JanH Posted June 5, 2015 Share Posted June 5, 2015 138664 - 6/4/2015 ChangesSpider Queens will stop chasing players after a certain distanceButterflies can be fed while in chesterButterflies no longer are victims of wildfireBirds will now fly away if they take damage from a nearby fireCreatures will now wake up from sleep if they take damage from a nearby fireFire damage is now capped at 120 per second Bug FixesFixed crash sometimes after Birchnut Tree monster transforms back into a treeFixed crash sometimes when Dragonfly flees after having spawned Lavae minionsFixed Dragonfly’s normal and enraged hit ranges that were previously reversedSeasonal beefalo "mood" now works as intendedPlayers will now properly show the feeding action animation on clientsBirds properly play the distress animation while burning Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/ Share on other sites More sharing options...
DarkXero Posted June 5, 2015 Share Posted June 5, 2015 Creatures will now wake up from sleep if they take damage from a nearby fire Fire damage is now capped at 120 per second Rip Willow strats. Too good to be true. Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-643878 Share on other sites More sharing options...
Asparagus Posted June 5, 2015 Share Posted June 5, 2015 Creatures will now wake up from sleep if they take damage from a nearby fire I was warned this would happen when I posted the Roasted Bearger Video but I was a fool... A FOOOOOOL! O__O Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-643881 Share on other sites More sharing options...
GranoblasticMan Posted June 5, 2015 Share Posted June 5, 2015 Aww, I'm going to miss seeing birds spontaneously combust in summer. Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-643885 Share on other sites More sharing options...
Johnny5isAlive Posted June 5, 2015 Share Posted June 5, 2015 Fixed crash sometimes after Birchnut Tree monster transforms back into a tree Now we just need the crash that happens when Birchguards are spawned via haunting to be fixed and they'll be bug-free! Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-643890 Share on other sites More sharing options...
RalphKastro Posted June 5, 2015 Share Posted June 5, 2015 Creatures will now wake up from sleep if they take damage from a nearby fire wasn't this already a thing? Or was it just beefalo? Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-643955 Share on other sites More sharing options...
rezecib Posted June 5, 2015 Share Posted June 5, 2015 Because the console commands have been getting a lot of attention lately, I want to point out that c_shutdown is not working as intended. Calling c_shutdown() won't save the game because it only checks "not save" which is true for save == nil as well.-- Shutdown the application, optionally close with out saving (saves by default)function c_shutdown(save) print("c_shutdown", save) if not save or TheWorld == nil then Shutdown() elseif TheWorld.ismastersim then for i, v in ipairs(AllPlayers) do v:OnDespawn() end TheSystemService:EnableStorage(true) SaveGameIndex:SaveCurrent(Shutdown, true) else SerializeUserSession(ThePlayer) Shutdown() endend Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-643969 Share on other sites More sharing options...
Asparagus Posted June 5, 2015 Share Posted June 5, 2015 I kinda crash too after I spawned a few stuff... Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-643971 Share on other sites More sharing options...
XirmiX Posted June 5, 2015 Share Posted June 5, 2015 wasn't this already a thing? Or was it just beefalo?Not sure about the beefalo, but generally, creatures that are being damaged by a nearby fire would previously keep sleeping and get damage. This is not the same with having a mob on fire by being hit via torch or a firestaff; those were initiative attacks on the mobs, so they would have recognised that and ran around till they stopped burning. Now the same feature applies to when you light something nearby or generally if something is lit on fire nearby a mob while they're sleeping, they are going to wake up and run away from the fire. Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-644212 Share on other sites More sharing options...
RalphKastro Posted June 5, 2015 Share Posted June 5, 2015 Not sure about the beefalo, but generally, creatures that are being damaged by a nearby fire would previously keep sleeping and get damage. This is not the same with having a mob on fire by being hit via torch or a firestaff; those were initiative attacks on the mobs, so they would have recognised that and ran around till they stopped burning. Now the same feature applies to when you light something nearby or generally if something is lit on fire nearby a mob while they're sleeping, they are going to wake up and run away from the fire.yeah, but I remember back in the day we could murder beefalo in their sleep by setting their shaved fur on fire, and then it was fixed. Was this not a thing in DST or is it something unrelated? Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-644218 Share on other sites More sharing options...
XirmiX Posted June 5, 2015 Share Posted June 5, 2015 yeah, but I remember back in the day we could murder beefalo in their sleep by setting their shaved fur on fire, and then it was fixed. Was this not a thing in DST or is it something unrelated?I think that in that case this was only a thing for beefalo until now. Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-644223 Share on other sites More sharing options...
jgoldyn Posted June 7, 2015 Share Posted June 7, 2015 Glad about the spider queens update. I was tired of having multiple queens follow me a far distance to my camp :/ Also, a shame that Willow can't roast enemies in their sleep :3 Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-644771 Share on other sites More sharing options...
SillyWilson Posted June 7, 2015 Share Posted June 7, 2015 Butterflies no longer are victims of wildfire The circumstances are only slightly related, but man, that just reminded me of this. Does anyone remember that back then? I had almost forgotten Link to comment https://forums.kleientertainment.com/forums/topic/54816-game-update-138664-642015/#findComment-644918 Share on other sites More sharing options...
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