Foxrai

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Everything posted by Foxrai

  1. Bio Distiller number readings are 0 all the time

    Look at it for longer time. Dupes will come to collect algae. Like Risu said - It will only show produced number for a second. Notice the animation as well - the drawer from smaller part of it will open for the time they collect it.
  2. When I first downloaded the game, after trying to start the new game I saw a message about missing "Microsoft Visual C++ 2015". There was a link to straight download of the file "vc_redist.x64.exe". I downloaded it (even if my computer said I already had it), uninstalled and installed it again. But that didn't fix the problem - the window about missing thing still pop up during start of the game. I fixed the problem, but the info given by the "game" itself was incomplete. I've downloaded both files, available at Microsoft website, for Video C++ Redistributable for Visual Studio 2015. so: vc_redist.x64.exe AND vc_redist.x86.exe (while Klei only leaded to one of them before). Unistalled both. Installed again. Restarted computer. Game works. Here is the link to them: https://www.microsoft.com/en-US/download/details.aspx?id=48145
  3. Exaclty same issue here. If you manage to solve it somehow, please share the information!
  4. Version 1.0.4

    3,750 downloads

    Wayrra the Arctic Fox - Don't Starve and Don't Starve ROG Wayrra is a member of north fox tribe from far away lands. One feral day she get's dragged to Maxwell's world, during tribal event - Festival of Ancient Spirits, together with Wakkari the Red Fox of southern tribe. Did you want DSTogether version? http://forums.kleien...arctic-fox-dst/ HP: 140, Hunger: 150, Sanity: 210 *Freeze slower during winter *Can eat monster meat and spoiled meat *Can build create Sanity Orb, which increases sanity for fixed period of time *Eats only meat *Beefalo's hates her *Has her own weapon - Orb Staff *Tiny sanity from killing spiders UPDATE INFO: v 1.0.4 *Wayrra is running faster (same as Wakkari) *Staff is eating less sanity *Sanity orb now needs 1 fuel instead of 3 to be crafted __________________ LINKS you might like: Wayrra the Arctic Fox DS,ROG: http://forums.kleien...the-arctic-fox/ Wakkari the Red Fox DS,ROG: http://forums.kleien...ri-the-red-fox/ Wayrra the Arctic Fox DST: http://forums.kleien...arctic-fox-dst/ Wakkari the Red Fox DST: http://forums.kleien...he-red-fox-dst/ ALSO AVAILABLE THROUGH STEAM!
  5. Wakkari the Red Fox DS, ROG

    Are you sure? Because I'am playing DS/ROG using Wakkari/Wayrra and everything works just fine. Are you playing DS or DST? (note that DST version if different file than this one)
  6. Wayrra the Arctic Fox DS, ROG

    DST version is here: http://forums.kleien...arctic-fox-dst/
  7. Wakkari the Red Fox DST

    Hound mound is a home for hounds (pile of bones at all...) And yes - hounds attack him. Since it would be too easy if they didn't thats all. In future... ow well.. for future he will have feature special for hounds. btw - update to 1.0.3 - fix the revive bug (loosing the speed)
  8. Version 1.0.3

    2,541 downloads

    Wayrra the Arctic Fox - Don't Starve Together Wayrra is a member of north fox tribe from far away lands. One feral day she get's dragged to Maxwell's world, during tribal event - Festival of Ancient Spirits, together with Wakkari the Red Fox of southern tribe. Mod made by: Base, graphics and general idea: Foxrai Hard coding and bugs fixing: Ysovuka http://steamcommunity.com/id/kzisor/myworkshopfiles/?appid=322330 (If You want to enjoy Your game even more - visit Yvo's page for marvellous mods!) Did you want version for DS or ROG? http://forums.kleientertainment.com/files/file/1095-wayrra-the-arctic-fox/ HP: 140, Hunger: 150, Sanity: 210 *Freezes slower during winter *Can eat monster meat and spoiled meat *Can build create Sanity Orb, which increases sanity for fixed period of time *Eats only meat *Beefalos hate her *Has her own weapon - Orb Staff *Loves spiders... for dinner (gains a tiny amount of sanity by killing them) UPDATE INFO: v 1.0.3 __________________ LINKS you might like: Wayrra the Arctic Fox DS,ROG: http://forums.kleientertainment.com/files/file/1095-wayrra-the-arctic-fox/ Wakkari the Red Fox DS,ROG: http://forums.kleientertainment.com/files/file/1072-wakkari-the-red-fox/ Wayrra the Arctic Fox DST: http://forums.kleientertainment.com/files/file/1103-wayrra-the-arctic-fox-dst/ Wakkari the Red Fox DST: http://forums.kleientertainment.com/files/file/1085-wakkari-the-red-fox-dst/ ALSO AVAILABLE THROUGH STEAM!
  9. Wayrra the Arctic Fox DS, ROG

