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Game Update 138664 - 6/4/2015


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138664 - 6/4/2015

 

Changes

  • Spider Queens will stop chasing players after a certain distance

  • Butterflies can be fed while in chester

  • Butterflies no longer are victims of wildfire

  • Birds will now fly away if they take damage from a nearby fire

  • Creatures will now wake up from sleep if they take damage from a nearby fire

  • Fire damage is now capped at 120 per second

 

Bug Fixes

  • Fixed crash sometimes after Birchnut Tree monster transforms back into a tree

  • Fixed crash sometimes when Dragonfly flees after having spawned Lavae minions

  • Fixed Dragonfly’s normal and enraged hit ranges that were previously reversed

  • Seasonal beefalo "mood" now works as intended

  • Players will now properly show the feeding action animation on clients

  • Birds properly play the distress animation while burning

 

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https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/
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Because the console commands have been getting a lot of attention lately, I want to point out that c_shutdown is not working as intended. Calling c_shutdown() won't save the game because it only checks "not save" which is true for save == nil as well.

-- Shutdown the application, optionally close with out saving (saves by default)function c_shutdown(save)    print("c_shutdown", save)    if not save or TheWorld == nil then        Shutdown()    elseif TheWorld.ismastersim then        for i, v in ipairs(AllPlayers) do            v:OnDespawn()        end        TheSystemService:EnableStorage(true)        SaveGameIndex:SaveCurrent(Shutdown, true)    else        SerializeUserSession(ThePlayer)        Shutdown()    endend

wasn't this already a thing? Or was it just beefalo?

Not sure about the beefalo, but generally, creatures that are being damaged by a nearby fire would previously keep sleeping and get damage. This is not the same with having a mob on fire by being hit via torch or a firestaff; those were initiative attacks on the mobs, so they would have recognised that and ran around till they stopped burning. Now the same feature applies to when you light something nearby or generally if something is lit on fire nearby a mob while they're sleeping, they are going to wake up and run away from the fire.

Not sure about the beefalo, but generally, creatures that are being damaged by a nearby fire would previously keep sleeping and get damage. This is not the same with having a mob on fire by being hit via torch or a firestaff; those were initiative attacks on the mobs, so they would have recognised that and ran around till they stopped burning. Now the same feature applies to when you light something nearby or generally if something is lit on fire nearby a mob while they're sleeping, they are going to wake up and run away from the fire.

yeah, but I remember back in the day we could murder beefalo in their sleep by setting their shaved fur on fire, and then it was fixed. Was this not a thing in DST or is it something unrelated?

yeah, but I remember back in the day we could murder beefalo in their sleep by setting their shaved fur on fire, and then it was fixed. Was this not a thing in DST or is it something unrelated?

I think that in that case this was only a thing for beefalo until now.

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