 27, 2012 There's no beginning to explaining how difficult and time consuming that would be....Yeah. Not so much actually. Under the old world generator it is ridiculously simple math assuming one understands basic trig. Under the New World generator however I can't say. I've only done limited exploration in some 40 days so I have no definitive opinion as yet. Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-44044 Share on other sites More sharing options...
Sliver Posted December 27, 2012 Share Posted December 27, 2012 (edited) Yeah, not knowing any code I could plot out the basic idea right now.To spawn a new island, execute once the last island generated is reached:Determine how many islands are to be connected with the current island*Pick a random direction from the current island's center.Pick a random distance from the current island's centerPlace a new island at that point with X circumferenceIf that new island conflicts with an existing island, start from the *If another island is to be connected, start from the *Once island is spawned, generate a random number Yif Y==1, island becomes swampif Y==2, island becomes plainsif Y==3, island becomes forestetc.I'm sure it's more complex than that, but I could easily map out the general idea without having any formal programming training. I'm sure the current map generation works in a similar way (even the test one), and you could just continue executing whatever generates each island individually over and over again. Edited December 27, 2012 by Sliver Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-44070 Share on other sites More sharing options...
Sliver Posted December 27, 2012 Share Posted December 27, 2012 Yeah. Not so much actually. Under the old world generator it is ridiculously simple math assuming one understands basic trig. Under the New World generator however I can't say. I've only done limited exploration in some 40 days so I have no definitive opinion as yet.For it to spawn in specific things, you would have to generate a new world. Like, if your world was generated before beehives were, you would have to re-generate to get beehives.The only way to not have to do that is if the devs wrote code that spawned beehives into an older map. And to be honest, they probably have better things to program. Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-44075 Share on other sites More sharing options...
Sim... Posted December 28, 2012 Share Posted December 28, 2012 The major difference is that MC generates the world on the fly. So generating new terrain or adding new things to an existing map is as simple as walking to a new area and generating new chunks. Don't Starve generates the world when you start a new game so it doesn't really lend itself to this sort of thing. Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-44200 Share on other sites More sharing options...
Sliver Posted December 28, 2012 Share Posted December 28, 2012 I wouldn't mind a short loading screen when it is generating. Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-44275 Share on other sites More sharing options...
Bigulp Posted December 28, 2012 Share Posted December 28, 2012 Could just have a new part added to the map every time you load a saved game. Link to comment https://forums.kleientertainment.com/forums/topic/5498-a-quick-question-about-world-generation/#findComment-44284 Share on other sites More sharing options...
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