    @Decy, It will be DST when I find out how to fix bug with recipes :/ (all the people on the server can craft her recipe.. not only her :/ atm.. )
  10. Wayrra the Arctic Fox DS, ROG

    @Gaby from what I know there is such mod already - I think I saw character called "Wolf" It was quite nice PS. UPDATED Wayrra ^^
  11. Wayrra the Arctic Fox DS, ROG

    Nowhere is written that it is DST, so not - it's not. I will upload DST version today in the evening, as soon as I have time.
  12. Naa.. most chars just don't fit their style at all Just do little "censor" and it's good. Make her bra-made-of-leaves or something. Try to understand developers. There has to be SOME rule. And if we let some1 pass the rule a little... another person will pass the rule more.. another more... and more... and more. character has the style So I guess censoring it won;t kill it
  13. Version 1.0.6

    2,177 downloads

    Wakkari the Red Fox - Don't Starve TOGETHER version! Wakkari is a member of south fox tribe from far away lands. One feral day he get's dragged to Maxwell's world, during tribal event - Festival of Ancient Spirits, together with Wayrra the Arctic Fox of northern tribe. Mod made by: Base, graphics and general idea: Foxrai Hard coding and bugs fixing: Ysovuka http://steamcommunity.com/id/kzisor/myworkshopfiles/?appid=322330 (If You want to enjoy Your game even more - visit Yvo's page for marvellous mods!) Did you want version for DS/ROG? http://forums.kleientertainment.com/files/file/1072-wakkari-the-red-fox/ HP: 200, Hunger: 150, Sanity: 170 *Runs a bit faster *Can eat monster meat and spoiled meat *Can build up hound mound (which can be disadvatage is used uncarefully) *Eats only meat *Beefalo's hates him (probably for eating them...) UPDATE INFO: v 1.0.6 __________________ LINKS you might like: Wayrra the Arctic Fox DS,ROG: http://forums.kleientertainment.com/files/file/1095-wayrra-the-arctic-fox/ Wakkari the Red Fox DS,ROG: http://forums.kleientertainment.com/files/file/1072-wakkari-the-red-fox/ Wayrra the Arctic Fox DST: http://forums.kleientertainment.com/files/file/1103-wayrra-the-arctic-fox-dst/ Wakkari the Red Fox DST: http://forums.kleientertainment.com/files/file/1085-wakkari-the-red-fox-dst/ ALSO AVAILABLE THROUGH STEAM!
  14. Well I tried asking in other thread but they seem dead.. So I'll let myself post a new one. If I have working handslot item in Don't Starve, what I need to do to make it work in Don't Starve Together? The Item is character specific, comes with the beggining of the game and is not craftable (no recipe!) Yet no addictional functions, it's just plain like spear - sharp/weapon tags. When I start the DST server only the host gets the item. Also somehow the HP,Hunger and Sanity of my char are messed up. I think it's ok without the item added (the issues ONLY FOR GUESTS) Host always works fine. I guess it's some small line missing but I can't figure out what and where :/ So basicly: what is the difference between DST and DS hand gear mods? What to add? :/ Sorry if its stupid question.
  15. Little update: We played a while, everything worked. But on second start of the game sudden error occured out of nowhere: [string "../mods/workshop-389385830/modmain.lua"]:70: attempt to call global 'resolvefilepath' (a nil value) No changes where made between games. Solution was adding this to modmain.lua: local resolvefilepath = GLOBAL.resolvefilepath Thank you @Kzisor and thank you @Dleowolf, who suggested last error correction here!
  16. @rezecib, Ops sorry my bad really o.o wish I could delete it now -.- Hmmm that might be the case - because when I read the tutorials I didn't really know if a character itself is an "entity" as well, or only items. So I take it now, as I just should add the same networking parts to character prefab, like I did with item prefab? That's the thing I didn't really understand from the above tutorials. Um.. breaking player_classified? Indeed I got a recipe in char prefab.. wow too many things to break stuff grrr... Sorry again ^^ no more garbage adding here.
  17. @rezecib, First of all - very great tutorial about mods! I guess I still don't get many things, but after reading all of these it sure did make some things clear. I might have a request to you tho :/ I triple checked everything in my mod (character + weapon) with Your tutorial here.. It seems ok. Every additions for from DS to DST seems on the place.. But something doesn't work - no crash or thing, but just like character statistics, components, so all skills, HP, hunger, sanity, eater etc... All are broken - not working for CLIENT, while HOST is all fine... *Custom item works fine tho. Just the character itself seems broken on DST, while working fine on DS and ROG... Any idea what can be wrong there? :/ Attaching my lua and logs from last login as a client... What stupid mistake did I make here? -.- I guess that might save others who does the same.. wakkari.lua log.txt
