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I've been finding myself losing my patience with other players. Not even for good reasons-often for things I haven't explained to them, that they couldn't know.

 

"Don't pick those!" "Don't put that there!" "For the love of god don't kill the treeguard!" "STOP!"

 

It's not as if they could know that I like filling my base with butterflies, and thus need those flowers unpicked. They just wanted a flower crown. Is that so much to ask?

 

I feel unreasonable, but since starvation is a legitimate concern in DST, and time wasted explaining is time wasted NOT obtaining resources, I feel rushed. It's no help when someone doesn't know the basics and keeps dying and making everyone insane(which isn't their fault, really, but is nonetheless frustrating), nor is it enjoyable when someone's being an arse or a smart alec about it. It's also awful when there is a lack of coordination. Someone says, "We need this!" So everyone rushes to get that resource, with 4 people doing a one person job. Yeah, it's great that you cleared the Savannah of grass! We have no food tonight! Have fun not eating!

 

I think I find it so irritating because, sometimes, things just click and flow. Everyone fits into a role naturally and everyone mutually benefits from each other's work. The conversation is nice and you feel like people have got your back. And then someone's got to leave, and things are thrown off a little--that's fine, it's no big deal. They left behind their things and we can cover the hole. Except... then someone new comes in. They have no idea what's going on. They throw off the rhythm--then ANOTHER new person, and suddenly they're doing as they wish and ruining the flow of work at your base. Sometimes it works itself out. Sometimes it doesn't, and everyone is irritated both that they are not being listened to and that they have to explain at all.

 

I honestly find the response kind of interesting. I was wondering if anyone else had noticed similar responses, or what kind of dynamics they had observed, in open and password protected servers alike.

Start asking those you enjoy playing with for Steam friend requests. You may not doing anything again with that player for a while, but with the limited amount of those in the beta right now, its better than just praying for that right pubbie to join.

Well that escalated quickly... and somehow I feel this thread merits a place in Tales of Life and Death. But that's just me.

 

I have experienced everything you stated above. Especially when things just click with random players, DST is so much fun. But when things go awry, it's so frustrating that I either end up closing the server if I'm hosting or dropping my stuff and then leaving the server if I'm a client on a player-hosted server or breaking off from the pack for majority of the server's lifetime if I'm on a survival dedicated server. On endless dedicated's, I go solo 95% of the time.

 

DST is best played with like-minded people.

Isn't that the greatest problem of surviving in group? That urge you feel in your most deep part of your soul to grab that axe of yours and behead everybody who disagrees with you? no? it's just me? Okay, then...

psicotic urges aside, I really think that's actually not that bad. Over time, you start to learn new things you can do to boost your own efficiency and get rid of the irrational parts of your strategy, while you teach the other person the good parts of your strategy.

I personally haven't played online with randoms yet because of the "together" aspect of the game my friend who i shared my other key with has gone away until after Christmas now so i think my hermit state is going to have to be broken in order to fully enjoy DST so hopefully i find some people who play the same way i do which is basically live every day like its your last... because i never seem to have any damn food!

if you cant yell at your mates over skype or  drive to their house and give em a freindly but well justified smack on the head when they do something profoundly stupid then  dont expect the intelligence of your ... *fellow survivors* to go above  *slightly animated rock* level

I've been finding myself losing my patience with other players. Not even for good reasons-often for things I haven't explained to them, that they couldn't know.

 

"Don't pick those!" "Don't put that there!" "For the love of god don't kill the treeguard!" "STOP!"

 

It's not as if they could know that I like filling my base with butterflies, and thus need those flowers unpicked. They just wanted a flower crown. Is that so much to ask?

 

I feel unreasonable, but since starvation is a legitimate concern in DST, and time wasted explaining is time wasted NOT obtaining resources, I feel rushed. It's no help when someone doesn't know the basics and keeps dying and making everyone insane(which isn't their fault, really, but is nonetheless frustrating), nor is it enjoyable when someone's being an arse or a smart alec about it. It's also awful when there is a lack of coordination. Someone says, "We need this!" So everyone rushes to get that resource, with 4 people doing a one person job. Yeah, it's great that you cleared the Savannah of grass! We have no food tonight! Have fun not eating!

 

I think I find it so irritating because, sometimes, things just click and flow. Everyone fits into a role naturally and everyone mutually benefits from each other's work. The conversation is nice and you feel like people have got your back. And then someone's got to leave, and things are thrown off a little--that's fine, it's no big deal. They left behind their things and we can cover the hole. Except... then someone new comes in. They have no idea what's going on. They throw off the rhythm--then ANOTHER new person, and suddenly they're doing as they wish and ruining the flow of work at your base. Sometimes it works itself out. Sometimes it doesn't, and everyone is irritated both that they are not being listened to and that they have to explain at all.

 

I honestly find the response kind of interesting. I was wondering if anyone else had noticed similar responses, or what kind of dynamics they had observed, in open and password protected servers alike.

