Lampofulmine Posted January 8, 2015 Share Posted January 8, 2015 Hey there ! Me and my team need someone that can compile to join our team! We are currently doing a huge mod which adds an underwater world to the don't starve world. Anyone interested please post here and ill contact you by PM to give you more infos ! Link to comment Share on other sites More sharing options...
Mobbstar Posted January 8, 2015 Share Posted January 8, 2015 What do you mean with compile? The mod tools compiler? I know the autocompiler doesn't calculate hitboxes well, but not how to fix that.I don't believe you all run on Linux... Link to comment Share on other sites More sharing options...
Rincevvind Posted January 8, 2015 Share Posted January 8, 2015 What do you mean with compile? The mod tools compiler? I know the autocompiler doesn't calculate hitboxes well, but not how to fix that. I don't believe you all run on Linux...but even if its linux, isn't its work under wine too? Link to comment Share on other sites More sharing options...
Lampofulmine Posted January 8, 2015 Author Share Posted January 8, 2015 @MobbstarMost of us run on lynux, i run on mac and our compiler, which runs on windows, is not able to make the mod tools compiler to work anymore and therefore in the meanwhile he told me to look for someone who can do that ! Link to comment Share on other sites More sharing options...
simplex Posted January 8, 2015 Share Posted January 8, 2015 I know the autocompiler doesn't calculate hitboxes well, but not how to fix that. The hell, yes it does! I implemented that! And this was merged into Klei's official mod tools release. Link to comment Share on other sites More sharing options...
Mobbstar Posted January 8, 2015 Share Posted January 8, 2015 @Lampofulmine, send me a link to the files, by forums or steam. I'll compile them tomorrow after work, and any other which come up until you get your compiler working. It's not a biggie. @simplex, this is the cutmill from my mod IR (branch C)Can you think of any reason why it would cut the hitbox? It isn't the only affected animation, but the most clearly one.You can PM me ofc, or ignore this in vein and confusion/lazyness, I can't blame youResolved Link to comment Share on other sites More sharing options...
Lampofulmine Posted January 8, 2015 Author Share Posted January 8, 2015 @Mobbstar, thanks a lot for your help, ill send you the files soon. Link to comment Share on other sites More sharing options...
simplex Posted January 8, 2015 Share Posted January 8, 2015 Can you think of any reason why it would cut the hitbox? It isn't the only affected animation, but the most clearly one. You can PM me ofc, or ignore this in vein and confusion/lazyness, I can't blame you Can you upload the scml project folder? EDIT: I mean, it's not like I can't decompile your anims . But checking the original is best. Link to comment Share on other sites More sharing options...
Kzisor Posted January 8, 2015 Share Posted January 8, 2015 @Mobbstar, make @simplex, do it the hard way...dooo eeet! @Lampofulmine, on topic, if you need further help I am willing to help out in the future as well. Just drop me a line on when you need things compiled and I'll do it for you. Link to comment Share on other sites More sharing options...
simplex Posted January 9, 2015 Share Posted January 9, 2015 @Mobbstar I checked it by decompiling cutmill.zip. Yeah, there was a bug in the bounding box calculation code (which I just fixed). Here's the corrected cutmill.zip: cutmill.zip But, for future use, in order to have bounding boxed being properly computed you'll need to use my fork of the mod tools. Link to comment Share on other sites More sharing options...
Lampofulmine Posted January 9, 2015 Author Share Posted January 9, 2015 @Mobbstar, make @simplex, do it the hard way...dooo eeet! @Lampofulmine, on topic, if you need further help I am willing to help out in the future as well. Just drop me a line on when you need things compiled and I'll do it for you. i will as soon as my animators send me the files that need to be compiled. Link to comment Share on other sites More sharing options...
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