Foxrai

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About Foxrai

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  1. Look at it for longer time. Dupes will come to collect algae. Like Risu said - It will only show produced number for a second. Notice the animation as well - the drawer from smaller part of it will open for the time they collect it.
  2. When I first downloaded the game, after trying to start the new game I saw a message about missing "Microsoft Visual C++ 2015". There was a link to straight download of the file "vc_redist.x64.exe". I downloaded it (even if my computer said I already had it), uninstalled and installed it again. But that didn't fix the problem - the window about missing thing still pop up during start of the game. I fixed the problem, but the info given by the "game" itself was incomplete. I've downloaded both files, available at Microsoft website, for Video C++ Redistributable for Visual Studio 2015. so: vc_redist.x64.exe AND vc_redist.x86.exe (while Klei only leaded to one of them before). Unistalled both. Installed again. Restarted computer. Game works. Here is the link to them: https://www.microsoft.com/en-US/download/details.aspx?id=48145
  3. Exaclty same issue here. If you manage to solve it somehow, please share the information!
  4. So as I assume your mod works fine on Don't Starve (or ROG) but not on DS Together. That's normal. DS and DST aren't literraly the same. Suggesting searching forums for differences between DS and DST codes. Or - also handy way - download a mod of someone else which has version for DS and DST. And compare differences in the code. For example: in DS you put recipe in character.lua. In DST you put recipes in modmain.lua. See?
  5. Are you sure? Because I'am playing DS/ROG using Wakkari/Wayrra and everything works just fine. Are you playing DS or DST? (note that DST version if different file than this one)
  6. Sortkeys I'm using are similar to -998231 numbers. Because they have to be hmm.. unique, ye? So they don't argue with any other mod-sortkeys?
  7. I went the shorter way Worked fine! Thank you guys! All FIXED with: Recipe(<name>, {<ingredients>}, <tab>, <level>, nil, nil, nil, nil, "<name>_builder")
  8. Um... So I add it for example after this? local require = GLOBAL.requirelocal STRINGS = GLOBAL.STRINGSlocal Recipe = GLOBAL.Recipelocal RECIPETABS = GLOBAL.RECIPETABSlocal TECH = GLOBAL.TECHlocal resolvefilepath = GLOBAL.resolvefilepathand on the end adding line: (?) GLOBAL.require("widgets/widgetutil") and deleting at all this: if not GLOBAL.TheNet:IsDedicated() then local OldIsRecipeValid = GLOBAL.IsRecipeValid local function IsRecipeValid(recipe) return OldIsRecipeValid(recipe) and ((GLOBAL.ThePlayer and GLOBAL.ThePlayer:HasTag(recipe.name.."_builder")) or not recipe.tagneeded) end GLOBAL.IsRecipeValid = IsRecipeValidend Or what else? Sorry guys I'm kinda clueless if it comes to coding :/
  9. line 75 is: local OldIsRecipeValid = GLOBAL.IsRecipeValid
  10. Here is the error I encountered today. Note that YESTERDAY (!?) everything was working just fine. None of the files or codes have been changed. Just... suddenly an error came. Seems to be about these in the modmain: if not GLOBAL.TheNet:IsDedicated() then local OldIsRecipeValid = GLOBAL.IsRecipeValid local function IsRecipeValid(recipe) return OldIsRecipeValid(recipe) and ((GLOBAL.ThePlayer and GLOBAL.ThePlayer:HasTag(recipe.name.."_builder")) or not recipe.tagneeded) end GLOBAL.IsRecipeValid = IsRecipeValidend Error from the log: [string "../mods/workshop-389385830/modmain.lua"]:75: variable 'IsRecipeValid' is not declaredLUA ERROR stack traceback: In character I have tag of "something_builder". So the purpouse is to not let other people obtain this recipe (unless thet play the same character of course). So... Question is:Why it just stopped working if it was working just fine?How to fix it and how to avoid it in future?
  11. Since everything seems to work fine let me introduce: Wakkari the Red Fox and Wayrra the Arctic Fox for DST Wakkari is a member of south fox tribe from far away lands. One feral day he get's dragged to Maxwell's world, during tribal event - Festival of Ancient Spirits, together with Wayrra the Arctic Fox of northern tribe. WAKKARI HP: 200, Hunger: 150, Sanity: 170 *Runs a bit faster *Can eat monster meat and spoiled meat *Can build up hound mound (which can be disadvatage is used uncarefully) *Eats only meat *Beefalo's hates him (probably for eating them...) WAYRRA HP: 140, Hunger: 150, Sanity: 210 *Freezes slower during winter *Can eat monster meat and spoiled meat *Can build create Sanity Orb, which increases sanity for fixed period of time *Eats only meat *Beefalos hate her *Has her own weapon - Orb Staff *Loves spiders... for dinner (gains a tiny amount of sanity by killing them) __________________________________ Note: both Wakkari and Wayrra arts are my own creations, not based on any other art/cartoons/books/movies etc. Since there have been few questions - I would like to NOT see their art beeing used for different character mods here, mainly because they are part of bigger projects, not related with Don't Starve game series. Thank you for understanding and for all those positiveness they got from you yet! Enjoy ____________________________ LINKS you might like: Wayrra the Arctic Fox DS,ROG: http://forums.kleien...the-arctic-fox/ Wakkari the Red Fox DS,ROG: http://forums.kleien...ri-the-red-fox/ Wayrra the Arctic Fox DST: http://forums.kleien...arctic-fox-dst/ Wakkari the Red Fox DST: http://forums.kleien...he-red-fox-dst/
  12. Hound mound is a home for hounds (pile of bones at all...) And yes - hounds attack him. Since it would be too easy if they didn't thats all. In future... ow well.. for future he will have feature special for hounds. btw - update to 1.0.3 - fix the revive bug (loosing the speed)