JoeW Posted March 12, 2015 Share Posted March 12, 2015 129926 - 3/12/2015ChangesImproved server snapshot system no longer has any additional performance impact over auto-savingFully supported snapshot rollbacks through the server admin screen, as well as in-game console command (c_rollback())c_reset() debug command no longer has slot deleting functionality. Instead it takes an optional parameter for if we should save the slot before restarting the sim.Added c_regenerateworld() debug command for generating a new world in the active slot. The current world will be deleted.Added useful warning message for Dedicated Servers with misconfigured Steam portsPrevent hdd sleep and system idle sleep while game or dedicated server are running (Windows and OSX)Added "-skip_update_server_mods" and "-only_update_server_mods" command line parameters for dedicated server. This controls if we want to update the mods in dedicated_server_mods_setup.lua, and if we want to quit once the downloads are finished. This is meant to be used by hosts that are running several dedicated servers on a single machine.Bug FixesFixed rare crash when exiting the gameResuming an auto-saved game will now restore the session to prevent losing or duplicating itemsFixed rare server crash when a player who has timed out is simultaneously kickedFixed rare crash caused when activating a steam join link while connecting to a serverFixed a crash that was a result of being disconnected while auto-downloading server modsFixed rare crash when unzipping mod dataNOTE:Cached character icons for servers you’ve played on before have been reset until the next time you join that server again. (Your character is still saved on that server)Cached minimap will be reset for existing sessions saved before this update Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.