FameFortuneGold Posted February 27, 2015 Share Posted February 27, 2015 Even if the host if green, even if I'm green, even when were both green I get bitten by spiders too far away and just rage quit every time - so thats why I prefer to host anyways - dying to spiders Link to comment https://forums.kleientertainment.com/forums/topic/51512-fix-lag-on-servers/ Share on other sites More sharing options...
Asparagus Posted February 27, 2015 Share Posted February 27, 2015 Hey @FameFortuneGold! Long time no see! So, even if it's green, it still has lag because of the ping... If your ping is like in single digits then it won't be much of an issue (and that would be like finding a unicorn!) but if it's like 50+ then some lag will still be present... even when were both green I get bitten by spiders too far away Like a screen's distance or like 2 steps? I would like to call upon @rezecib the magical coding dragon!! Link to comment https://forums.kleientertainment.com/forums/topic/51512-fix-lag-on-servers/#findComment-617312 Share on other sites More sharing options...
applebottom Posted February 27, 2015 Share Posted February 27, 2015 Maybe host's pc is underpowered? Link to comment https://forums.kleientertainment.com/forums/topic/51512-fix-lag-on-servers/#findComment-617327 Share on other sites More sharing options...
rezecib Posted February 27, 2015 Share Posted February 27, 2015 @FameFortuneGold, Try playing without action prediction. You can turn it off temporarily with the console command:ThePlayer:EnableMovementPrediction(false)If you find that to be a better experience, you can turn it off more permanently by editing data/scripts/prefabs/player_common and setting USE_MOVEMENT_PREDICTION to false at the top (sometimes patches will overwrite this, though). Link to comment https://forums.kleientertainment.com/forums/topic/51512-fix-lag-on-servers/#findComment-617328 Share on other sites More sharing options...
Scrimbles Posted February 27, 2015 Share Posted February 27, 2015 Through the Ages is supposed to contain a lot of fixes for stuff like that, and its only a couple months away. (I think?) Link to comment https://forums.kleientertainment.com/forums/topic/51512-fix-lag-on-servers/#findComment-617399 Share on other sites More sharing options...
Isosurface Posted February 27, 2015 Share Posted February 27, 2015 I have been testing it in both DS and DST (on my own server) by fighting different mobs. It doesn't matter whether movement prediction is on or off, DST foes seem to have much greater attack ranges than their DS counterparts. I check the prefabs files, they should have the same hit range, theoretically, but they don't, as it appears on the screen. There is something other than the internet or the movement prediction or computer specs that is causing this lag. Link to comment https://forums.kleientertainment.com/forums/topic/51512-fix-lag-on-servers/#findComment-617414 Share on other sites More sharing options...
Asparagus Posted February 27, 2015 Share Posted February 27, 2015 There is something other than the internet or the movement prediction or computer specs that is causing this lag. I smell a bacon-covered conspiracy... O__O Link to comment https://forums.kleientertainment.com/forums/topic/51512-fix-lag-on-servers/#findComment-617419 Share on other sites More sharing options...
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