XirmiX Posted March 22, 2015 Author Share Posted March 22, 2015 Thats a problem DS has. Look at the Ancient Crafting Tab. It needs rare ingradients and it's not worth the time spent.But the Ice Cube and Fashion Melon are not the only tools you can use to protect from overheating. Do you know there are other items you can use to defend from overheating, such as the Flower Shirt or the Umbrella?There's no point having Ice Cube and Fashion Melon in the game in that case, even though they are quite well thought of Summer protection items. Rebalancing of stuff in the game is vital for people to actually use them. You see the all winter's gear quite useful, yet for summer's stuff it's not so much. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-623934 Share on other sites More sharing options...
Halved Posted March 22, 2015 Share Posted March 22, 2015 You see the all winter's gear quite useful, yet for summer's stuff it's not so much.Winter Hat isnt Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-623945 Share on other sites More sharing options...
rezecib Posted March 22, 2015 Share Posted March 22, 2015 Winter Hat isnt The winter hat is useful in playthroughs where you haven't managed to find enough beefalo to get a beefalo hat (especially in Together where you might need 6+ beefalo hats). It insulates as much as a Tam o' Shanter, so it's not bad. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-623947 Share on other sites More sharing options...
Halved Posted March 22, 2015 Share Posted March 22, 2015 The winter hat is useful in playthroughs where you haven't managed to find enough beefalo to get a beefalo hat (especially in Together where you might need 6+ beefalo hats). It insulates as much as a Tam o' Shanter, so it's not bad.I just dont see why being wet should stop overheating Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-623951 Share on other sites More sharing options...
Dipps Posted March 22, 2015 Share Posted March 22, 2015 Temperature should be just a bit less of a pain, clothing should be less efficient tho, and there should be frostbites and skin burns for winter/summer. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-623974 Share on other sites More sharing options...
RalphKastro Posted March 22, 2015 Share Posted March 22, 2015 Winter Hat isnt it also doesn't envolve having to kill beefalo(which is kinda hard when you only find them in a single massive herd far kilometers away in the first days of winter), and raises sanity, which people often lack in the first winter due to long nights. Do you know there are other items you can use to defend from overheating, such as the Flower Shirt or the Umbrella? That's kinda the point. Why put 2 complicated items that have so much work done into them only for them to be made useless by simple "Wear this and you're safe for X time" items? It just feels like there were some great ideas about the ice cube and it's lesser cousin, but then couldn't finish it due to time constraints and just made some inverse breezy vest. The Ice Cube has a lot of gameplay potential, but it's just useless right now. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-623975 Share on other sites More sharing options...
RalphKastro Posted March 22, 2015 Share Posted March 22, 2015 Temperature should be just a bit less of a pain, clothing should be less efficient tho, and there should be frostbites and skin burns for winter/summer. I disagree(I think it should be very harsh, because DS loves everybody this way), yes(or at least less of a go-to strategy and more of an alternate one, in case of low sanity, so that it's not so overwhelmingly better, but it's still viable for those who like to use it.) and I don't think status effects would do well in DS. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-623983 Share on other sites More sharing options...
ryouryou Posted March 22, 2015 Share Posted March 22, 2015 Yeah, I personally do use the winter hat. I don't like to have to kill 6 Beefalo, especially when the herds we find are small.It's better than rabbit ear muffs, and wool and silk are both practically free by the time winter is a concern. The winter hat serves a purpose as an upgrade to to the earmuffs that takes marginally more resources but is still pretty cheap. When there are a ton of people, it is quite decent. Besides, sometimes I feel it would be better to save the horns for spring, since in RoG (haven't confirmed on beta yet) I remember that the moos are in heat the entire season. Making the hat then would be a safe way to collect all that manure, assuming we haven't just captured several Koelephants instead.The Ice Cube on the other hand is fairly expensive, and has some pretty harsh downsides for how expensive it is (sanity loss from wetness, slowed movement, constant tether to an icebox for not-renewable-during-summer ice or else you risk losing your item). Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-624079 Share on other sites More sharing options...
XirmiX Posted March 23, 2015 Author Share Posted March 23, 2015 Winter Hat isntI played on Max's server once and every summer; most people used Winter hats! And it is quite a good item. Compare it with how the Ice Cube is like right now and then you'll see the potential of the Winter hat Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-624243 Share on other sites More sharing options...
_Q_ Posted March 24, 2015 Share Posted March 24, 2015 Summer in general should be changed. Its to much, everything burns, you overheat way to fast, or if you get wet your sanity gets destroyed, Ice flings use way to much fuel, alive animals catch on fire, and on top of that some silly Dragonfly will come and burn half of your world.I just spend summer miles from my base with lonley cold fire pit and crock pot nearby, moving away from them to check some bunny traps to get more food, its most boring season in RoG. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-624444 Share on other sites More sharing options...
