Garfwferrg Posted January 17, 2015 Share Posted January 17, 2015 So overall, I love DSG, but one thing I think can be improved in is some sort of cold-buffer for people joining the game during the winter months. I have, on several occasions, spawned at the portal in the dead of winter with no wamring gear, with no resources (all resources previously scavenged), and before I have had chance to find the main base, or make my own, I die from the cold in about one minute. I think it would be great if players who start in the winter time got some sort of immunity to the cold for a day or two, or a free thermal stone, or a winter hat...just to give them a fighting chance when they first spawn in. The current game I'm working on has left me as a ghost hanging out at an abandoned base, after dying of the cold almost instantly, waiting to be revived by a fellow player who has presumably gone walkabout. if I had a cold-buffer I could be doing something. looks like the ghost next to me is amusing themself by slowly destroying the base. *taps fingers* :/ Link to comment https://forums.kleientertainment.com/forums/topic/49296-winter-buffer-for-new-starters/ Share on other sites More sharing options...
Kzisor Posted January 17, 2015 Share Posted January 17, 2015 @Garfwferrg, I think new spawning players should get a thermal stone, 2 wood and 3 grass only during winter. Just enough to keep them alive for a day. This allows them to heat their thermal stone and stay warm while they either wait for help or are getting ready to adventure off. Link to comment https://forums.kleientertainment.com/forums/topic/49296-winter-buffer-for-new-starters/#findComment-603160 Share on other sites More sharing options...
Zinglon Posted January 18, 2015 Share Posted January 18, 2015 I guess 1. just unlocking rabbit earmuff without science machine2. given a heat buff within one day are sufficient for surviving. No free items. Btw, people are still well abusing the dwarf star spawn in evening/night joining game. Link to comment https://forums.kleientertainment.com/forums/topic/49296-winter-buffer-for-new-starters/#findComment-603295 Share on other sites More sharing options...
Delannion Posted January 23, 2015 Share Posted January 23, 2015 1 day of heat/cold immunity would be fine, if you could prevent players from quitting and rejoining to renew the buff. Link to comment https://forums.kleientertainment.com/forums/topic/49296-winter-buffer-for-new-starters/#findComment-605276 Share on other sites More sharing options...
avilmask Posted January 24, 2015 Share Posted January 24, 2015 Better to just add an indicator for a server, which season is right now, and people would just not join during a winter? Link to comment https://forums.kleientertainment.com/forums/topic/49296-winter-buffer-for-new-starters/#findComment-605624 Share on other sites More sharing options...
rezecib Posted January 24, 2015 Share Posted January 24, 2015 @avilmask, It says that in the server details panel now, people just don't know about / don't read it. Link to comment https://forums.kleientertainment.com/forums/topic/49296-winter-buffer-for-new-starters/#findComment-605631 Share on other sites More sharing options...
Sarcen Posted January 25, 2015 Share Posted January 25, 2015 This is what I use personally when I'm hosting on my own server (this is not a published mod, I just have a mod that only runs server side that does a bunch of tweaks\changes) It gives every player a free pickaxe, axe, grassarmor and winterhat if its winter. I also made it so that any of these starter items get removed from the world if they are dropped (so they do not clutter the game if noobs keep joining and dying ) Every player also gets one free campfire. The campfire uses BufferBuild (meaning you can place it from the build menu without spending resources). local OnPlayerSpawn = function(src, player) player.prev_OnNewSpawn = player.OnNewSpawn player.OnNewSpawn = function() local freebuildmode = player.components.builder.freebuildmode player.components.builder.freebuildmode = true player.components.builder:BufferBuild("campfire") player.components.builder.freebuildmode = freebuildmode local start_items = { "pickaxe", "axe" } for _,v in pairs(start_items) do local item = GLOBAL.SpawnPrefab(v) item.components.inventoryitem:SetOnDroppedFn(item.Remove) player.components.inventory:GiveItem(item) end local start_equipped_items = { "armorgrass" } if GLOBAL.TheWorld.state.iswinter then table.insert(start_equipped_items, "winterhat") end for _,v in pairs(start_equipped_items) do local item = GLOBAL.SpawnPrefab(v) item.components.inventoryitem:SetOnDroppedFn(item.Remove) player.components.inventory:GiveItem(item) player.components.inventory:Equip(item) end if player.prev_OnNewSpawn ~= nil then player:prev_OnNewSpawn() player.prev_OnNewSpawn = nil end endendlocal function ListenForPlayers(inst) if GLOBAL.TheWorld.ismastersim then inst:ListenForEvent("ms_playerspawn", OnPlayerSpawn) endendAddPrefabPostInit("world", ListenForPlayers) Link to comment https://forums.kleientertainment.com/forums/topic/49296-winter-buffer-for-new-starters/#findComment-605712 Share on other sites More sharing options...
outseeker Posted January 25, 2015 Share Posted January 25, 2015 This is what I use personally when I'm hosting on my own server (this is not a published mod, I just have a mod that only runs server side that does a bunch of tweaks\changes) It gives every player a free pickaxe, axe, grassarmor and winterhat if its winter. I also made it so that any of these starter items get removed from the world if they are dropped (so they do not clutter the game if noobs keep joining and dying ) Every player also gets one free campfire. The campfire uses BufferBuild (meaning you can place it from the build menu without spending resources). local OnPlayerSpawn = function(src, player) player.prev_OnNewSpawn = player.OnNewSpawn player.OnNewSpawn = function() local freebuildmode = player.components.builder.freebuildmode player.components.builder.freebuildmode = true player.components.builder:BufferBuild("campfire") player.components.builder.freebuildmode = freebuildmode local start_items = { "pickaxe", "axe" } for _,v in pairs(start_items) do local item = GLOBAL.SpawnPrefab(v) item.components.inventoryitem:SetOnDroppedFn(item.Remove) player.components.inventory:GiveItem(item) end local start_equipped_items = { "armorgrass" } if GLOBAL.TheWorld.state.iswinter then table.insert(start_equipped_items, "winterhat") end for _,v in pairs(start_equipped_items) do local item = GLOBAL.SpawnPrefab(v) item.components.inventoryitem:SetOnDroppedFn(item.Remove) player.components.inventory:GiveItem(item) player.components.inventory:Equip(item) end if player.prev_OnNewSpawn ~= nil then player:prev_OnNewSpawn() player.prev_OnNewSpawn = nil end endendlocal function ListenForPlayers(inst) if GLOBAL.TheWorld.ismastersim then inst:ListenForEvent("ms_playerspawn", OnPlayerSpawn) endendAddPrefabPostInit("world", ListenForPlayers) Excessive, yet Super Nice! Great work as always, Sarcen Link to comment https://forums.kleientertainment.com/forums/topic/49296-winter-buffer-for-new-starters/#findComment-605956 Share on other sites More sharing options...
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