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How many mods is too many mods? Before I started putting them into one mod, I had around 98 loaded, around 115 total in my mods folder. After I have started putting them into one mod, the games performance has increased significantly, as it was an issue with lua memory and not any system specific specifications.

 

My modmain for the one I am putting all the mods into, or most of them atleast is 2223 lines. Is there a limit to how many lines a modmain or other lua file can contain, does it matter how many lines there are? Does It affect performance?

erm, how is up and away like 42 mb? Are you sure?

 

I am only going off what I've read while uploading to Steam. This has been a while ago though so ot might be wrong since Up and Away is 15.32mb on Steam.

Edited by Kzisor

I am only going off what I've read while uploading to Steam. This has been a while ago though so ot might be wrong since Up and Away is 15.32mb on Steam.

 

They changed the object size limit to about 100MB I think, but the OP meant the game itself XD

 

@bigpak, there shouldn't be any limit on how big your mod can be, other than your hardware limitations. Realisticly, if you can run U&A and HitD then you don't need to worry about that at all.

 

I don't know about the most mods you can have enabled at once though. I know Mr. Tiddles had some issues with too many prefabs being loaded, but that is most likely per-mod.

What is HitD? I am really confused now hah!

You can find our mod project and info here

 

http://forums.kleientertainment.com/files/file/518-mod-hero-in-the-dark/

 

As people stated above, the max size for a mod on the Klei site is 100mb,

(It used to be only 10mb or so until several of us requested the size to be increased)

 

iirc Steam is 120 but we have not uploaded our mod project there yet. We are planning to launch the Beta on Steam "soon" but since you can't upload zipped files, we are looking into our options to upload it to steam. 

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