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About Hal9666

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  1. I plan on doing this after the update as well, but I want some maps from the current map generator for comparison and historical records. I made a separate thread to draw attention to the fact that I need help. Now I have to rewrite my post so it makes sense again.
  2. I can't fully uncover maps quick enough, so I'd appreciate some help. If you want to help me, read the first post and then follow the instructions below, thank you in advance. If you want to help me the easiest thing to do is to take a screenshot of your current map, as zoomed in as you can without chopping any part off, and submit it using this form. If you do this the map rank would be a B, because you almost certainly moved/destroyed a MVO. If you want to be really helpful, you can start a new map and run around its entire perimeter then take a screenshot. If you do that a few times those outlines are almost as helpful as rank Bs, they would be rank Cs, and I'll take 2 Cs over a B any day. If you want to be really really helpful, and have a fair amount of time to kill, you can send me a rank A map. That requires you to fully uncover a map without digging up, burning, mining, or otherwise destroying anything that shows up on the map, and not placing anything that shows up on the map anywhere except on a bridge. You would then take a screenshot of the map and of each individual island, as zoomed in as you can without chopping any part off, stick those screen shots in a zip file, and submit the zip file using the form. Last but not least, here's some advice for quickly exploring maps. Spend the first day making 2 torches and a spear, then gather as much food and grass as you can, and don't eat anything (this will make sense later). Walk around the perimeter of the islands using the torches at night, you'll only do this the first night because of the way straw rolls work (they cut your remaining hunger in half if it is more than 10). From the second day on, you'll only eat enough food to hover around 10 hunger, and use a straw roll when it turns to night. Start by walking around the perimeter of the island. Once the outline is finished, take a screenshot (that way if you die before finishing, you'll at least have that). Start uncovering the map from wherever you are when you finished the outline, there's not really a trick to this step, it's slow and boring.
  3. I originally started my map research because I thought there was a new map generator, and I wanted to see what it changed. You can see that research in this thread (Spoiler: there isn't a new map generator). Even though that proved pointless, I had fun exploring a bunch of maps and decided to continue my research. Since that thread, I made 2 more map outlines (to replace the 2 incomplete outlines in the first batch), uncovered an entire map, and made a map where I just made a single torch and saw how much I could explore before dying. I also came up with a ranking system for the quality of the map (not the world, just the map), I've put that below with some examples. A - Completely uncovered map with no map visible objects (MVOs) added or removed. B - A map that is at least mostly uncovered, but may have MVOs added or removed or may have covered areas. (No example, this is basicly just a failed A) C - A complete outline of the landmass(es), MVOs are irrelevant. D - A mostly complete outline of the landmass(es), MVOs are irrelevant. F - A map with as much uncovered as possible in 1 day, MVOs are irrelevant. Night is a better stopping point then starvation, the example shows me doubling back because I couldn't think of anything productive to do. I'm hoping to get enough maps so that when the new map generator comes out we'll be able to see what it changed. I'll probably wait to make a bunch of maps until after the new map generator comes out; when that happens I'll analyze everything about the maps and see what I can discover.
  4. The first thing I thought of, after Ditocoaf pointed out the purpose of the /s and *s, was morse code, but it came out as gibberish so I gave up. I didn't think of reversing the morse code, I'm a little sad that I came so close to solving it and failed. Anyway as for the message, here's my take (if I left out a part of the message it's because I have no idea what it means). HER MAJESTY. - Spider queen A SNEAK PREVIEW OF A NEW ALGORITHM. - A new map generator (this means I'll have to finish my map research). HUNGRY BABIES. - Smallbirds will need to eat (to prevent flocks of doom). PARTS OF SPIDERS THAT YOU CAN WEAR TO DO... SPIDERY THINGS. - Clearly this refers to the ability to wear their faces and freak out anybody afraid of spiders.
  5. From my map research, which is still in it's early stages, I've determined that there are always exactly 9 islands. There sometimes appear to be less islands when they spawn overlapping.
  6. After generating and revealing the borders of 12 maps, I've determined that at most they've made it more likely that the islands will be closer together and more connected. I can't say for sure that anything has changed because I don't have a dozen pre-update maps for comparison. There is a distinct possibility that there haven't been any changes to the map generator. If there have been changes, they are subtle. I've had fun exploring the maps though, so I may keep exploring maps, to get a good sense of how the current map generator works, so that in the future changes will be easier to recognize. I've posted the maps below.
  7. That's just one of the unofficial wikis, and not even the largest one. I don't know where they got that information. I've generated a few maps now, and they don't seem to be 1/16 the size. I've also generated a few maps with loads of bridges. I've even generated a map with no islands touching. The only pattern I've noticed so far is the islands appear to be more connected, i.e. there are more islands connected to 3 or 4 islands then there used to be. I can't even really confirm that though because I don't have maps saved from before the update.
  8. I just saw the official update notes, and it seems that there isn't a new map generator. I guess I just had odd luck with those first two maps, but since I've already made a fair amount of progress on my research, I'll finish and post the results. I guess not having a bunch of pre-update maps saved made it hard to compare, so in the future I can compare to the maps I'll be posting here. When there really is a map generator update, I'll be able to clearly demonstrate the changes.
  9. I made a new map and realized that it was more compact then the other maps I've played on, so I made a second to see if it was a coincidence or if there is a new map generator. Below are my 2 maps made one after the other, I'll be gone for the next 6 hours, so I can't test it further but I'll make more maps when I get back. Maybe some other people can post maps they've generated after the update for comparison.