Hal9666 Posted December 17, 2012 Share Posted December 17, 2012 (edited) I originally started my map research because I thought there was a new map generator, and I wanted to see what it changed. You can see that research in this thread (Spoiler: there isn't a new map generator). Even though that proved pointless, I had fun exploring a bunch of maps and decided to continue my research.Since that thread, I made 2 more map outlines (to replace the 2 incomplete outlines in the first batch), uncovered an entire map, and made a map where I just made a single torch and saw how much I could explore before dying. I also came up with a ranking system for the quality of the map (not the world, just the map), I've put that below with some examples.A - Completely uncovered map with no map visible objects (MVOs) added or removed.B - A map that is at least mostly uncovered, but may have MVOs added or removed or may have covered areas. (No example, this is basicly just a failed A)C - A complete outline of the landmass(es), MVOs are irrelevant.D - A mostly complete outline of the landmass(es), MVOs are irrelevant.F - A map with as much uncovered as possible in 1 day, MVOs are irrelevant. Night is a better stopping point then starvation, the example shows me doubling back because I couldn't think of anything productive to do.I'm hoping to get enough maps so that when the new map generator comes out we'll be able to see what it changed. I'll probably wait to make a bunch of maps until after the new map generator comes out; when that happens I'll analyze everything about the maps and see what I can discover. Edited December 17, 2012 by Hal9666 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now