Oh boy, story time! I believe we have similar play styles! I tend to hoard flowers for the beehives, though. Unfortunately, it sounds like you run into players who don't have the knowledge and/or the foresight of what's down the tech tree. Anyway, lots of one-sentence posts here. I want to hear more stories!!

Well that escalated quickly... and somehow I feel this thread merits a place in Tales of Life and Death. But that's just me.

 

I have experienced everything you stated above. Especially when things just click with random players, DST is so much fun. But when things go awry, it's so frustrating that I either end up closing the server if I'm hosting or dropping my stuff and then leaving the server if I'm a client on a player-hosted server or breaking off from the pack for majority of the server's lifetime if I'm on a survival dedicated server. On endless dedicated's, I go solo 95% of the time.

 

DST is best played with like-minded people.

 

I've literally spent Winter as a hermit in a hidden base. The worst that happened for me was that the people at the other camp starved and I had to take a sanity drain. It was great. I think a lot of people want to camp together, but don't understand that there really aren't enough resources in most areas to take care of more than 3 or 4 people. In the Klei dedicated servers, which can have up to 8 people, that means people start dying pretty quick. You can certainly build the base bigger, but if Deerclops comes? Everyone is screwed. I personally think it's really beneficial to have more than one base, so that people are relying on different food sources and there's a place to run to if things go south.

 

EDIT: Could not figure out how to move my topic. I am going to go ahead and assume that Mods would have to do so, and I'd appreciate if a mod would be so kind as to make the move.

I've literally spent Winter as a hermit in a hidden base. The worst that happened for me was that the people at the other camp starved and I had to take a sanity drain. It was great. I think a lot of people want to camp together, but don't understand that there really aren't enough resources in most areas to take care of more than 3 or 4 people. In the Klei dedicated servers, which can have up to 8 people, that means people start dying pretty quick. You can certainly build the base bigger, but if Deerclops comes? Everyone is screwed. I personally think it's really beneficial to have more than one base, so that people are relying on different food sources and there's a place to run to if things go south.

 

EDIT: Could not figure out how to move my topic. I am going to go ahead and assume that Mods would have to do so, and I'd appreciate if a mod would be so kind as to make the move.

I'll make a mental note to start hoarding green mushrooms, then. This is a good point, though. I never thought about the burnout of an area before. My SP experience is usually hunter-gatherer until I get farms, and I usually don't plantation my berries, but go on a forage run if I'm in need. Even without the bush depletion, I can see the supplies going just like that. What would you suggest, then? Having mini-bases all over the map? I could see teams of two doing half-decent, and even when Deerclops comes, you won't be so devastated by a base loss.

I'll make a mental note to start hoarding green mushrooms, then. This is a good point, though. I never thought about the burnout of an area before. My SP experience is usually hunter-gatherer until I get farms, and I usually don't plantation my berries, but go on a forage run if I'm in need. Even without the bush depletion, I can see the supplies going just like that. What would you suggest, then? Having mini-bases all over the map? I could see teams of two doing half-decent, and even when Deerclops comes, you won't be so devastated by a base loss.

 

My personal philosophy is to have two bases, one nearish the spawn, and one in a better location, both by savannah biomes for rabbit catching. Then you have outposts where you need them. Rabbits a bit too far for comfort in the Winter? Set up a rabbit outpost, with a bunch of chests and drying racks to keep your morsels from going bad. I also think it's common courtesy to put a fire pit and some wood, maybe even an axe and some earmuffs/torches, at the spawn for new players. Regardless, with meteors, it's not as if rocks are a finite resource, so you can build little outposts with fuel here and there for weary travelers and different supplies. It's not super hard to set up a base, and being a lil nomadic can be super beneficial. Plus, more traveling = more adventure! And who doesn't like adventure? =D

My personal philosophy is to have two bases, one nearish the spawn, and one in a better location, both by savannah biomes for rabbit catching. Then you have outposts where you need them. Rabbits a bit too far for comfort in the Winter? Set up a rabbit outpost, with a bunch of chests and drying racks to keep your morsels from going bad. I also think it's common courtesy to put a fire pit and some wood, maybe even an axe and some earmuffs/torches, at the spawn for new players. Regardless, with meteors, it's not as if rocks are a finite resource, so you can build little outposts with fuel here and there for weary travelers and different supplies. It's not super hard to set up a base, and being a lil nomadic can be super beneficial. Plus, more traveling = more adventure! And who doesn't like adventure? =D

If there's a bone in the human body that corresponds to adventure (which, there probably is!), then you've tickled it. I like the outpost idea, too. When I find a touchstone in my SP experience, I always leave my future self some wood and whatever I can to help jump off my journey from one place to the next, whatever season. I guess this is even more relevant for multiplayer. For me, I'd welcome a fire pit, maybe a couple of logs or a tree nearby that I can harvest, and a drying rack. Needless to say, replace what you use. It'd almost be like a voyageur outpost from the days of old in North America!

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