JoeW Posted March 12, 2015 Share Posted March 12, 2015 129926 - 3/12/2015ChangesImproved server snapshot system no longer has any additional performance impact over auto-savingFully supported snapshot rollbacks through the server admin screen, as well as in-game console command (c_rollback())c_reset() debug command no longer has slot deleting functionality. Instead it takes an optional parameter for if we should save the slot before restarting the sim.Added c_regenerateworld() debug command for generating a new world in the active slot. The current world will be deleted.Added useful warning message for Dedicated Servers with misconfigured Steam portsPrevent hdd sleep and system idle sleep while game or dedicated server are running (Windows and OSX)Added "-skip_update_server_mods" and "-only_update_server_mods" command line parameters for dedicated server. This controls if we want to update the mods in dedicated_server_mods_setup.lua, and if we want to quit once the downloads are finished. This is meant to be used by hosts that are running several dedicated servers on a single machine.Bug FixesFixed rare crash when exiting the gameResuming an auto-saved game will now restore the session to prevent losing or duplicating itemsFixed rare server crash when a player who has timed out is simultaneously kickedFixed rare crash caused when activating a steam join link while connecting to a serverFixed a crash that was a result of being disconnected while auto-downloading server modsFixed rare crash when unzipping mod dataNOTE:Cached character icons for servers you’ve played on before have been reset until the next time you join that server again. (Your character is still saved on that server)Cached minimap will be reset for existing sessions saved before this update Link to comment Share on other sites More sharing options...
rezecib Posted March 12, 2015 Share Posted March 12, 2015 @JoeW, In the console commands file it says c_reset saves by default, but looking at the code it looks like it does not save by default:-- Shutdown the application, optionly close with out saving (saves by default)function c_reset(save) if Theworld ~= nil and TheWorld.ismastersim then if save then for i, v in ipairs(AllPlayers) do v:OnDespawn() end TheSystemService:EnableStorage(true) SaveGameIndex:SaveCurrent(doreset, true) else doreset() end endend... also just noticed as I pasted it in here that there's a typo there that should prevent this from ever working, "Theworld" Edit: Also not seeing the increased number of recipes? I don't think that got in. Link to comment Share on other sites More sharing options...
RalphKastro Posted March 12, 2015 Share Posted March 12, 2015 You can now scroll through crafting tabs and recipes using the menu scroll key bindings. (Mouse scroll by default) is this going to be added in SP too? Because if yes, I really love you guys(If not, I still you love you, just slightly less). Link to comment Share on other sites More sharing options...
DarkXero Posted March 12, 2015 Share Posted March 12, 2015 So how snapshots work now? Enabled by default, getting generated once per day when the game saves? I can't seem to make the crafting menu work with the scroll of my mouse wheel, or even with keys rebinded to match the scroll. Anyone here made it work? And what's up with all the data that's now stored per session? Where's survival_1? server_temp? Or distributed in the 0000001 file thing with the prefabs, scenarios, and meta info? Link to comment Share on other sites More sharing options...
Developer V2C Posted March 12, 2015 Developer Share Posted March 12, 2015 Hey guys, there appears to be some mixup. The crafting menu has not changed in this update yet, we'll update the patch notes accordingly. Also, there will be a separate post explaining the new snapshot system later in the day. Link to comment Share on other sites More sharing options...
Enny Posted March 14, 2015 Share Posted March 14, 2015 So the erasure of server snapshots was intentional, just like with explored maps? Link to comment Share on other sites More sharing options...
Alysianah Posted March 16, 2015 Share Posted March 16, 2015 Not sure if it's coincidence but since the last update only 1 of my saved games will load. That played for a few hours but after attempting to access Manage Server the client no crashes consistently. If I try loading one of my hosted saves are accessing Managed Server. I've uploaded and image of the error messages received here. Any assistance would be appreciated. They are family played games and at this point, we've lost all of our worlds. Link to comment Share on other sites More sharing options...
Developer V2C Posted March 16, 2015 Developer Share Posted March 16, 2015 The old snapshots were erased intentionally, as the data would not have been consistent.@Alysianah, it might be related to mod characters. If you've played with mod-characters, try enabling them before accessing your servers again. Link to comment Share on other sites More sharing options...
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