  18. Did everything you said :/ I guess I'll just pass on it for now... Checked it with 3 people. Everyone confirmed the same error :/
  19. I want to make shining hand item - weapon kind. My base was lightbulb at first, and then "torch" but there came an little issue... I tried following codes: local assets={ Asset("ANIM", "anim/orbstaff.zip"), Asset("ANIM", "anim/swap_orbstaff.zip"), Asset("ATLAS", "images/inventoryimages/orbstaff.xml"), Asset("IMAGE", "images/inventoryimages/orbstaff.tex"),} local prefabs ={ "torchfire",} local function fn() local function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_orbstaff", "swap_orbstaff") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") inst.fire = SpawnPrefab( "torchfire" ) --inst.fire.Transform:SetScale(.125,.125,.125) local follower = inst.fire.entity:AddFollower() follower:FollowSymbol( owner.GUID, "swap_object", 0, -110, 1 ) end local function OnUnequip(inst, owner) inst.fire:Remove() inst.fire = nil owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) anim:SetBank("orbstaff") anim:SetBuild("orbstaff") anim:PlayAnimation("idle") inst:AddComponent("inspectable") inst:AddTag("sharp") inst:AddComponent("weapon") inst.components.weapon:SetDamage(48) inst:AddComponent("characterspecific") inst.components.characterspecific:SetOwner("wayrra") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "orbstaff" inst.components.inventoryitem.atlasname = "images/inventoryimages/orbstaff.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/orbstaff", fn, assets)I also tried the lightbulb one but didn't work at all.. local light = inst.entity:AddLight()light:SetFalloff(0.7)light:SetIntensity(.5)light:SetRadius(1)light:SetColour(230/255, 230/255, 100/255)light:Enable(true)After using torchfire the item does shine when Equipped and stops when not equipped but you know how the torch/willow lighter looks - it has FIRE ANIMATION (yellow sparks, flames thing following the torch stick) Is there anyway to remove showing of flames and leaving only LIGHT? I tried commenting out some lines but effects where like: NO LIGHT AT ALL or LIGHT + FLAMES visible -.- Guess I'm lost :/
  20. @Kzisor, Hmmmm believe it or not.. But I just send Your zip to my friend and same added to my mods.. And still the same issue o.o Can this be just me? Tho I don't have ANY other mods installed apart from where's my beefalo o.o
  21. Complicated or not.. Still it works and doesnt work at once.. why? When Item is dropped on the ground - it shines! (lights on!) well it has square shape but still its light... When item is in hand - no light -.- Is that some functions order or thing ? :/ local assets={ Asset("ANIM", "anim/orbstaff.zip"), Asset("ANIM", "anim/swap_orbstaff.zip"), Asset("ATLAS", "images/inventoryimages/orbstaff.xml"), Asset("IMAGE", "images/inventoryimages/orbstaff.tex"),} local prefabs ={ "torchfire", "ice_projectile", "staffcastfx",} --ICE Staff functionslocal function onattack_blue(inst, attacker, target) if attacker and attacker.components.sanity then attacker.components.sanity:DoDelta(-TUNING.SANITY_SUPERTINY) end if target.components.freezable then target.components.freezable:AddColdness(1) target.components.freezable:SpawnShatterFX() end if target.components.sleeper and target.components.sleeper:IsAsleep() then target.components.sleeper:WakeUp() end if target.components.burnable and target.components.burnable:IsBurning() then target.components.burnable:Extinguish() end if target.components.combat then target.components.combat:SuggestTarget(attacker) if target.sg and not target.sg:HasStateTag("frozen") and target.sg.sg.states.hit then target.sg:GoToState("hit") end endend --Bell Staff functions basics + shinelocal function OnEquip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_orbstaff", "swap_orbstaff") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal")end--light parameterslocal function fn(inst) inst.Light:SetIntensity(0.4) inst.Light:SetRadius(1) inst.Light:SetFalloff(0.9)endlocal function OnUnequip(inst, owner) owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal")end local function fn(Sim) local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) --light inst.entity:AddLight() inst.Light:SetColour(180/255, 195/255, 150/255) anim:SetBank("orbstaff") anim:SetBuild("orbstaff") anim:PlayAnimation("idle") inst:AddComponent("inspectable") -- lines 66-72 - ice staff weapon based with increased range inst:AddTag("icestaff") inst:AddComponent("weapon") inst.components.weapon:SetDamage(0) inst.components.weapon:SetRange(7, 11) inst.components.weapon:SetOnAttack(onattack_blue) inst.components.weapon:SetProjectile("ice_projectile") inst:AddComponent("characterspecific") inst.components.characterspecific:SetOwner("wayrra") inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "orbstaff" inst.components.inventoryitem.atlasname = "images/inventoryimages/orbstaff.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) return instendreturn Prefab("common/inventory/orbstaff", fn, assets)