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[General] - Spawn point changes


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Bug Submission:

Category: General
Issue Title: Spawn point changes
Issue Description: Spawn point in my game changed after the first winter. My spawn point was where the "x" was, everyone else spawned about a screen away from my new base.
Steps to Reproduce: I have no idea how to reproduce this?

Bug Submission:

Category: General

Issue Title: Spawn point changes

Issue Description: Spawn point in my game changed after the first winter. My spawn point was where the "x" was, everyone else spawned about a screen away from my new base.

Steps to Reproduce: I have no idea how to reproduce this?

 

Know the feelin' man, tried it.

 

Newcommer : where's the base.

 

You : South

 

Newcommer : There isn't any south, it's just the sea?

Ive gotten it without my server crashing.  I've even had it happen between 2 people spawning in.  First guy spawns in the "known" spawning point and then not even 5 mins later another person will join and the spawn point has moved.  Its quite annoying regardless.

Ive gotten it without my server crashing.  I've even had it happen between 2 people spawning in.  First guy spawns in the "known" spawning point and then not even 5 mins later another person will join and the spawn point has moved.  Its quite annoying regardless.

 

Maybe some object spawned right ontop of the spawn?

@Winterbird From looking at the code, it has no check to see if things are on the selected spawn point. In fact, the list of possible spawn points is local to playerspawner.lua, and currently all the functions can extract is the first element of that list. So even if it did decide that the first point was unsuitable, there's no way for it to get another. What must be happening is that playerspawner's list must be getting rearranged or overwritten.

Not sure, but if those persons moved around, left the game, and rejoined they'd spawn where they left. Just want to make sure that that isn't what is happening, are they truly their first spawn into the world?

 

Happened to me too, on the first day of starting my server, people spawned where i did, normally. I used the console to reveal the whole map, and kept track of the people coming to my server every minute or so. (cos they would ask for amulets, krampus sacks, taffys, etc.) So i needed to be able to find them to give them.

 

On the second day, before i revealed the map again (cos you know how it resets to what you actually explored when u close the client). People were coming in, and asking where was the base, i told then follow the brick road, but then they said that the road goes in a circle and they need help from the hostile frogs.

 

I was like: circle road? frog? wtf r u on about? I checked my minimap and didnt see them on it. Then i revealed the map and saw them on the other side of the map (it was a huge map). I know none of the people from the first day went over there cos i kept track of their movements plus there wouldnt be enough time for them to get there without me knowing due to the constant map checking.

 

They were new people (the guys who spawned on a different place) cos i didnt recognise the names. [we had a nice chat on the first day so i knew the names of the first day people].

 

Soo yh, the spawn points are actually changing.

 

Although on my 2nd and 3rd servers, the spawn point has stayed the same for about 3-4 days now. So it could be a rare thing, but you'll have to ask the over guys lol

It's the third time it appen to me, but this time It's problematic... Cause I made a maze in my server and the spawn point should be the center of the maze. 

The spawn point stay at the good place for 80days. Some players have had the time to enjoy my maze. Then, today a players spawn on a new location.   After that all the other players spawn at the same new spawn. 

I will try to make a road from the new spawn point to my maze and watch to see if the spawn change again. 


Edit: My server is for two persons maximum. (Me and the challenger) So I'm not sure if the bug is related to multiple players spawning at the same time.  

 

My server's never crashed, and I never just "closed the window" without closing the server first. 

 

I don't know what it's related to, I'd have to dig through code and figure out what it all means (I have no idea what programming language they used), and I don't have the time nor focus for that. QQ

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