Zinglon Posted March 24, 2015 Share Posted March 24, 2015 Summer in general should be changed. Its to much, everything burns, you overheat way to fast, or if you get wet your sanity gets destroyed, Ice flings use way to much fuel, alive animals catch on fire, and on top of that some silly Dragonfly will come and burn half of your world.I just spend summer miles from my base with lonley cold fire pit and crock pot nearby, moving away from them to check some bunny traps to get more food, its most boring season in RoG. Well, I think proper supplies and gears are important in summer as well as winter too, although I agree with that some summer gears are very awkward, provide little protection(watermelon hat and icebrick hat) and expensive(I really don't like the cost of endothermic fire pit which costs hellish amount of gold and stone). I recommend you to prepare a ton of fuels for flingomatics(by pitchfork, or deforesting with piggies), Siesta-lean-to and umbrella/summer frest/hawaiian shirt, eyebrella, and sub-camps around your coverage in summer with endothermic fire pit installed. Oh, I forgot to mention about thermal stones. They could be put in fridge, provide a good cooling without any usage of fuels for endothermic fire! Juggling thermal stones with snowy Chester is a good strategy for prolonged adventure. Food is not concerned because you should have plenty of source in mid-late game I guess. If you have >20 lureplants, you can harvest luremeats for infinite food source while you just shuttle up between siesta and tent! lol. Spring and Summer is quite challenging season, so I really like it. A game developer in my state quoted, 'When a game goes easier, it'll be never fun'. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-624490 Share on other sites More sharing options...
rezecib Posted March 24, 2015 Share Posted March 24, 2015 @Zinglon, Well, the real problem I have with Summer (which was kind of got at by _Q_) is that it's supposed to punish you for building a clustered base. But it also punishes you for exploring, because anything that you pass could go up in flames. It punishes you for being anywhere there are things to burn... which is just about everywhere except deserts and rocky lands, and deserts are more livable. So every summer you can either just twiddle your thumbs in the desert or you can (once properly equipped) roam about and risk everything in your world burning (for example, if you have a reed trap, you can't go near that in summer, it could easily burn offscreen as you're leaving, even if you had an ice staff to put it out, had you been able to see it). But this thread is specifically about the ice hat and fashion melon, and I have to say I agree. They were in a good place before they got nerfed, I thought-- it's actually a pretty big investment to get either hat, as you can't easily farm melons during summer, so have to stockpile them beforehand, and ice you obviously need from other seasons as well. Then they got nerfed and the floral shirt got added and now they're useless. I don't think anything really needs to be done for them except returning them to their un-nerfed state (which I believe gave them lower target temperatures and less wetness). Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-624515 Share on other sites More sharing options...
XirmiX Posted March 24, 2015 Author Share Posted March 24, 2015 @Zinglon, Well, the real problem I have with Summer (which was kind of got at by _Q_) is that it's supposed to punish you for building a clustered base. But it also punishes you for exploring, because anything that you pass could go up in flames. It punishes you for being anywhere there are things to burn... which is just about everywhere except deserts and rocky lands, and deserts are more livable. So every summer you can either just twiddle your thumbs in the desert or you can (once properly equipped) roam about and risk everything in your world burning (for example, if you have a reed trap, you can't go near that in summer, it could easily burn offscreen as you're leaving, even if you had an ice staff to put it out, had you been able to see it). But this thread is specifically about the ice hat and fashion melon, and I have to say I agree. They were in a good place before they got nerfed, I thought-- it's actually a pretty big investment to get either hat, as you can't easily farm melons during summer, so have to stockpile them beforehand, and ice you obviously need from other seasons as well. Then they got nerfed and the floral shirt got added and now they're useless. I don't think anything really needs to be done for them except returning them to their un-nerfed state (which I believe gave them lower target temperatures and less wetness).And as I said, if even just the wetness was put as an element of preventing overheating, then the items would be used much more often again! With the reed trap... Well, if you've discovered it in the past seasons, I'm sure you would have ice flingomatics put around it to prevent fires. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-624519 Share on other sites More sharing options...
Zinglon Posted March 25, 2015 Share Posted March 25, 2015 @rezecib, Oh I go out so further from the main issue of this thread lol. Yeah, I agree with the original person who'd started this thread. Summer hats need to be tweaked for better use and less costs and more durability. Winter hats have no disadvantage(even more advantage in Tam), easy to make with low cost(just cut some furs or slain beefs and pick up silks), last very longer(beef hat is the fastest withering winter hat but still need just one stitch from sewing kit to keep them throughout normal winter period). So, watermelon hat and ice cube should have be buffed at least one of these 3 comparing points : a bit more durability, less cost, less disadvantage/more higher insulation tiers. But I don't agree with you about smoldering issue in summer. It's important to pick up where to go when the season is harsh, and I don't think that's forcing your game in restricted style. You can still deforest, pick reeds, and do etc. But there's also a very high risk from that action, like wildfire. So there's a very high risk in mere return when you deforesting in summer, and other guys who don't care or underestimate the risk could carry out things in summertime too. What constrain your action is your gaming-philosophy(mainly 'A development with sustainablity'), not the game condition itself, I argue. In the base-building style, same opinion I have. Someones who need to make their base big with low density of facilities should prepare for dangerous disaster according to season with more efforts, or just neglect it and rebuild previous one from aftermath, or protecting only core module and left mere modules into gaping maw of summer. Well I prefer condensed camp style, but it's just for optimizing traffic lines, and easier protection with flingomatic is just a side-advantage for it I think. @XirmiX Hmm, tweaking two parameters into interaction is quite bugging tasks for dev teams I guess. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-624730 Share on other sites More sharing options...
Sivdun Posted March 25, 2015 Share Posted March 25, 2015 What do you think about improving speed of drying for summer? I mean everything around you just carelessly catch on fire so it should take less time to completely dry. and also you could leave the hats the way they are right now. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-624757 Share on other sites More sharing options...
RalphKastro Posted March 25, 2015 Share Posted March 25, 2015 What do you think about improving speed of drying for summer? This would make sense, but doesn't change much of the actual problem at the moment. Link to comment https://forums.kleientertainment.com/forums/topic/52184-important-rebalancing-of-fashion-melon-and-ice-cube-wetness-and-overheating/page/2/#findComment-624927 Share on other sites More sharing options...
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